
Dash and roll through a charming world in this fast-paced, momentum-based, fun-filled platformer! Uncover the mysteries surrounding the destruction of this peaceful planet and leave no tasty turnUp behind!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Baby's first Kaizo game. This game looks like it's made for kids, and while it's definitely kid friendly from a content perspective, it is *not* at a kid friendly difficulty. This is the first game that's really succeeded at giving me the whole "Effort justification" reward that difficult games are known for. The game itself is exactly what it looks like on the tin, though there are some hidden aspects that deserve mentioning. Firstly, there's an upgrade system, so if you're having trouble, you can re-run easier levels and earn upgrades to make things easier. Secondly, the level progression is entirely linear, meaning if you're stuck on even one level, the entire rest of the game is out of reach. That said, I highly recommend giving this game a shot, you'll know well within the 2 hour trial period if it's for you or not.
Its fun. Buy it coward.
Super Dream Dasher is a very fun time. It's surprising how much mileage the game gets out of just jumping and dashing. If you are just getting to the end of each stage, the game is relatively short, but the true fun comes in stringing together combos to achieve the best rank at the end of each level. The cutscenes are cute and very well done. Overall, I recommend this game to anyone who enjoys side-scrolling platforms and squeaky noises from their protagonists.
Solid little precision platformer with a good soundtrack, Definitely has enough content for the price, especially if aiming for 100%
This game has a lot of potential, but it is bogged down by a general lack of polish. I will say the game's level design is incredibly solid and when it comes to the normal levels I generally have no complaints. Now onto the lack of polish: The auto lock on mechanic is more aggressive than it has to be and gets you killed more than it helps (especially in bosses), the spike enemies that spin around continue spinning through resets, introducing an unnecessary element of RNG that can make some of your S rank attempts moot and the final 2 bosses are genuinely one of the worst experiences I've ever had in a game. I S-ranked every level and boss except the final boss, which was just too much and made me quit. The third boss' camera is way too zoomed out and makes focusing on it, its projectiles, the enemies you need to continue your combo and your own position incredibly difficult. The final boss' first attack is incredibly lame, I've found that most of the time you don't even have to move to avoid anything, and by the second and third phase the screen is so cluttered and the attacks are coming so fast that it feels like there's nothing I can do to react. When I beat that phase and had to continue going for more phases and died and tapped out, after having spent an hour and a half on the boss. I think the game would be much much better if you could take multiple hits on bosses, or if they were removed altogether. Also the game had an issue where the frame rate was completely inconsistent when in full screen. Don't know what that's about and I didn't find a fix. So yeah if you want a fun time S-ranking levels this game's good, but don't bother getting the S rank achievements, suffering through the bosses is not ♥♥♥♥♥♥♥ worth it, I genuinely wanted to shoot myself in the ♥♥♥♥♥♥♥ head.
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