
Another sun-filled day begins in this cozy pixel-art adventure. Gather, craft, upgrade, and help the villagers revive the land. Can you rebuild the grand Sunspire and bring the village back to its golden days?
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About

Suncraft is a cozy pixel art adventure focused on growth and restoration. Step into a peaceful world where every tool you craft brings a new spark of life to the village. Settle into a relaxing rhythm of progress as you watch the village return to the glory it once had.

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Explore and Gather
Journey through the land and collect materials while unlocking new biomes.
Craft and Rebuild
Build workstations, construct machines, and craft components piece by piece to repair the village and revive the land.
Upgrade and Automate
Unlock new gear, master powerful skills, and recruit loyal companions to help you along the way.
Complete objectives for villagers to uncover the story of the village.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прикольненькая залипалка с сюжетом
Was great fun, but a little grindy in the beginning.
Schönes kleines Game, wenn man einfach mal ein bisschen entspannen möchte. Spielzeit um 100% zu machen waren bei mir jetzt 10 schöne Stunden :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese, French, German
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
has an end :)
Completed over the span of 2 days, short game but very addicting. There's three save slots to replay, hoping for more updates and content in the future.
Прекрасная игра, чтобы расслабиться. В игре ты не просто сидишь, смотришь/клацаешь, а постоянно что-то делаешь. И с появлением автоматизации (которая есть, хотя некоторые пишут в отзывах, что ее нет) ты не остаешься без дела до самого конца. Игра цепляет приятным геймплеем, сюжетом и рисовкой. Каждый раз думаешь: "Сейчас вот это доделаю и выйду", но проходит час, а ты все еще в игре. Это о многом говорит. У меня не возникло чувства, что в игре чего-то не хватает, хотя в самом начале и есть ощущение: "Что, сейчас всю игру придется тыкать?" Ответ - нет, не придется (разве что иногда) :) Спасибо разработчикам, игру рекомендую.
It's solid. Certainly not great, but I do not regret the buy and had an overall good time. What I liked: [list] [*]General crafting and progression mechanics [*]Constant unlocking of new stuff to build/craft [*]Overall polished feel [*]You can pat the cat [/list] What I didn't like: [list] [*]Story is quite boring and irrelevant [*]Story is also pretty non-sensical; We are in some middle-agy, light fantasy context, where we produce wooden planks, iron bars, and suddenly semi-conductors? Wut? [*]Cookie-cutter characters that are as spicy as ice cubes [*]Progression system and griding has some [b]major[/b] flaws. The normal way is: Present the player with an annoying task -> Show him a possible solution to automate/immensely speed it up -> Let him do it, and get the satisfaction of substantially reducing the grind. But this game doesn't do it, instead it's: Here is a cool way to reduce the grind -> Now grind like a maniac without a way to ease it. Want an example? Collect 666 ores to unlock X. Oh, you want to automate that? Well, I certainly hope you unlocked X first, because that is a precondition for automating it. [*]Some grinding tasks are just... why? The one where you have to click on crates to retrieve some papers: Why would you do that? I opened Cheat Engine to activate a speed hack, because it was at least like 5 minutes of real time just sitting there and keeping the mouse button pressed down, because 90% of your hits missed, and if it hit, you chopped of like 0.05% of health of the god dаmn thing. And even with the speed hack it was annoying af. [*]The "end game arc", if one wants to call it that, feels like it was meant to be far more than it actually is. Like: You unlock a new region with new advanced buildings and recipies, but you only need those fore like two quests, and all the other time it sits idle, or provides a small income boost at best. [/list] But as I said: While the list of criticism isn't exactly short or neglible, I still had an overall good time, finished the game because I wanted to finish it, and can overall recommend it. Just don't expect a hidden gem, but rather a basic incremental one that fills the hole in case you want something like it, and have already played everything that is better.
도전과제 2개빼곤 다함. 두개는 처음부터 알고 시작하는거 아니면 시간만 엄청들여서 하는거라 안함. 일단 바쁨. 게임이 되게 바쁨. 이것도 하고 저것도 하고 잠깐 다른거 하면 불도 넣어줘야 하고, 광석도 캐서 또 넣어줘야하고.. 자동화 비스무리한게 있긴한데, 가공공장엔 직접 재료를 넣어줘야함. 극후반엔 자동으로 재료를 최대로 넣는 기능이 열리는데, 그것도 각종 업글을 해야 하고, 각 공장마다 또 따로 눌러줘야함. 그래도 시간가는줄 모르고 즐겼음. 극후반엔 스킬 다 찍고도 스킬포인트가 자꾸 쌓이는데 무한업글 같은거 하나쯤 줬으면 참 좋았겠다 싶다. 팁 이라면 유령은 건설이다. 동굴엔 자주 들락거리자. 통발은 많을수록 돈 많이 벌어준다. 게딱지 시밤바. 빈병 시밤바.
Great Incremental/Idle to kill time with, at the late stage of the game it feels great to multitask so many things at the same time, worth the price even though it`s short.
Not my typical type of game, but it hooked me in til I 100% it.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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