
Post World War II, a region in political turmoil. Andre’s father offers to give him his lemonade factory – but on one condition; he and his wife, Liselot, must journey through the entire factory, a task that is easier said than done. Andre and Liselot must combine their unique abilities to make it through each room together.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Finnish, Greek, Norwegian, Polish, Portuguese - Brazil, Swedish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well I made this game, so I think it's pretty good.
If you like Super Meat Boy, VVVVV and LOVE, well this could be the game for you! To everyone else, avoid it. Run. The good news is that you've inherited a lemonade factory with your spouse. The bad news is that before you take it over, you need to take a tour of all 36 deadly, spike filled levels. Super Lemonade Factory is a 2D platformer, where the objective is to get you and your spouse to the exit door of each level. Along the way, you'll jump over spikes, ride on platforms, break boxes, push boxes, double jump, talk to employees and dodge them all at the same time. There is no sort of management to this game, even if its your factory. Its just a straight up hardcore 2D platformer. There are two characters in the game, the husband and the wife. You can switch between the two of them with the push of a button. The husband can do a single jump, but can dash, which breaks through boxes. The wife can do a double jump, and can talk with employees which makes them halt their pace. Since the husband can't jump high, the wife will need to push boxes down for him to get up. Since the wife cannot dash through big boxes, its up to the husband to get through. Getting hit by employees hurts you. When you get hurt by employees or spikes, you respawn at the last checkpoint. If you get hurt twice, that spouse dies and you restart the level. Did I also mention that the wife can get a piggy back ride? That way you don't have to traverse the level with two different characters. There is a two player mode, but I played it one player. The three button, jump, switch, dash / talk controls feel good and easy enough. The game looks great with its pixelated graphics, but I think the real unexpected joy was how good the old school chiptunes are. I am not one to talk about music in a game, but these tunes are almost up there at Megaman 2 quality. There is also a good use of color pallets too. The minimalistic style hits the mark for me. The 36 levels are broken into three areas of 12 levels each. Each area has its own theme, and really its like a level of difficulty. The game starts off pretty easy and educates you to everything without slowing you down. Then by the third area, there are a lot of spikes and precision jumps over and between them. The spikes are more of a nuescence than other spike jump platform games. These spikes will hurt / kill your characters even from the side. It is not a common problem, but when it is, it needlessly amps up the difficulty. Speaking of the difficulty, as you go through the levels, each one has a bottle cap. Its your choice to pick them up. A few levels have sugar bags to collect. These will give both characters an extra hit, causing a respawn before they're dead and you restart the level. However, there's nothing representing that extra hit, like there are hearts up at the top next to each character. The game keeps track if you've talked to everyone in a level. If the game isn't hardcore enough of a challenge for you, there's a hardcore mode of each level that takes the normal levels and adds more spikes. In fact, for those truly looking for even more of a challenge, there is old school mode that lets each spouse get hurt four times. The catch is, if one of them dies, that's it. You need to restart the game and not just the level. Its up to you. Completing the game and getting all of the bottle caps took me around two hours. Everything else just seems excessive to me. There seems to be some way to load custom levels, but there doesn't seem to be an editor in the game. Trying to select a level to play managed to crash the game for me on Windows 7. That was the only crash though. There are plenty of people in the forum complaining about bugs and issues. Maybe that's why less than 8% of people have gotten the first achievement. Maybe its just the difficulty preventing them from getting that first achievement. The developer seems willing and able to fix bugs. This was a great blend of art, music and gameplay well worth the $5 even if it was around 2 hours for me. The gameplay formula is good enough to carry a game with a wider mainstream appeal with a longer game length. I think the developer can pull it off in the future to be more than just a hardcore platformer.
[10\10] Очень сложная и интересная игра, не для казуальщиков. Если цена кажется большой, ждем скидок или качаем ♥♥♥♥♥♥♥♥♥♥♥♥у. Плюсы: +Приятная 8-битная музыка. +Приятная 8-битная графика. +Сложность. Минусы: ????
Fine pixel graphics, catchy bouncy chiptune music, a storyline and voice-acting that don't get in the way - all of these things are undermined by an absolutely horrible PC port. Tooltips still say things like "swipe right or left" - so I'm guessing this is a port from a tablet. Controls can't be rebound, and the keyboard controls are pretty non-standard - arrow keys + XCV, instead of the far more common ZXC. Lost track of the number of times I messed up a jump or a dash because my fingers gravitated to the typical ZXC layout. It doesn't sound like much, but imagine trying to play a FPS with ESDF controls if you're used to WASD. Pressing Escape, for any reason, will automatically exit full-screen mode - if you have to retry a level, you need to go all the way back to the options to set full-screen again, unless you're the sort who doesn't mind windowed mode (philistine). It's a shame, because the music and art assets are very pleasing to the ears and eyes - if the developers had spent thirty extra minutes to let people customize their controls, this game would probably be quite fun, but life's too short, and there's plenty of other platforming games in the sea. Even with the bad controls and weird non-persistent options, it'd be a passable Flash game, but in this current state it's not at all worth money.
Super Lemonade Factory - достаточно спорный платформер. Простоватая разработка, которая еще несколько лет назад была бы обычной флеш-игрой (коих тысячи) на каком-нибудь третьесортном сайте. Завязка сюжета странная - отец одного из главных героев (Андрэ) дарит ему целую лимонадную фабрику, однако с достаточно неоднозначным условием: он должен пройти все уровни в фабрике вместе со своей женой, Лайселот. Ну ладно, кто разберет, что творится в головах стариков после возвращения со Второй Мировой. Главные герои. Андрэ - высокий, сильный молодой человек, который умеет разбивать большие ящики и таскать на себе жену верхом. Лайселот - красивая девушка, которая обладает умением "двойной прыжок", толкать маленькие ящики и разговаривать с рабочими фабрики. Собственно, вас ждет 3 локации по 12 уровней (с учетом хардкорного уровня сложности - еще плюс столько же), итого 72 уровня. Есть еще уровень сложности Old School, где дается на все 36 уровней по 3 жизни на каждого персонажа, но с таким управлением его не достичь) Цель игры - добраться обоими героями до заветного выхода и так 72 раза, а в самом конце стать законным наследником лимонадной фабрики) В процессе игры между героями можно переключаться, и помогать друг другу. Плюсы игры: + Приятная музыка. Она мне действительно понравилась. + Простая графика. Любители оценят. + Недешевые карточки (некоторые на момент написания обзора стоили четверть доллара). + Недавно таки добавили поддержку контроллера, что немного улучшило управление игрой. + Люблю лимонад. Минусов, к сожалению, больше: - Дизайн уровней, у разработчиков с ним явные проблемы, иногда локация решается за несколько секунд парой прыжков. - Цветовая гамма достаточно спорная. - Нет возможности играть на полном экране (в игре функция есть, но экран просто центрируется, что не является по сути full screen). - Неотрегулированная сложность игры. На обычных уровнях настолько легко, что даже неинтересно, а на сложных - бывает крайне тяжело, особенно вместе с таким недостаточно отзывчивым и топорным управлением. В шедеврах типа LOVE, VVVVVV и Super Meat Boy сложность+хорошее управление обеспечивают удовольствием от прохождения и ЖЕЛАНИЕ проходить дальше. Тут же - не,не,не. Возможно, кривой порт. - Особенности Лайселот. Хоть убейте, я так и не понял, ЗАЧЕМ ей уметь разговаривать с рабочими? Ладно бы они отвлекались и не трогали героев, но нет, стоит их прикоснуться, вы тут же умираете. Какой тогда в этом смысл? - Достижения - полный провал. Зачем-то мне НЕОБХОДИМО разговаривать с Андрэ на каждом уровне, слушать его туманные бредни, различные поучительные истории. А еще НУЖНО разговаривать со ВСЕМИ рабочими на фабрике, которые часто произносят что-то типа "Надоело!", "Как я устал" и прочее. Мало того, что сам факт существования этого умения я уже описал выше, так его еще и используют на всю катушку, как будто это действительно какая-то навороченная фишка. - Некорректная работа самих достижений. Прошел, значит, я всю игру до самого последнего уровня, а на нем специально не брал бутылку лимонада, но при этом ачивку за все бутылки на фабрике получил) Затем специально на этом же уровне поговорил с Андрэ, но не стал с рабочими разговаривать (там не по пути, получается, придется возвращаться), однако ачивку (вместе с кучей других) я получил только за повторное прохождение, когда пришлось говорить со всеми) Ну вот как в такое можно играть и не материться?)) К сожалению, не могу посоветовать эту игру, оценю максимум на 5 лимонадных бутылок из 10. Если хотите попробовать забрать в наследство целую лимонадную фабрику, то можете взять эту игру на хорошей распродаже или в бандле. Своих же денег она не стоит.
解谜平台跳跃游戏,玩家需要控制2个角色进行游戏~ 敌人都在比较固定的位置移动! 而玩家需要切换小姐姐和小哥哥一起移动~ 他们各有特性,小姐姐可以2段跳,小哥哥可以砸坏箱子但只能一段跳! 哎呀!脑细胞不够···但是游戏不错~
Some games just grab you...this is one of those times. So simple, yet so entertaining. The sounds, movements, controller ability, are all great!!
Passable at best and hair-pullingly frustrating at worst. The controls are floaty, the level design is uninspired, (3 zones: warehouse, factory and offices, look differently but play the same. There could have been, for example, steam pipes or conveyor belts in the 2nd zone, but no, it's spike hell a the way down) The hitboxes are TERRIBLE - standing on the edge of the platform kills you if there spikes coming from the side. Even if they are separated by a wall. You can't remap controls, bizzarey mapped to xcv. In limited lives mode, you can't restart a single stage - misplacing a crate means you have to restart from the very beginning. It's an iOS port, and it shows.
スーパーなレモネード工場を舞台にした2Dアクション・プラットフォーマー。 ダッシュで箱を壊せる男性と、2段ジャンプと敵に話しかけて動きを止める能力を持つ女性、2人のキャラを切り替えながらゴールを目指します。アホ毛の女性キャラはピョコピョコした動きが可愛らしく癒される、2段ジャンプの軽快さもあって動かしていて楽しい。 男性の上に女性を肩車したりなんかもできます。 8bitゲーム機チックなドット絵やサウンド、レトロフューチャー的な世界観など雰囲気はとても良い作品です。 ゲーム性がシンプルすぎる点やステージギミックのバリエーションの少なさで物足りなさを感じるのが残念。キャラの使い分けもあまり上手く機能していませんし、パズルと呼ぶほど凝った仕掛けもバトルもありません。このゲームならではのウリがもっと欲しかったところ。 ジャンプアクションとして見るとジャンプの挙動に独特のクセがあり、動く足場への飛び移りやトゲを避けての精密なジャンプがやりづらいといった難点も。 全36ステージですが1面あたりの所要時間は短く、1時間程度で全クリア可能。これにハードコアモードを加えると全72ステージ。ボトルなどの収集要素あり。 ノーマルモードはすぐ終わってしまいますがカジュアルゲーとして考えると手軽に遊べるという点では悪くないです。ハードコアはトゲの数が尋常でなく増えるので死にゲーがやりたいかどうかで好みが分かれます。 全体的に見て内容は薄いものの、あくまで雰囲気を楽しむゲームとしてならオススメです。
Fun, but short. Really not much of a puzzle platformer, just precision platforming. Lots of typos in what little story there is. There's more replay value if you want to replay on higher difficulties. I can't really recommend since it is so short. On sale, sure, but for $5... There are user made levels, but it wouldn't have been that hard for the developer to make some more. As is the gimmick is used up pretty quickly.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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