
Quasimodo straps on his trusty hump one last time to rescue his paramour, the perpetually-imperiled Esmeralda, this time captured by a new villain, the horrible Halfenpounder.
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Super Hunchback is an ancient handheld (Game Boy) game from 1992. It's a whopping 31 years old at the time of this review. The game lacks support for any modern gaming display resolutions (or widescreen monitors), hasn't been modernised or updated to run smoothly on modern gaming PCs (and serious, wtf is a Game Boy game doing on PC? Oh yeah, abandonware cash gougers, Piko Interactive). Despite this lack of modernisation, it carries a pretty high price tag for such an ancient game. This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try profit from abandonware. This is an extremely shallow and simplistic platformer that has you running a hunchback around jumping over rolling logs and collecting fruit. I'm not sure how much research into hunchbacks the developers did before writing this game, but I don't think it was a lot. Anyway, this is bad, real bad. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game only displays in the horribly limited Game Boy 1:1 aspect ratio. Understandable because that's what the Game Boy had, but PC monitors don't look like that. Failing to tailor the game to meet PC standards, then expecting money for it, is completely unacceptable... that's why this is just a lazy, unabashed cash grab. It's not okay. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. Because this is designed for handhelds, it carries a number of deliberate design deficiencies. Compromises were made to cater to the handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the greedy cash grabbers at Piko. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for handhelds forces upon a game. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Super Hunchback is relatively expensive for an abandonware nostalgia gouge, at $8 USD, and it's not worth it. The game is just too old, hasn't been modernised. And as the old saying goes, you can't go home again. Even when it was new, this was never a triple-A game. This is the kind of game that went almost directly from the warehouse into the cheap bargain bins at the front of the shop. Now, on Steam, without any modernisation? This is impossible to recommend. For comparison, the $8 asking price for this game could get you games like "Borderlands 2", "Portal 2" or "Mass Effect". Quality, professionally made games like those are frequently on sale cheaper than this. There's also thousands of free, superior quality games on Steam. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Theme song is fire
Ist wirklich besser als man denkt. Kannte das Spiel nicht. Also keine Nostalgiebrille. Wenn man Escape drückt hat man 3 Savegame Files. Damit ist das Spiel schaffbar. Ansonsten wäre ich gescheitert. Bei fanatical für 40 Cent im Bundle. Die Steuerung ist präzise und gut. Ob mit Tastatur oder Xbox Gamepad. Beides funktioniert einwandfrei.
if you want to play a retro platformer where you have to eat fruit through the levels, yoshi's story and adventure island 3 are right there and are amazing games
Me cago en todos los putos muertos de vuestra putísima madre.
รีวิว Super Hunchback เกมคนหลังค่อมฝ่าอุปสรรคไปช่วยคนรักเวอร์ชั่นเกมบอยขาวดำ ระบบเกมเป็นเกมลุยด่านเก็บผลไม้ เก็บเพชรแทนแต้มทั่วไป เพียงแต่ไม่มีมอนสเตอร์เหมือนกับเกมอื่นๆ ความยากของเกมต้องเรียกเลยว่าเข้าขั้นยากโคตรๆ เพราะเต็มไปด้วยกับดักจำนวนมหาศาลที่จะคอยดักทางเราให้ตายบ่อยๆ โชคดีที่เราสามารถเซฟจุดไหนก็ได้ของเกมเพื่อสามารถกลับมาแก้มือซ้ำได้ ตามสไตล์เกมจากผู้จัดจำหน่าย Piko-Piko ที่มักจะชอบเอาเกมหาเล่นได้ยากมาให้ซื้อเล่นแบบถูกลิขสิทธิ์ในรูปแบบอีมูเลเตอร์ ผมไม่มีปัญหากับเกมยาก แต่ที่มีปัญหาจริงๆคือ ตัวละครกระโดดได้โคตรลื่นมากๆ ทำให้ตายบ่อยโดยไม่จำเป็น แถมการว่ายน้ำในเกมทำออกมาได้แย่เหมือนกัน ต้องกดปุ่มรัวๆแบบสุดชีวิต จึงจะขึ้นมาบนน้ำได้ กดจนนิ้วด้านไปเพื่ออะไร ทำให้กดง่ายๆหน่อยก็ไม่ได้ ใครไม่ชอบเกมลุยด่านยากๆสไตล์ยุค '80 ที่กับดักมาแบบล้อมหน้าล้อมหลัง แนะนำให้ข้ามเกมนี้ไปซะ
Super Hunchback è un gioco uscito nel 92 e che è estremamente carino, con quest'arte alla hercules e che ha delle meccaniche che sono state inventate per prime qui
I'd lament the fact that Piko interactive is selling a legal ROM of an insanely obscure and forgotten Game Boy platformer by Ocean (and a sequel to Ocean conversion of an old arcade game called Hunchback), but... yeah, why is this here and why is Piko Interactive asking almost 9 bucks MSRP for it? This is just a Bleem emulated version of the game with the usual features found in other rereleased by Piko (like their Steam “ports” of GBA shmup Iridion 3D), so no music options, and no colorization, for istance. THAT aside, one would almost want to believe they stumbled upon a “hidden gem”, or a somewhat decent game of its time that is way better than its absurd premise (or the “hunchback with Green Goblin inspired rapeface” cover-promo art) would led on... sadly, this isn't the case. Super Hunchback is a simple affair, really, a fairly basic 2D platformer that has you as Quasimodo jump on logs, avoid obstacles, collect fruit and items for points, with the idea of reaching the bell at each of the 3-5 sequences a level is comprised of, with 9 levels in total, with the goal of saving fair Esmeralda from a villain called Halfenpounder or something that helds her captive in a castle. Riveting stuff, but whatever, though it's kinda funny how the story description "implies" you are going to save her because no one else showed up. Gameplay is so simple, you don't even have an attack because there are no enemies to face or defeat in order to carry on, and the controls are fairly ok, again, not much to learn, since you'll have to master the basic jump and how to fully get the most out of it with, swing on some vines/ropes and occasionally mash the jump button to swim back to the surface if you fall into water. It looks okay, though the Quasimodo sprite is kinda half-assed, as in the bonus room you get to see him chilling on a folding chair and realized that yet, he's supposed to have a bowl cut, but the in-game sprite makes him looks like a hunched, bald Popeye-Wimpy gestalt entity. Music is a bit annoying, to be honest, not the worst but you do wish you could at least turn it off or lower the volume a bit. the big problem is that they decided to make a precision platformer with few levels nearly impossible, insanely stupid hard, and i while i do occasionally enjoy this type of masochistic experience (i finished Velvet Assassin, for ♥♥♥♥'s sake)... this is just the game developers vomiting their spite at the player, making sure you will never get to the end, or make any progress after a bit, unless you devote god knows how many time to learn or have a The Wizard/Rain Man style relative that will do it for you. Or more correctly, subject them to, since this is just punishment for its own sake, This is the kind of ♥♥♥♥♥♥♥♥ that justifies savescumming (which i did profusely because if the game throws ♥♥♥♥ at you, it's actually fair you have some way to fight back against the cheap ♥♥♥♥♥♥♥♥), as especially after the mid-point the level design becomes insanely cheap, hyper frustrating, throwing curveballs that will mean instant death (there's no health bar and it's inconsistent which obstacles will just make you jump back and leave stunned for a few seconds, and those that will just kill you), stuff that you simply won't expect or be able to react or perform as needed the first time around, not that the game would let you Plus it highlights how the controls are okay but not as good as the game needs them to be (the fact you always have to gain some momentum Super Mario style even for mid air control and yet you can't press B to run-/gain momentum... doesn't help, at all), since it almost wants to be Super Meat Boy but doesn't give you those precise controls, and that game is hard but actually fair. This is just unfair, and to “seal the deal” on how unfair it is, to further spite the player, despite the game encouraging racking up points, you don't get extra lives that way, and if you run out of lives, its game over, no continues, no password, you're booted back to the options-less title screen, which has one of the game's few highlights, a 8 bit rendition of Putting On The Ritz that i believe is a Young Frankenstein reference. Which is nice, even if kinda random. That aside, the game telling you to “rack points up” in the bonus warp zones feels especially empty because it's not like it even saves high scores at the end. To say nothing of how in one of the final levels getting killed by a bolt of electricity glitched & crashed the game 99% of the times (Piko sure did put time to remove Ocean's copyright and put theirs into the code, but clearly no one tested the ROM), and how the final level is an insanely confusing, overly long and annoying “adjust the mirrors” puzzle, where nothing of the sort happened before, and this one is made even harder to figure out (even with a guide and a map of the puzzle) due to the Game Boy screen size. Even putting aside the ♥♥♥♥♥♥ non-optimization, the game itself it's quite ♥♥♥♥ regardless, so even on sale it ain't worth it, unless you're me or the protagonist of Shangri La Frontier. Or need some material for an AVGN-inspired web series.
Really good music, but I do wish there was some colorization options to spruce up the game a bit more for the modern audience.
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