
SuperTrucks Offroad Racing is a game inspired by the arcade/NES classic 'Ironman Super Offroad' bringing you exciting offroad racing action!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Eigentlich ist SuperTrucks Offroad ja genau das was ich gesucht habe, ein Spiel, das Super Offroad aus den 90ern nahe kommt, nur eben etwas moderner. Von daher könnte ich das Spiel auch voll empfehlen. Der große Nachteil aber ist, daß es zwingend Internet benötigt und somit nicht im Offlinemodus gepielt werden kann, auch nicht im Singleplayer. Es ist zwar im Kleingedruckten vermerkt und ich habe es übersehen, aber schon jetzt zeichnet sich ab, dass der Entwickler wenig Zeit hat. Sollten die Server auch mal nicht mehr gepflegt werden, hat man nur noch Dateileichen auf der Platte... -> NoGo...
I bought SuperTrucks when it first came out, it was a cool game but a little rough around the edges. The Dev (a one man team I believe) has made quite a few HUGE updates over the past several months and I'm finding the game even more fun to play. I have been playing the 'Career' mode (have not tried MP yet), but you do get screen notifications when a MP game is available - just waiting to get a little better before trying MP. With Career mode you start in 1 city that has many racetracks, all tracks but 'one' are locked. You need to 'win' the race on that track before the next track unlocks and then you work your way through all the races until the final track - where you race the 'Champion' for that city. When you beat the Champion the next city is unlocked and rinse/repeat the process. Also, as you race there are 'pickups' on the track; extra Nitrous, money bags, cards and chance for SuperCrates. (the Cards have pictures of Truck parts on them, these are used in the shop to upgrade your Truck - SuperCrates contain multiple cards) The game has a Shop where you can upgrade the various sections/parts (which start at Tier 1) for your Truck, there is also a 'Customize' area where you change the Paint, Tires and Decals (I think) - these Customize options become unlocked by 'leveling' your Truck or they can be obtained (unlocked at least) by getting a random bonus with the SuperCrates (they still need to be bought, once unlocked). Duplicate parts and high-tier parts (that you cannot use) can be sold from the Shop window - just double-click the card. The in-game currency is 'money' $$ and Gold - spend the Gold wisely it does not come as easily as the money, you will get money every time you race - win or lose. You can also buy SuperCrates (from the Shop) in the hopes of getting some parts for your Truck to upgrade, there is also a chance to 'Unlock' a new 'Customize' option. There are 3 daily challenges that allow you to earn some extra money, the challenges (so far) have been the same three; Distance Jump, Obstacle Course and a Timed Race. The Dev has been actively supporting this game over the last 3-4 months making a lot of positive changes, has been responsive on the Forums and is open to ideas/suggestions to improve the game. I have been having a lot more fun with the game since all the recent updates and so I recommend the game. At only $10 I think it's worth a try and if you're not sure you can refund - I think you will know within 2 hours if you like the Arcady type of fun this game offers.
Je me demande encore quelle raison m'a poussée à acheter ce jeu.
SuperTrucks reminds me of classic arcade top-view racers I used to play back in the days. I actually haven't tried the game which it is based on, but now I feel like checking it out. I tried the career mode with the 3 camera configurations, and for me the top-view is definetely the best and most arcade-y, the drifting is great, and while it feels like this monster trucks are just toy cars when they collide with each others, I think that's part of the fun. The upgrade system takes a while to learn it, but once you understand it, you'll be moving through the menus like it's second nature. I haven't played that much and I'm already level 5, and there's a lot of customization to do to your truck. The graphics are fine, but even if the steam frame counter says I get a constant 60, I see that it's kinda choppy. Maybe because I have a Radeon GPU and it's optimized for nVidia or something... Anyway, there's room for improvement and I can see that the devs are still working on it, I can recommend it now for people that want a big career mode and gets nostalgic with classic Super Nintendo style top view racing games
I think what this game primarily lacks is the "Devil in the details". I bought the game after the 2.2 update and so comparing the new features to the reviews listed here prior to mine, I can get an idea of what's been improved. HOWEVER, I believe there are still core elements of the game that should be addressed in order for it to make more sales, here's my outline: PRO: * I think the engine of the game is alright; the steering needs tightening and perhaps some more collision consequences to the AI but otherwise it's OK. CON: (starting from the beginning of the game) * MENU/GUI: The Menu is antiquated for today's standards; the giant buttons, no controller support for the menu - feels like it was quickly added in once the game engine and tracks were made, because it's obligatory to have a menu system, etc. * UPGRADES VS LIVERY: so there are a 2 main currencies in the game: - (green) vehicle upgrades - (yellow) vehicle upgrades (mystery box style) and for decals/skins because the (yellow) currency can be used for vehicle upgrades, there is no practical benefit to using them for skins, plus the visual prettiness costs a lot, for what you potentially get in return for spending it on performance instead. - I think this can be fixed by either separating the 2 currencies to be exclusive OR make visual bonuses to be awarded for winning/special plays, events, etc etc. * MULTIPLE EVENT TYPES OVER RACING: this is less of a fault and more of a personal preference but I'v believed racing games should be about racing events with other racers; as opposed to time trails, slalom driving, stunt jumps and so on. I believe people are here to race opponents, not race themselves or challenge cement wall-dodging. If there is a real need for these extra events then I would say put them in a separate game-mode; and they can be utilised there and out of the way - but as I say, I'm not sure if I'm the minority on that one. * 2ND CHAPTER: So the first chapter introduces your adversary (kind of like NFS Hot Pursuit) and then you go through a series of events until you finally compete with them. The 2nd Chapter seems to just be a series of buttons to each event and then congrats you for beating the 2nd Adversary and then continues to normal going into the 3rd event - did the devs forget to setup a graphical map/interface for the 2nd Chapter? This is one of those examples that needs polish. I've noticed the Devs have updated some of the reviews which makes me think they genuinely care about the game and its playerbase; I'm putting this much detail into the review, not because I want to be a jerk but in hopes to help the Team in where they might improve, because I honestly think there is something within this game that can be better used, with time and patience and I think if the Devs have a look at some other racing games and their layouts, I reckon they could iterate some core aspects (particularly menu GFX and economy balance) and improve on a massive amount of detail with just small but very deliberate changes.
Arghh. I'm rarely compelled to leave a review but the interface of this game is terrible. "Partial Controller Support" means you can't do anything out side of the actual race with your controller. I also have a terrible time with it letting me select the upgrade cards and drag them into the upgrade slots. One card will select and drag with zero problems... try to select a 2nd different card and it will not work until you've tried it like a dozen times.
This is a pretty fun game for the price. It's one of those games you play when you just want to relax and enjoy yourself. While playing this game, I only experienced a couple bugs but they had no impact on how the game ran so it's not a big deal. Pros - starts off easy and progressively gets harder fun minigames a lot of customization controls are simple nice graphics cons- some bugs in customization small variety of maps Like I said, there's not much wrong with this game especially for the price. I really enjoyed playing this game! The customization bugs I experienced had zero effect on the game since it was cosmetic but, it was annoying not being able to change the look of my vehicle. Overall, I would definitely recommend this game. It really seems the developer wants to improve this game as much as possible! I enjoy playing this game and will continue to support this indie team.
fun game worth the 10.00 us dollars, xbox controller support, can fine tune graphics and steer sensitivity, have fun, i havent seen anybody in multiplayer yet, i am 5 hrs in it, lvl 14, so far, have fun :)
I really wish that the reviews here had some sort of sliding scale as opposed to up/down or yes/no. Having said that, this game isn't that bad that I would rate it a NO. But, it leaves a lot to be desired...for me. The user interface is kind of non-intuitive. They sort of guide you through upgrades but it's still strange. Don't much care for trying to 'catch' upgrades on the track. Why not make the races more competitve and then use the money you win to upgrade? Like the old FlatOut series? Would also have liked to see some damage. When you hit the wall or another truck, it sounds more like a pinball game. But...for $6.99 U.S., I guess it's OK. It's kinda like a game for a phone...maybe it is? Or was? I was really hoping for more.... UPDATE After playing this several times, making it to 'level 7', I have changed my review to a NO. User interface looks nice but not intuitive at all....just doesn't make sense. After passing other trucks like they are standing still, 20 seconds later, they not only pass you, but first hit you and knock you into a wall. Just really poor...... Now saying that I just wasted 7 bucks. Bleh
I'd give this game a solid 6/10. It's a fun off-road racing game, with a touch of nostalgia for the game it draws inspiration from (Ivan Ironman Stewart's Super Off Road) but also a pretty distinct personality of its own. It's definitely more realistic than its namesake -- the trucks seem slow, even when you've upgraded the top speed and acceleration several times. But they're big trucks, with big tires. They're not dragsters or Formula One cars. The camera angles are not great; the game would benefit from a few more camera options. It's also a bit repetitive; sure, you unlock "new" cities but most tracks are repeated across cities. I'd recommend waiting for a sale unless you're a hardcore racing game fan, but it's a fun little game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Adventures of Capitano Navarro | $13K | 58 | 29% | $9.99 |
| Photonic Distress | $13K | 58 | 93% | $9.99 |
| Hyper Knights: Battles | $13K | 86 | 59% | $4.99 |
| Cyber Utopia | $13K | 129 | 43% | $4.99 |
| Niktophobia | $13K | 63 | 67% | $7.99 |
| Crystal Caves | $13K | 122 | 86% | $4.99 |