
Supersonic Tank Cats is a fast race-and-battle karts game featuring unconventional half-kitty and half-combat vehicles. Move in cartoony racetracks as you use hilarious weapons against your rivals to reach the goal before anyone else.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, German, Japanese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Buy this game.
Supersonic Tank Cats is definitely a game that has some good content. It has a good gimmick, it's feels like it would be great for multiplayer, and it has more than just the average indie racing game. I haven't been able to explore a lot of it, but it definitely feels like it should be worth more than $10. There's not a ton you can do in terms of story for a party racing game, seeing as it should be something you should be able to jump right into without knowing anything about it, and this game feels like it went beyond that in it's content. So why the disapproving red thumb? I explain at the end of the cons. I do want to talk about it's highlights though. Pros The visuals! I turned them to the highest setting and the only problem I have with it visually is that the ground starts to flicker the layers under at the part you're currently on... but who focuses on that instead of looking ahead? It makes it look like you're breaking the concrete while you're driving on it. Not an issue. The face cam in the bottom right is a nice touch as well. It runs very smooth while you're playing (If you have the appropriate specs). Having missions is one of the best ideas in racing games. Weapons don't really stop you, they cut your momentum, which I think is a great concept especially when it comes to having different accelerations. The boost pads on the courses are great! They shoot you in the direction they're facing, so you can slide into it at almost any angle and it would still boost you in the right direction. The levels vary as you're progressing so you're not looking at the same thing over and over. The course themes are done well even though they don't match the previous courses. Cons Giving the individual characters specific pickups makes some feel too unbalanced, especially since they already have different stats. Jumping over weapons doesn't make them miss you. I don't understand how I completely clear a mine, but still peel out midair... The layouts of the levels are very straightforward. What I mean is that there's only one path (going out of bounds on parts where you could make it a shortcut rewards you with a hefty spawn time, placing you where you exited the course, followed by spinning out and losing all momentum upon reloading), and I didn't see any shortcuts that were off the beaten path. When a round lasts over three minutes a race, it's a bit much to not have any exploration. The drift boost builds waaaay too fast. I can boost several times on a straightaway that I'd only be on for five seconds. As long as you're turning while drifting, you can boost, and you can immediately do it again without a loss of momentum. I play games by turning off the in game music and playing my own while leaving the sound effects on. I do this wearing a headset. Now... I understand they're cat tanks, but the engine/tire squealing sounds throughout the ENTIRE game is just awful! It's overpowering the other sounds in the game. It overpowers my music, and it completely ruined everything I enjoyed about this game. Why? Why make it so loud and last the entire time the characters are moving? It's not like there's separate settings to individually change the volume of specific sounds, so in order to play this, I would have to turn all sounds off. This means no cats meowing when the race starts or they get hit, boost sounds, pickup indication, drift, ability use, lap indicators... NOTHING! That's a deal breaker in a racing game, and it's honestly the only reason I thumbs downed this game. The other cons aren't that big of a big deal, and it brings variety to a genre controlled by big name game companies. Is there a way to fix this? PLEASE TONE IT DOWN!!!
jeux sympas de courses
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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