
Sami’s on a mission to rescue his friend Vera and he needs your help! Join him in this exhilarating, colorful 3D platformer and fast roll, air-grapple, and jump to save her!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 192reviews | 83% | — | $62.3K |
| $14.99 | 55ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esse provavelmente foi o jogo mais difícil que eu já joguei na minha vida. Foram VINTE horas fazendo o que daria pra fazer em UMA, se eu tivesse passado cada fase na primeira tentativa. Se você curte jogos de plataforma que te fazem , sofrer, e não essas porcarias de coletar coisa igual um autista. Você vai curtir essa desgraça. Esse jogo mesmo no modo FÁCIL te da só UM checkpoint por fase. Só UM. E depois que você zera, ainda desbloqueia o modo “Vera”, que é basicamente O Dark souls dos jogos de pataforma 2 (o 1 é o crash 4), Sem checkpoint NENHUM e com o tempo LIGADO o tempo todo, te obrigando a correr igual um desgraçado. É frustrante, cansativo e longe de ser divertido. O tanto que eu xinguei o filho da puta que desenvolveu isso aqui não tem explicação. Eu odeio esse maluco com todas a minha alma. Em vários momentos, dava pra passar numa boa… MAS NÃO. Ele vai lá e coloca um inimigo exatamente no ponto que transforma o trecho num inferno. E aí você tem que encarar um 50/50 toda vez, porque o boneco às vezes decide ter vontade própria. Esse jogo não é difícil só porque exige pulo preciso. Não. O tempo que você segura o X, a velocidade, o ângulo do analógico, qualquer micro diferença muda tudo. Um milésimo a mais e você pula longe demais. Um a menos e cai que nem um idiota. E a câmera? A câmera é um crime. Tem hora que parece que ela foi feita pra te sabotar. A língua funciona bemmas as vezes ela parece que foi feita curta de propósito, só pra deixar a porra do jogo ainda mais difícil. Resumindo: esse jogo é só pra masoquista desgraçado. Se você tem algum amor próprio, ou valoriza a sua sanidade mental, não compra essa merda. Seria muito bem-vindo um modo fácil, decente, acessível, pra quem não tá disposto a desperdiçar 30 horas da própria vida tentando terminar cada fase dessa aberração. Dito isso, meu voto é Sim, vale a pena pegar em promoção
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil
| $4.49−70% |
| 33ratings |
| 85% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有点像跳跳乐又有点像平衡球,不要被开头的两关的弱智难度忽悠了,难度直线上升。不过我喜欢种类型的游戏,还不错
I wish Steam had a "In the middle" option for reviews, but I will leave a positive review despite the game having some flaws. I'll start with the positives: I actually did enjoy the level design for what it was, there were a few moments where I was able to skip a few annoying sections by using the tongue jump. I enjoyed going for the collectables throughout the levels, but what I enjoyed the most was finding the secret exit's in levels. Finding them felt reminiscent of Crash Bandicoot 2 secrets, either going off the beaten path or waiting on something in the environment reveals a secret exit that gives you another level to play. Getting the collectable in every level wasn't too bad either, and if you're having trouble finding them you can purchase a one time use compass to point towards it. I think the game provided enough of a challenge if you enjoy difficult 3D platformers. That being said I have some major issues with the game: My main issue is controlling Sami feels kind of terrible. I expected him to have more control or to be at least somewhat smooth, but he's very heavy and clunky. You have to be very committal when you move around which means you can't make last second turns/pivots. Truthfully the game is more of a precision based platformer than it is a marble game, which is fine, except the character you play as doesn't really fit in a precision platformer and it just led to some very frustrating levels. The playable character clashes with the level design and it's super punishing in the later stages to make one small mistake and be sent back. I found myself spamming the tongue jump more often than anything else just to save myself from falling off the level. I was expecting fast paced sharp movement, but instead got chunky precision which was mostly a letdown. There is one saving grace however and it's after you beat the main game you unlock a mode where you play as Vera, and her movement is infinitely better than Sami's. She gets a glide which lets her have insane air time, the amount of skips you can do with her is exactly what I wanted from the game. I found playing through the game as her to be way more enjoyable. However you still have to get through the entire game as Sami to get to it so it still soured the experience. Overall if you can get over the awkward movement I think you'll enjoy your time with this game, it's short and sweet.
An sich ist es ein solides Spiel, aber spätestens in Welt 3 ist es für normale Spieler nahezu unmöglich weiter zu kommen, selbst mit dem einfachen Modus ohne Timer. Das Level 3-11 hat das Ende für mich bedeutet. Das Problem ist eben, das die Physik nicht ausgereift ist was man bei den Ballons und den Sprüngen auf ihnen merkt. Ich will mich nicht aufregen, also hab ich es an dem Punkt beendet. Guter start, aber später viel zu schwer gemacht, was schade ist da ich mich mal wieder auf ein gutes 3D Plattformer Spiel gefreut hatte.
I bought this game for an old friend back in high school and we played the whole thing together from start to finish. I’ve always had fond memories of us having out like that. I miss you Anthony, not a day goes by without me wishing that we had hired and better lawyer and so the state would have dropped those terrorism charges against you.
This is a pretty solid game. The movement is fun and the level design can be deceptively tricky, forcing you to make these crazy tight rope walks at high speed to make it to the end. I love the ground pound and how it interacts with slopes, it's very fun to shoot away at high speed. I'm not in love with the tongue grapple, it feels a bit like it ruins my flow, but it's still a very useful move. The game is a bit ugly, but it has a nice amount of levels and runs perfectly. I can't wait to see the few issues improve in the sequel, I know the artstyle will definitely improve.
[b] TL;DR: Inconsistent platformer with strange difficulty ramp and mechanics that straight up don't work. Do not recommend. [/b] (Beaten in around 3 hours, [spoiler] did not play the second unlockable story with the new character.) [/spoiler] [b] Pros: [/b] The OST is actually bangin'. Level design is (at times) pretty interesting and unique. [b] Cons: [/b] There is little to no consistency within the movement mechanics. Depending on where Sami is on the geometry when you jump, you can either jump where you'd expect OR ricochet off randomly/incredibly quickly. This leads to frustration when some jumps require very precise timings. Furthermore, the tongue grapple/jump cancel mechanic does not feel good in the slightest. It's a mandatory movement tech but it feels so sloppily implemented and imprecise. The bounce pads and balloons you're required to jump on just straight up don't send you high enough/far enough ~50% of the time. The geometry in some levels sticks out where it shouldn't, killing your momentum and forcing you to restart. The timer is a horrible idea. Limits player agency/creativity and forces collection of coins to re-up your timer. If you so much as stray from the path a small amount or miss a couple of coins, you're already at risk of timing out. In some instances, you're genuinely better off jumping off the map once you hit a checkpoint so as to not waste the effort of getting to the end just to get timeout'ed before you can physically reach it. If you absolutely NEED to scratch a 3-Platformer related itch, buy it on sale. If not, avoid it.
I think I saw this game in a video for recommended indie games, so I wish listed it and bought if during the summer sales. I don't know how this game can have so many positive reviews because Sami is hard to control. It honestly feels like this game wasn't properly playtested. When you get hit by enemies, you get launched in the opposite direction and there's no temporary invincibility to give you a chance to recover. You can get caught in a string of hitstuns from enemies which makes this very frustrating. Sami feels SOOOOOOO SLOOOOOOOOW and he's so unresponsive to tight movements. There's also issues with the UI, but those are mainly quality of life issues and I could overlook them if the gameplay wasn't so frustrating. They also play a cinematic every time you retry the level, and while it's nice that you can speed through it, it gets annoying fast, especially when you're fighting on the boss levels. Oh yeah! Another thing! You can't properly attack enemies! You have no ability to fight off enemies and all you can do is dodge them, which can get frustrating the more enemies show up. The boss is the only character you can damage so far, but you have to only hit the boss and not the car or bot he's in, otherwise you go into hitstun and get launched into the air. The first boss fight I did, I would hit the boss, but still get launched in the air like I was hit by an enemy. All in all, everything is just frustrating in general. The game is incomplete and lacks the polish necessary to make this a more fun title, which is a shame because the art style and the sprite overworlds are honestly charming. If you like hard 3d platformers, you MIGHT like this game. But if you're a casual, I recommend playing something else.
Jeu de plateforme qui emprunte une forme d'inertie très particulière à la Sonic dans des niveaux qui font plus penser à des stages spéciaux de Mario. C'est très généreux, rempli d'idées cools, et certains stages incitent grandement au speedrun. Là dessus c'est un régal. Pendant une bonne partie de l'aventure, mon seul reproche concerne l'utilisation assez étrange des checkpoints (qui réinitialisent le timer) et l'équilibrage inconstant du rang S ou S+. C'est souvent trop facile de l'obtenir, et de temps en temps extrêmement exigeant. Par la suite, (à la moitié du monde 3, sur 5 au total) le titre devient ultra difficile. J'ai été au bout du monde 3 un peu dans la douleur, et je ne pense pas être capable de terminer les suivants. Ce n'est pas un défaut en soi, mais ça surprend après des premiers niveaux qui semblaient avoir une difficulté raisonnable. Dans l'ensemble, ça reste une bonne expérience, notamment grâce à cette physique si particulière, les pouvoirs de Sami qui viennent enrichir le gameplay. Une franche réussite qui ne montre les limites de son équipe que dans l'enrobage très quelconque. Les musiques ne sont pas assez nombreuses (et peuvent prendre la tête) tandis que la direction artistique est un peu aléatoire.
The controls are really floaty and hard to get used to. And a lot of Sami's tongue moves feel like a crapshoot whether they'll work or not. After you beat the main game, you unlock another character named Vera that is a lot more fun to play as. Honestly I wish the whole game was designed around her instead. It's a difficult game to recommend. While playing as Sami was frustrating, I did have a lot of fun playing as Vera. So I'm gonna give it a thumbs up because I did end up having fun in the end. And if you have the patience to learn the awkward controls you might have fun with this as well.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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