
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.7Kreviews | 82% | — | $5.1M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, but inability to move around locations really sucks. Also I had a lot of problems with launching it. Whether to buy or not is up to you.
Does not keep up with modern VR games -No movement whatsoever because "oh no people would get motion sick from moving 2 feet in vr" -Cannot grab objects outside of your view -arbitrary "body" that gets you killed as theres no way for the game to track it so it just gives you a game over because they didnt want to think to hard about it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short and s̶w̶e̶e̶t̶ badass
Довольно таки весело эта механика что двигаешься и время движется быстрее дает такие возможности столько херни можно понаделывать когда время медленное и в некоторых моментах реально сложно вообщем-то рекомендую
Throws don't register 99% of the time, horribly unintutive (didnt know the controls), holding down quest button did not reposition me. Disappointing because I enjoyed the games on console. I hope it runs better on Steam Frame.
This game feels unnecessarily short, 90 minutes of length is usually seen in short story focused games, not games where theres nothing but formulaic gameplay (seeing as they removed the entire story in an update for some ♥♥♥♥♥♥♥ reason.) This game seems like a very easy game to make a few extra levels for. It's a fun game, but it lasts a lunch break and you're left confused as everything ends abruptly and nothing happened. Don't support this.
Хуярил комнату 4 часа
While the main idea and gameplay are good and have an amazing idea, the game just loves to waste peoples time. Repeating the same set of levels multiple times just because at some point 3 people just shoot at you (while the devs don't give you any defense option) is just not fun. Deaths in this game often don't feel deserved and more like a cheap trap. As this game no move option than physical moving, you are rewarded for having a bigger room. If your headset has a short tracking issue or anything, you are punished. These design choices make the game very annoying. The devs response with every level is self-contained story, makes no sense to me. It definitely would make sense to restart a scene. Specially, if you are being a jerk in the last of 5 levels. Not everything needs to be purposely made annoying. The discussion forums feel like 2011 Dark Souls git gud post. The game would majorly benefit from an option just to repeat single levels instead of sets, but that will probably never happen, as it is not "artistic enough".
SUPERHOT VR - это отдельная от оригинальной SUPERHOT игра, которая переносит оригинал в VR формат с некоторыми изменениями. Уникальная фишка оригинала была усилена благодаря тому, что теперь скорость привязана не просто к мыши, а к реальной скорости ваших движений. рекомендую всем у кого есть VR 8,5/10 P.S. если вы владелец Oculus, то рекомендую покупать игру через Meta Store
ну, норм, но сложновато
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| — | 0 | — | — | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $4.4K | 13 | 69% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11K | 96% | $19.99 | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 7.2K | 85% | $29.99 | |
| $5.1M | 10.5K | 83% | $24.99 | |
| $5.1M | 7K | 54% | $59.99 |