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About

Super Night Riders is a modern arcade racing game inspired by the retro classics.
You are Alice, a beautiful and talented motorcyclist known as the Red Rider.
In this game, your position in the race does not matter. It's all about traveling as far as possible while dodging the rival riders, and reaching each checkpoint before the timer hits zero.
All the races starts during the day and continue through the night right up until sunrise.

The game features 2 visual styles: Super and Classic.

Ride through 36 beautiful stages in 6 challenging courses!

About miyu.works
miyu.works is a one person indie game studio from France, making modern renditions of classic concepts.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the tiny arcade racer it's not very deep, but a game loop is fun and addictive with a great soundtrack
The remake looks to be significantly better (and will look and play significantly better if the trailer is genuinely representative). For a paid experience this just barely slides by in quality enough to get my recommendation until the remake actually exists, as it's currently on Fanatical for a dollar (or less). To their credit the developer updated this yesterday according to SteamDB, as of the time of writing. This is precisely what it looks like- Super Hang-On, but with a character tie-in. As quite the fan of Super Hang-On and having had the pleasure of the arcade and console versions, does this get it? Close enough, for sure. Pros - Reasonably faithful recreation of the Super Hang-On rules, sans the brutal time loss from crashing replaced by (technically a con as it lacks as much consequence, but open to personal preference) bumping causing you to slow down significantly instead - Gentle reflections on the road that at highest settings extend to the entire environment - pop-up effect for the background on hitting checkpoints is quite neat - Parallaxing emulation in 3D in the background is exaggerated much like old arcade hardware to give it the right 'feel' Cons - Frame pacing issues do grate slightly, this thing could conceivably run easily at 60 even with Unity's inevitable issues but the dev just hasn't gotten the game to a point where 60 can be locked in at all - No Vsync option at all, vsync appears to be per object (this includes road dashes and creates some very odd rendering inconsistencies that take you out of an otherwise fun experience) - All six stages have the same six settings, just with tighter time restrictions - Classic mode just changes the skin, and frankly doesn't look different enough from Super, it's purely visual aesthetic and at that, only Red Rider and the bike change all that much - Standard mid 2010's Unity lighting model, if you've played any Unity engine game from that era you know all the classic issues and they will be here - You can only control with the left analog stick, dpad does nothing. Call me a purist but this is always a massive sticking point for me. Neither - Red Rider doesn't just sit on the bike, she leans, but awkwardly to each side in a way that makes no sense and is low-detail - Red Rider makes sound herself. It's rather inoffensive to hear an exclamation every time you hit a rider from the side or back, but I could see it taking some out of the experience. - Aesthetic is simply there, nothing particularly unique about it, nor is it jarring. Environments are wildly variant in detail, creates some weird contrasts. - Unlockable content exists, though barely, each stage does get more difficult, but they all have six checkpoints - Uncoupled controls from the framerate, technically saves the feel of it though so can't call it a con per se - Granular analog control means while the road follows the Super Hang-On rules and generation, the gameplay doesn't. Personally indifferent on this as it gives it a very minor amount of depth but removes some of the arcadey feel fairly quickly - Some of the stages have some slight oversaturation. Might as well touch on the graphical presentation- I get the standard Unity lighting model is awful and playing the game for any decent length of time makes it clear why they're remaking it instead of attempting to rework the original product- that's going to take some serious doing for code they wrote nearly eight years ago. Certainly won't slight the need to keep the lights on. More on that in the cons though - Unity logo of shame- some people will call this a con, a few years ago I would have too. Given the nearly six years since Unity went public though and all the obnoxious TOS decisions devs press agree to to continue making their game on those tools... Feeling a little more generous on this factor than I used to. Specifically to the devs: I hope you'll try porting your remake to something more future-proof and open source like Godot. It's far from a secret Unity has been the world's longest conga line of disasters to update between versions and deal with whatever TOS they were pushing at the time since the company went public. If this is something you made to keep the lights on to do better things as you often find with indies, frankly for a 2016 offering you did pretty well overall. Best regards, I've had a fun time with it for at least a short while.
bello ricorda il mitico super hang on , consigliato.
I'm so bad at this game that I had my drivers license revoked.
Fun little arcade bike game. Runs great on Steam Deck and doesn’t kill the battery. Music slaps and controls feel smooth. Starts easy but gets tricky later. That yellow rider tho… you’ll see 😤
Fun minimalistic little Outrun-esce game with solid music. I got it at a discount. At full price I would have liked to see a few more visual environments and maybe track features (e.g. lane width, grip, weather...) but I'd likely have still given it a thumbs up. At a discount you can't really go wrong with this one.
Not a bad addition to the retro arcade racing genre, but it really lacks a lot. Game modes are basically the same with tracks just jumbled together, and there's no customization or unlockables. The last achievement is challenging, so props for that.
Game is alright, can be beat in around an hour, less if you have a little luck and skill to avoid hitting a bike on course 5 or 6 especially as I failed those a bit too much and got pretty frustrated. I got it for $1, the lowest it ever goes, almost tempted to refund after beating (though I have a long run of all 36, roughly 30 second second stages remaining), but I suppose it's worth a buck for an hour+ entertainment with some light frustration. The time limits on stages are pretty dang tight, so hitting a bike can easily be just enough to cause to you fail, gets pretty stinking frustrating when that happens since at times it's hard to gauge where the rider is left to right on the road as you rocketing around a corner, and lifting off the throttle unnecessarily isn't going to cut it either.
Pretty neat retro racer.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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