
SUPER AMAZEBALLS is a VR dexterity puzzle game that'll twist your brain! Using both hands: Tilt, spin, and rotate 3D 'amazeballs' to roll a pinball through mind bending tracks!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 38reviews | 84% | — | $5.8K |
| $4.99 | 58ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
This game is a great little puzzle game, While it's currently easy to blast through the game each track is worth revisiting to try and execute flawless runs And i haven't even tried hardcore mode.
Maybe not worth $10, wait for a sale or only purchase if you don't care about $10. I beat the game in under an hour, so play length doesn't really match up to the asking price in my opinion. - Edit: Looks like the price has settled at a nice $4.99 .. in that case I have nothing but praise to give, and highly recommend picking this up. However the experience and the gameplay is pretty solid and interesting. It feels a bit like Super Monkey Ball as you control the level. The way you control the level with the motion controllers is a really cool game mechanic and a unique way to apply the motion control scheme. There are 20 levels in total, each escalating in difficulty. Some of them are really tricky and the way ball moves as you move the level feels realistic to the point where you have to pay very close attention to the minute details of the track. One wrong move and the ball can easily be sent flying. It can definitely be frustrating on the harder levels but for whatever reason you still want to get that damn ball to the end of the damn track! Overall I'm giving it a thumbs up for the unique application of motion controls and overall gameplay execution but I would take it with the caveat that the game is extremely short. You may just want to wait for a sale to pick it up for around $4-$5.
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Hours played at review time, across 38 reviews with recorded playtime.
Super Amazeballs is a interesting (and awesome) take on puzzle games, that makes great use of roomscale VR. Through forcing players to constantly shift perspectives while racing to set the best time.
Easy recommend at sale price of $4.99. Fun gameplay. You have to move giant orb (Super Amazeball?) around with your hands and will the small ball to where you want it to go. Obviously, I wish there were more tracks. But the tracks are well crafted and I haven't even tried hardcore mode and definitely didn't get close to the top of leadboards on any of them. Wish I could listen to my own music, but the in-game music is decently good. Rate 7/10 (at $9.99 normal price, would be 5/10)
+1 from me. Read the detailed review by "Tenka" http://steamcommunity.com/profiles/76561197965583985/recommended/594980/ He pretty much sums it up what I was going to say. No need to say it again. I hope the developers will stick with the project and improve a lot. Games like these are perfect/made for VR and motion controls..
PV通りのゲームです。 Easy, Normal, Hard, Expertがそれぞれ5ステージで合計20ステージ。あと、無料のDLCでtricyステージが5ステージというボリュームです。 Expertの長いステージも1ステージあたり30分くらいで完走できます。 地味なゲームなので好みが分かれるかもしれませんが、VR空間での操作は思ったよりもストレスがなく快適です。 後半はだいぶステージが入り組んでるので、左右や上下から覗き込みながらボールを回すことになります。 デフォルトだとボールを落としてしまった直前からリスタートなのですが、オプションからHARDCOREモードを有効にすると毎回そのステージの最初からになります。 個人的にはHARDCOREモードがONになってるほうが緊張感があってよいので、最初からそれでプレイするのをお勧めします。
Super Amazeballs is a perfect fit for playing with friends around the living room or office if you've got a VR kit setup there. Watching everyone take turns twisting, bending, and contorting their bodies to maneuver the ball through the maze makes for a great party game with lots of replay-ability brought on by the classic arcade style leaderboard. The execution of the controls to manipulate the puzzle represents a great example of how you don't need complex button mappings, and it shows the developers have experience with these types of input devices. With a great vibes soundtrack, and silky smooth visuals with a style harkening back to the classic pinball machines - this game is a must for your growing VR library!
Dude, if you are going to pick up a cheap game that is amazing in vr...this super amazeballs for 1.69 on sale is it! I'm 8 or 9 puzzles in and the way they did this game almost makes me wish arcas path was like this. You grab the maze ball with your hands and spin it around, flip it upside down as the track flips itself upside down...everyone should own this game imo and for 1.69...i say why not?
I just beat this game, there is no way I could ever give it a negative review. It has flaws that frusterate me but as a whole it is amazing.
I really wanted to like this, it seemed like a fun concept and I always enjoyed playing with these in real life- but the execution is... very poor. Basically: - You must start the game without SteamVR open; the library doesn't THINK it's a VR game, for whatever reason, and it crashes if you try running it with SteamVR already open. - The controllers are WAY OFF from where your hands are physically, and you have to CONSTANTLY be turned around at an awkward angle with your arms stretched out just to be able to do ANYTHING. [b]This was the worst part for me.[/b] It was not a SteamVR tracking bug as the controllers were accurate everywhere else except the game. - The world moves around SUPER awkwardly with your headset, like moving forward physically makes everything go AWAY from you and moving backwards brings it TOWARDS you and it's disorienting as [i]hell.[/i] - The game defaults to "High" graphics settings, which on my render PC brought everything down to 30FPS. Even when setting it to low, I STILL reprojected constantly at 72FPS, never 90 nor 144. If all that ever changes, I may come back to this game. But sadly- as it is right now I just can't recommend it to anyone.
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Players by region
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