
Super Comboman is a colorful beat ‘em up with wacky characters and fast-paced fighting game combat set in a destructible sticker based world. Fluid combos and upgradable moves allow you to smash and juggle enemies with air and ground combos, while developing your own style in the process.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Reviews
Even while I have to merit the improvements of the Smash Edition of Super Comboman, I can sadly only verdict it be be less worse than the original release due to non-changing flaws and issues: The pseudo-cellshading look looks exceptionally dodgy and low budget and is incapable of hitting the "comic sticker vibe" it is aiming for. Character design is very unique, but in this particular case "unique" in a devastatingly bad way. The entire game is full of cliche characters which don't feel comical or satirical at all and which I could imagine many people potentially being able to take offense with. What also didn't change is the fact that for a freeflow-button-mashing-combat-combo game the controls are actually too wonky to actually get into any kind of flow. Responsiveness of actions taken is sub-par, level design most of the time more frustrating than clever and I'm not even going to get started on the story, which should actually have been left out entirely and would have made this a better game altogether. I also have to add that I did receive the Smash Edition as part of a free upgrade due to owning the original game, but it is one of the games I could have totally done without. The 24 hours it took me to complete this could have been spent a lot better. Sure, even with all its flaws, the game is somewhat bearable, but there's no way I'd recommend it to anyone.
Meh I tried to keep interested but it's tedious and kind of obnoxious how much button mashing there is. Otherwise seemed kind of low budget and lack luster.
~一个超好玩的卡通风格个人英雄格斗游戏~ 主角是贴纸风格,就是角色边上有白边,而且会翻转的那种~ 操作手感非常棒(除了普通攻击),而且很卡通化, 用重击之后没力气的硬直也有累死的动画! 2断跳,隔墙跳~果然我还是最喜欢按Y重击直接把敌人拍飞! 主角斯特拉格斯因为贫穷,为了支付贷款,开始打工! 打工的内容?就是打打打呀··· 然后购买技能~购买赶脚好像没有效果的装备··· [spoiler] 可惜对我而言还是太难··· [/spoiler]
Ugh, this game is such a bummer. I know I don't have a lot of time played but Super ComboMan just doesn't feel good at all. There's just no feedback to any hits (given or received). The special moves don't really do anything. The movement is super stiff. The visuals and audio are super bland. Just give this one a pass, it's not worth it.
The controls are clunky and unresponsive, the combat is slow and hitting the enemies is very unsatisfying. It's a fighting game where the fighting mechanics aren't fun. Give it a miss.
[h1] 通关后的测评[/h1] 本以为这是一个类似闪客那样的很爽快的过关游戏 但是事实证明这款游戏照闪客还是差上很多 不得不承认的是这款游戏在画面 人设 还有场景布置方面都还不错 并且还添加了一些的收集元素(虽然没什么用) 但是这款游戏却有着一个致命的缺点:非常糟糕的打击感 大多数这类游戏你在连击对手的时候 对手都会有个硬直状态好让你一直打完一套技能 但是这款游戏的敌人基本上是没有硬直状态的 取而代之的是游戏里给了你一种反击的机制 所以说你需要一边打人一边提防着敌人的攻击 然后反击之后在打 这就导致了连招连的非常不舒服.再加上打纸片一样的手感 使得这款游戏玩起来非常的不爽快 然后这游戏还有一些别的缺点 1:这游戏几乎没有受伤反馈 很多时候我和怪互A. A着A着我就没血了 一点感觉都没有 你好歹被打了叫一声也行啊 2:翻滚的时候不是无敌 贼难受有没有 3:boss战非常的简单 只要学会了发波的技能 然后使用王子战法虐boss就会非常的轻松 我所有的boss都是一命过的 真的毫无挑战 4:流程很短 而且丝毫没有让人去开二周目的动力 综上所述.除非你是横版闯关爱好者 或者是这游戏推出合作模式并且有较大的更新 要不然的话我不推荐原价入 在我看来20多的价格是比较划算的 现在这个价格明显不值得入手
Controller input with XBOX controller feels imprecise and slow compared to keyboard. On the other hand keyboard is not the way I enjoy platformers like this. Graphics and story is OK for this type of game, but not relevant for me. Level design and general difficulty is really challenging. Frustration guaranteed. Too hard for me to continue after 2h torture. Better controller support could help.
Fun as button mashing platformers go. Didn't keep my interest but I can see how it would for others.
Tags: Sidescroll Brawler Additional Tags: Delete Local Content & Remove from Library TLDR: The task oriented level design is a miss with many tasks being boring. The hitboxing and stacking enemies are a noticeable flaw. Many better alternatives in the genre. Devs released a broken mess of a game. Pulled it from store, and issued a copy of this edition for owners of the old one. The AI still is a little on the dumb side, overuse of large crates and some levels, level design is a little bland, uninspired and repetitive, however the controls are a lot tighter than they were in the previous iteration, and customizable through permanent unlocks that you can equip as perk cards. The 2D sticker-style sprites for collectibles and foes takes getting used to. I am not a huge fan of how many foes can just clip through each other in a large stack at once. The audio, similar to the sprites, is okay but felt a little bit limited. The game is ultimately boring and the choice of character design and setting does it no favors in terms of hooking the player in. https://store.steampowered.com/app/275390/Guacamelee_Super_Turbo_Championship_Edition/ https://store.steampowered.com/app/361300/Mother_Russia_Bleeds/
Histoire de rester constructif, je dirais que c'est un beat'em all qui aurait pu tout casser en exploitant à fond son concept de décors destructibles mais qui, faute d'un gameplay solide, s'effondre après seulement quelques niveaux.
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