
Super Indie Karts is a classic retro 16 to 64-bit style karting game, with Time Trials, Grand Prix, Splitscreen GP, Mission Mania, and Battle Mania! Featuring 48 racetracks, with many more coming soon. You don't have to wait until completion though as you can join the race now with Early Access!
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About

Super Indie Karts is a classic retro '90s style karting game featuring a large curation of Indiegame karts and Indiegame themed race tracks, in both the 16-bit flat Super style and the 64-bit low poly Ultra style. With Time Trials, Grand Prix, Splitscreen GP, Quick Race, Mission Mania, and a few Battle Modes.. there's plenty of ways to tackle the tracks!

Indie Crossovers so far include: - Nitromeland - Mission In Snowdriftland - Clive'N'Wrench - ToeJam & Earl: Back In The Groove - Burrito Bison - Mutant Mudds - Runbow - Freedom Planet - Teslagrad - Fist Of Awesome - Read Only Memories 2064 - Canabalt - Duck Game - Toto Temple Deluxe - Knightmare Tower - Aegis Defenders - Shutshimi - Cross Code - Guacamelee! - and many more to come! With over 48 tracks currently ready to race on, in 4 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!
With one foot firmly in the past, witness authentic '90s hardware limitations such as:
Super Style
shockingly bad draw distance!
fast, incredibly small, almost claustrophobic, tracks!
trees and obstacles that pop up 5 yards in front of you!
Ultra Update
increased draw distance and track area size!
large open anti-gravity racetracks that corkscrew and loop-de-loop into the skies!
more cranked up than a joypad with a double wedgie!
Retro Sensibilities
World leading watermelon physics engine! (featuring Watermelon Blast Processing!)
1992 style screen curvature and motion blur! (optional)
Indie Game crossovers you know and love, and some you don't yet know you love!
More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Meloons, Exploding Pangapples, Slippy Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, Mutant Tomms, Beeta Blockas, and 3 different strength Chilli Boosts!
The game was KickStarted late in 2014 and is aimed for completion in 202x. You don't have to wait until completion though as you can join in now with Early Access! The EA game currently boasts over 30 characters, with 32 Super tracks, 12 Ultra (64) tracks, and 4 Advanced tracks, 48 in total, with 16 more tracks to come, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode), in Time Trials, and 9 arenas in Battle Mania which recently went through a serious overhaul. More characters, tracks, and features will be added as the Early Access months drift on by.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really charming, fun, and ambitious kart racer. Tracks meant to emulate the SNES, N64, and GBA Mario Kart games are present, but all three selections of tracks do things differently than those games that really help this game to stand on its own. I'm really glad I supported this game, and hope the developers are able to see it through to the end. Fantastic job. :) CHARACTERS WISHLIST Red- Everhood Guy Spelunky- Spelunky Any rep- Castle Crashers Any rep- Enter the Gungeon Orcane- Rivals of Aether Yooka-Laylee - Yooka-Laylee
track sizes are too short and it is a very dificult game intell you sudenly get it and even the hardest deficult settings become pritty easy . apart from that it's a really good game
[h1]My Early Access Review of S.I.K.[/h1] [h2]Note to dev[/h2] Hi, dev if your reading this I really hope you add A Hat in Time characters to the game that would be sick please and thank you! [h3]Early Access Critiques[/h3] As of right now I know the dev has already been brought to concern of most issues I have noticed personally already in the discussions, but I do still have just a few concerns of my own I was hoping to bring up here that hopefully will help with making this game even better. [h3]Drifting[/h3] First off, I feel like the hop to drift mechanic kinda feels a bit off to me mainly in the sense that you do a full jump everytime you want to drift in any direction. What can help make this feel less awkward could be to make it that tapping the drift button makes you do a full height jump, and holding only does half the height, doing this means it should take less time to enter a drift giving players more agency over their drifts. This has been my biggest issue with this game so far, I just find that drifitng feels way too delayed it makes it hard to calculate the direction I want to go without easily over shooting or under shooting which happens really often in higher CCs. Not to mention that when I drift me not being able to control where I go ends up with me constantly hitting walls uncontrollibly. [h3]Physics[/h3] I also noticed the physics of karts feel really odd too. For example, when you go off a jump like you do in Runbow, you bounce uncontrollibly, and maybe this is just me being nitpicky but it really makes it tricky controlling where you want to land to get something right after a jump like item boxes or even shrooms for that matter. I find that in many cases the only way to get leverage is to constantly hit walls or just fall off the track which just isn't fun. [h3]Some Minor Notes[/h3] I'm not including this in the main review for obvious reasons, but I did want to add that so far with everything mentioned previously this game can be pretty frustrating to play due to the issues such control with drifting which is basically out of my hands as the player. It does feel like 150cc is nearly impossible for now, but I'm certain this will be fixed eventually. [h3]EA Conclusion[/h3] In closing, I hope you take note of these with drifting and the physics and make the game even better than it is now. I love the game and playing on 50/100cc is really fun, I look forward to seeing where this game goes in future updates and of course as always I will be revising this review as things change over time. [h2]Gameplay[/h2] I found the racing to be pretty fun, the cast of indie game characters is a really cool idea too. The tracks are pretty good for the first half of cups the second half seemed to be a bit generic as they all basically have the exact same theme which I thought was a little boring, but I guess you can't always get away from any racing games without having a small portion of filler tracks to give players more options which I'd say isn't necassarily a bad thing having options is atleast good. Going from the crazy tracks to take a break on a much more simple track can be nice from time to time. I'm curious to see how stats will be handled in this game when that feature is implemented that will definitely change a lot about how this game is played for sure.
basically if mario kart was just a full indie game roster racing with lots of lights and colors
Great racing game, I main Lilac from the Freedom Planet series. 8/10
O jogo parece legal, mas ele não é comprometido com a diversão. Ele é difícil mesmo no 50cc, repetindo uma mesma corrida para tentar memorizar a pista; ainda assim é quase impossível ganhar. Vou dar aqui o exemplo de Horizon Chase Turbo, que, ao memorizar a pista e persistir um pouco, logo você consegue o cem por cento da corrida, mas em Super Indie Karts isso não acontece. Pelo menos comigo não aconteceu, fui ficando só com a frustração e zero diversão.Os itens só são satisfatórios para os bots, pois a usabilidade é algo terrível. O carro escorrega até em linha reta, o que é algo inimaginável.Só pretendo voltar neste jogo se não tiver mais nada para jogar.
This is an incredibly amazing game for anyone who loved Mario Kart 64, Diddy Kong racing, and other racing games on the n64. Pulling together several well known indie ips, Super Indie Kart manages to thoroughly impress. This is a competent kart racer game that is 100% calling back to the late 90s/early 00s. There are several tracks that all attempt to capture that level of verticality that Mario Kart 8 introduced. Despite the simple stylings, the tracks are competently constructed and offer colorful, engaging visuals. The game feels snappy and responsive in the ways that it emulates its predecessors. Overall, one of the best kart racers, outside of the big N, that I've played in years.
I got this cheap and I am enjoying it so far but am not sure how much I will want to play it once I have done all the cups. Seems like mario kart for the tiktok adhd generation although this is probably what mario kart looked like to my older family members when I was playing it as a kid.
It DOES NOT have online multiplayer. Got it by accident from humble bundle.
语言支持列表里面显示支持中文,但是进入游戏后没有找到语言设置选项。 游戏15年EA,也就是抢先体验了10年,而且一直在更新你敢信。 游戏体验不错,很有索尼克马里奥赛车的感觉。赛道设计的非常出色,CDK只要10几块,感觉很赚。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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