
Another sun-filled day begins in this cozy pixel-art adventure. Gather, craft, upgrade, and help the villagers revive the land. Can you rebuild the grand Sunspire and bring the village back to its golden days?
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About

Suncraft is a cozy pixel art adventure focused on growth and restoration. Step into a peaceful world where every tool you craft brings a new spark of life to the village. Settle into a relaxing rhythm of progress as you watch the village return to the glory it once had.

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Explore and Gather
Journey through the land and collect materials while unlocking new biomes.
Craft and Rebuild
Build workstations, construct machines, and craft components piece by piece to repair the village and revive the land.
Upgrade and Automate
Unlock new gear, master powerful skills, and recruit loyal companions to help you along the way.
Complete objectives for villagers to uncover the story of the village.

Genres
Stats
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Engagement
Reviews
Themes across 479 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogão, pode comprar. Vale cada centavo.
cozy crafting sim with a nice story, some automation and your demo progress follows if you buy it. loved it! played for 2 days straight for all achievments
幽灵和余烬数量太少了,后期要制作的东西一多,只靠他们根本忙不过来,到最后还是要自己动手,一个增量游戏体验太坐牢,没什么爽感。
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Languages: English, Japanese, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese, French, German
Hours played at review time, across 479 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice i guess
Ну это абсолютно рекомендуется всем, у кого сдвг и желание потыкать и покрафтить но чтобы быстро и без лишнего гемора. Если вам такое понравится, то смело покупайте "Forage Wizard", если вы играли в него, то это тупо одно и тоже, но проще и больше автоматизаций.
Strong recommend, I really enjoyed this one. It's an incremental game with some idle elements. There is a lot of clicking/holding at first but it does get better with automation as you progress. The story is good, much stronger than usual for these types of games. The characters all have distinct personalities and specialties. I especially liked the cooking aspect of the game and they way you use that to earn $. It's different and I found it very rewarding. The gameplay in general is well designed and quite addictive. Cons? I guess the clicking/holding, which I usually avoid. But in this case the game was so engaging that I didn't really notice it (and my wrist didn't get sore). Another thing that might be an issue for some people is that nothing in the game is really hard, you are just working incrementally toward meeting a goal for the village. On the way, you just have to be patient -- wait for gem drops, etc. But to me that was a plus since I found the gameplay really relaxing. I also liked that the game has an actual ending (after you work together to meet the goal) with a nice closing scene. It took me about 25 hours to complete the story and almost everything in the game, but that's probably on the high end, since I was playing slowly. It was lots of fun! I really hope there is a story sequel/DLC with more challenges, I would buy it in a minute!
Finished the game in 16 hours including afk (idle) hours. Cute game, cosy, interesting mechanics, got it on sale so I'm fine with it being so short. I wish it lasted longer but overall a good casual experience.
Its worth the money. It was fun for a few hours. I would not call this an automation game by any stretch. You're going to want to have something to hold down the left click button because that is what you'll do for 80% of the time you spend playing this game.
pretty fun game
Great game! It's has roughly the same mechanics as Forage Wizard, which i enjoyed as well. Took roughly 7h to finish the story and 10h to 100%. Improvements/Balancing suggestions: - Pressing Strg + Left/Right Click -> deposit/pick-up in intervals of 5 or instantly all. (basically it should be faster) - If you have the accessory to craft from chests, you should also be able to complete requests from chest. - Early game felt a bit too slow with leveling. Maybe decrease the required exp for level 1-30 by 10-15% each. - There is nothing to do with the skill points after level 87. Just make linearly a few nodes that you unlock at level 88 with +% work speed, ghost speed, click damage and gold income. (only relevant for those that want to get the 1 mio. gold achievement) - Write a short description for the skill node with "Ember speed" or rename it to "Ember delivery speed". I thought it was just a typo and made the shards appear faster. - The gold/copper statue took way too long even though I had good equipment and skills at that point in the game. It's not fun to just keep a button pressed for 2x5 minutes. Maybe decrease it 333 -> 222. (This might not be a problem if it was faster to level in the early game) - Allow placing chests and a ghost in the cave. Even though that seems like a lot, it was a great game and I had a lot of fun playing.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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