
Build, link and upgrade factories to produce and sell products.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great for a free idle game. Some items can get a bit grindy but other than that a pretty chill well progressed game.
Perfect idle
it's a very good Idle/puzzle minimaxing game that feels good to play in the background of doing something else a solid 8.5/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♡
Nice game if you can wait... A LOT
666
Just when it seemed like we're getting to the juicy bits ~40hr in (a lot of that just running while sleeping) it becomes clear that the rate at which costs increase increases significantly faster than the rate at which income increases such that purchasing the microtransactions is required to continue. Until then I found this to be a really interesting minimalistic logistics/idle combo.
Great addictive game.
A nice/simple game that is worth the time it takes to play. Though, there are some things the game doesn't explain terribly well. like how Speed is always worth buying, even if the ui says you need more ingredients to reach 100% efficiency.
Supply Chain Idle — увлекательный симулятор управления цепочками поставок, сочетающий элементы стратегии и idle-игры. Игра предлагает игрокам возможность строить и автоматизировать производственные процессы, оптимизировать логистику и развивать бизнес. Простой интерфейс и интуитивное управление делают её доступной даже новичкам, а множество уровней и задач — увлекательной для опытных. Отличный выбор для поклонников экономических симуляторов и любителей спокойного геймплея.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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