
Strongkid presents Super Bout: Champion's Tour, a 1v1 fighting game features state of the art 8-bit graphics and sound effects, 5 playable characters, online and offline versus modes, a single player arcade mode, and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Now this is what the cool kids call a video game that is good
bit of a discord fighter right now, but it has rollback, is very cheap, and is quite fun, plays like a 2d version of Tekken or Virtua Fighter also, the segmented health bars shown on the store page are outdated, the game right now uses normal health bars
Virtua Fighter, but with rollback
A fun little fighting game with a surprising amount of depth to it. It's a bit rough around the edges currently, but definitely worth the low price of entry.
I've played fighting games competitively for over 15 years now, and heard about this game and got to help play test it. It plays like how you might imagine: an old-school fighting game but made with all of the knowledge of the past 25+ years of fighting game history. People who are already competitive in fighting games will be able to dive in right away. But someone who has never played a fighting game before (and even children) will be able to grasp it and have fun giving beatings.
pretty fun and more than worth the price :)
If you like competitive fighting games then this is worth it to check out. It's clearly made by someone who has an understanding of how competitive fighting games work. Seems very VF inspired (other than the lack of 3d movement), and like VF it has surprisingly polished gameplay. Couple minor bugs in the menus and what not, but nothing worse than a "huh, weird" from them.
very fun lil fighting game in active development. Dev is very friendly and listens to feedback! Absolutely worth the 2 bucks it costs, IMO
W game.
i like this so much more than Strive. better combos, more logical hurtboxes, cheaper, and a consistent artstyle. and the graphics are good, too.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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