
Sunset Kingdom is a kingdom management game. In Sunset Kingdom your aim is to become the monarch of a prosperous land! Prepare to expand your kingdom, buildings roads and bridges between towns, castles, farms and more! Fend of bandit raids, get crushed by vikings, let your people starve to death and try again!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simple, jolie et agréable.
Neat little game
I found this one a bit hard to learn to play, art is cute, though.
Suffering
Sunset Kingdom is a cute medieval resource civ game and was a lot of fun to micro manage. I like getting to build up from a small village barely making it into a thriving kingdom. I think the graphics and sound FX were cute and fitting as well. There's something feelgood about pixels. I would've liked to somehow add more villagers to the small towns in some way. I get that the limit is what provides some challenge, but I dunno, I still think once you're advanced enough, you should be able to add them. I wish there was a pause button too (maybe there is and I missed it?) I like that you're able to advance to finally having a knight academy and can defend yourself from invaders, but there are times when people just presumably die, randomly, and also I couldn't get the knights to attack bandits. They'd walk past them and do nothing, or during one attack they left completely to go back to the castle and I definitely didn't tell them too given vikings had landed just outside the capital. Anyhow, I'm not sure what happens to the randomly missing people, and the report doesn't say there were deaths, so I don't know. There are watch towers at crossroads, but honestly they didn't seem to affect the amount of bandits though that's what they were meant for. Also, the stone walls around the capital and the towns didn't seem to do much in terms of defending against attacks, perhaps they are just meant to protect from everything being burnt to the ground entirely, in which case, they work. I think I would've liked to have seen a bit more in terms of defense, since you have a wide variety of townspeople/trades/professions. I think it would be fun to see more upgrades for these, perhaps they could buff your knights, or something. Also, I feel like if you dedicate people to the knights maybe get more townspeople to replace them? It's not so bad for the capital because once you upgrade you have quite a lot of villagers to work with, but then the rest of any towns you create have a ten person limit, and you have to divide the people pretty thin if you want to dedicate any to become a knight. Having said all of that, I really enjoyed the game, I played for about 5 hours straight before I finally beat it. It likely would've been faster had I sped it up, but I didn't feel confident doing that during the beginning when I was setting up. I definitely recommend this game though, it's a fun and cozy time.
fun time soak :D
so simple even a button to control music voloum is not there ! it needs more development and ideas to be better and i see this game has a potential for good future and can be raise the price a little bit too but for this situation you will not have a fun after 10 hours
Brutal game. No instructions, but it wasn't too hard to figure things out. Just not very fun.
This was like playing the short, cozy, peaceful version of Civ or Catan. Loved every second of it, and was actually kind of sad when I finished the game because I was having so much fun building and organizing hehe
No manual, not even much help on discussion boards. Does changing rations do anything? Is there any way to get rid of a failed town? I give up. I guess there are some things man is not meant to know. [i]Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn[/i].
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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