
Superhero Simulator is an open-world superhero game where you fight villains and save lives! But being a hero isn’t free! You’ll need to work, pay rent, and survive. Can you handle both sides of the superhero life?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 31 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Are you ready to protect your city? In Superhero Simulator, take on the rising crime rate as you patrol the streets, stop robberies, rescue civilians, and battle powerful villains. Your choices shape the city!
Stop robberies, rescue civilians, and fight crime your way. Every heroic act unlocks new abilities - become the hero Goldpine needs!
Being a hero doesn’t pay the bills—so you’ll need a job to survive. Drive a taxi, flip burgers, or find other ways to earn money Every "Gollar" counts, whether it’s for food, or upgrading your gear. Balance your heroic duties with everyday struggles.
Design your perfect superhero AND civilian identity! Mix and match masks, capes, and armor sets to create your signature look. Your hero, your style, your legend.
Manage your health, hygiene, mental state, and respect to stay at your best. Neglect them, and your journey becomes harder. Every action shapes your legend—will you rise or break under the pressure?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ugu
I bought this game because it was dirt cheap and I thought..."It can't be worse than Champions Online". I hope the current build "story" is just a placeholder for the tutorial, because I think this game could be something special. Granted, I haven't been around for most of the development and I don't know the history, but from what I played in two hours, I had a lot of fun. It was stupid. It didn't take anything seriously. There is some jank but not more than I expect from an early access title. The economy in the game must be in a full blown depression with the price of goods. You start the game immediately in an on-the-rails tutorial that you can not seem to skip - So follow it. It's not long and will teach the basics. Following this tutorial you're left to become a hobo hero or struggle to be a hero while holding down a crap job while you forget to bathe or use the bathroom and stink up the place. You have a cashier as your side kick that does nothing to help you as you struggle through rent in abject poverty barely able to feed yourself, much less pay for medicine. There is no healthcare. I punched a giant rat that kept screaming "I GIVE UP, PLEASE STOP BEATING ME", but never gave me the option to succeed *and* stop beating it at the same time. After two hours, I have one complaint and one complaint only. Callouts are too frequent. I want to do them - They are the minigames that make the game entertaining. I don't appreciate them being thrown at me in bulk, so I can struggle to get to them only to hear dispatch whining about my not doing the jobs of police, fire or ambulances. The way callouts are delivered needs work. My suggestion would be to organize callout types in a hierarchy that branches out to other types of callouts related to a narrative depending on which are tackled successfully, ones that are failed and which are ignored/missed. Those ignored or missed show up less automatically and those tackled and failed show up a bit more frequently than those that show up and are successfully completed. Give each callout a score that reflects their intended difficulty and raises the likelihood of special callouts. A hierarchy example involving a specific type of callout: Gangs are causing problems. You defeat them. Callout related to the progression of gangs causing problems might be a hold up, a prison break, a stolen vehicle, a den of stolen merchandise, robbery, all leading to an escalating callout that includes a boss fight. A kid is missing a cat might lead to a mystery in the park exploring an area (treasure hunt), that might lead to They Walk Among Us as a game of spotting the aliens walking in public. Maybe they walk funny, or they do specific things or they complain about pizza. Then this leads to an alien conspiracy and maybe some alien themed boss fight. The idea is to limit the number of callouts active at any given time, while giving the callouts more individual value as tools to push a narrative forward. It's just a suggestion. The game is a steal right now. I would have paid double if I knew it was going to be this entertaining. Please keep up development and improve this title. Despite the lack of any in depth story this game is better than Champions Online.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Turkish, Russian, Simplified Chinese, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i dig it but wish the dude wasnt so chunkey
The game is a bit rough, but the concept is sound. My primary complaint is the strange, janky control scheme. Would do well with the option to modify the gamepad controls to something more sensible.
its a really fun game but ill be doing a mission and get about 5 other mission whilst tryna save some little kids cat bruh, other than that i really enjoy flying about and the way you can fly through buildings.
Great game
Aşırı derecede bug var ama eğlenceli. Gerçi bir erken erişim oyununda bug görmemek saçma olurdu zaten...
amazing
Wenn man noch mehr dinge hinzugügen würde dann ije 7:10
Absolutely.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6K | 18 | 44% | $24.99 | |
| $8.4K | 2 | 50% | $100.00 | |
| $21.3K | 81 | 69% | $9.99 | |
| $570 | 0 | — | $19.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $207.7K | 339 | 82% | $19.99 | |
| $207.7K | 1.2K | 89% | $5.99 | |
| $207.9K | 1.2K | 100% | $8.99 | |
| $207.9K | 315 | 73% | $29.99 | |
| $207.6K | 757 | 71% | $12.99 | |
| $208K | 877 | 89% | $14.99 |