
Super Comboman is a colorful beat ‘em up with wacky characters and fast-paced fighting game combat set in a destructible sticker based world. Fluid combos and upgradable moves allow you to smash and juggle enemies with air and ground combos, while developing your own style in the process.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Reviews
The original seems to have been pulled and replaced with this version. Perhaps an attempt to scrub negative reviews? Yes, it's an improvement over the original. Regardless, the controls still aren't sufficiently responsive or fluid as this sort of game requires. Between the controls, the level design, and other design decisions, this (like the original) is a recipe for frustration.
Borderline unplayable. A generic side-scrolling beat-em-up where there is input lag, enemies take WAY too long to kill, and you constantly get fatigued by using your basic abilities.
스티커느낌의 액션 게임 UI들이 뭔가 스티커들을 붙여서 만들어진 느낌의 게임입니다. 그래서 그런지 맵을 돌아다니면서 수집하는 것들이 스티커더군요. 목표 지점으로 이동하면서 길을 막는 오브젝트들을 파괴하고 점프와 이단 점프, 벽타기 등을 통해서 나아갑니다. 적들을 만나면 일반 공격, 강공격, 올려치기, 내려치기를 적절하게 섞으면서 공격하는대 초반만 그런건지 아니면 나중에도 그런건지 모르겠지만 올려치기만으로 어렵지 않게 적들을 클리어할 수 있더군요. 전투가 진행되는 공간이 제한되어있어서 그런것 같기도 하고 아마 나중에 무게가 나가는 적이 등장하거나 원거리 적들이 등장하면 그런 공략도 금방 파쇄되지 않을까 생각되는군요. 박스들과 벽돌을 박살내면서 길을 만들거나 내부에 숨겨진 것들을 수집할 수 있습니다. 코인들을 수집한 뒤 코인샵에서 새로운 기술들을 배워 전투에 활용하거나 패시브 능력들을 구매하고 장착해 적용받을 수 있죠. 아쉬운 점 -타격 느낌, 거리감각 등이 뭔가 오묘함
Super ComboMan: Smash Edition had some promise as a beat-em-up, but it just doesn't deliver where it counts. The controls feel clunky and unresponsive — for a game built around combo-driven combat, hitting enemies never feels satisfying or fluid. The level design leans frustrating rather than fun, and the 2D sticker art style, while unique, comes across as low-budget rather than stylish. I'll give credit that this Smash Edition is an improvement over the original release, but that's a low bar to clear. There are far better options in the genre, and I can't recommend this one.
weirdly bad optimization for a 2d beat em up.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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