
Suncore Chronicles: The Tower is an action roleplaying game with hack-and-slay elements. Defeat enemies, collect gear and solve riddles with up to three friends in cooperative games via Steam or LAN.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Игра предназначена для игры с геймпадом! Вы можете не наслаждаться им с помощью мыши и клавиатуры. Suncore Chronicles: The Tower-это ролевая игра с элементами взлома и убийства. Побеждайте врагов, собирайте снаряжение и решайте загадки с тремя друзьями в кооперативных играх через Steam или LAN. Характеристика Обзор Четыре различных класса с уникальными навыками и способностями Кооперативная история для четырех игроков Различные головоломки и миниигры Классическая система снаряжения с 11 слотами для брони, различными качественными предметами и рунными словами Масштабирование уровня сложности для каждого стиля игры Много боев боссов и специальных подземелий, которые требуют полной группы, чтобы очистить Изучайте новые заклинания и способности и находите способы разблокировать дополнительные льготы Уникальный художественный стиль и враги на каждом новом уровне башни История Войдите в мир Интерии и спасите его от погружения во тьму. Побеждайте орды врагов, от Пехотинцев до могучих драконов, чтобы пробраться через таинственную башню, появившуюся из ниоткуда. Раскройте его секреты и остановите злого Скака от выполнения его плана, который должен был запечатать судьбу Интерии. Общий Игровой Процесс Suncore Chronicles: The Tower смешивает несколько жанров, чтобы дать свежий и уникальный игровой опыт. Помимо классических приключенческих элементов, таких как решение головоломок, мини-игры, боевые действия и грабежи в обстановке от третьего лица, игра также включает в себя несколько других элементов геймплея. Они включают в себя платформенные секции с 2D-движениями или стилизованными уровнями в стиле "бит эм АП", которые находятся под влиянием старой доброй консоли или аркадной классики. боевая система Suncore Chronicles: башня имеет быстро развивающуюся боевую систему в реальном времени, фокусирующуюся на уклонении от вражеских способностей, контроле толпы и использовании ваших сильных способностей, если это позволяет время и расположение. Многочисленные боссы требуют от игрока выяснить механику и тайминги, чтобы иметь возможность добиться успеха. Игра также включает в себя специальные подземелья, предназначенные для групповой игры, которая может потребовать от целой группы из четырех игроков разумно координировать свои действия. Специализации и навыки Игрок может переключаться между четырьмя различными специализациями в любое время в игре, которые включают в себя два класса ближнего боя и еще два класса дальнобойных заклинателей. У каждого класса есть свои способности, которые можно изучить на протяжении всей игры. Способности можно выровнять, чтобы увеличить их силу и добавить дополнительные перки. Кроме того, каждый класс обладает определенной силой, такой как повышенное здоровье или более высокие шансы на выполнение критических ударов. Система Оборудования Каждый враг в игре может сбрасывать добычу разного вида и качества, включая броню, оружие, материалы для апгрейдов, руны, рецепты для рунных слов и многое другое. Игрок может сохранить все свое снаряжение в наборах, которые (как и специализация) могут быть изменены в любое время, чтобы соответствовать текущему стилю игры. Высококачественные предметы экипировки могут изменять способности игрока,создавать определенные эффекты или даже формировать мощные наборы. Философия Развития Базовая версия игры является бесплатной для игры, что позволяет игроку узнать основные особенности и ощущения от игры. Однако мир ограничен начальными областями, включая два учебных раздела и первые регионы мира. Игра будет часто расширяться с помощью недорогих DLC, которые включают новые функции и добавляют больше регионов, врагов и, конечно, добычи. Для получения оптимального опыта рекомендуется играть с геймпадом. 10 клавомышей из 10
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Hours played at review time, across 38 reviews with recorded playtime.
I`m really enjoying this game, it reminds me the first time I played Zelda “a link to the past”: a very unique, classic/oldschool rpg experience with beautiful music, great landscapes/enviorment and epic boss fights. The combat mode on a steam-pad is very intuitive and in combination with the character customisation options and the abundant loot, this game made me lose sense of time. I´m very eager to get deeper into this world, solve more quests and to see things getting darker and darker! :D Overall it´s a very unique gaming experience, I can`t wait this juwel to grow and looking forward for more DLCs!
this game is like 20% finish, i will try again 2 years later
I really am enjoying this indie title and purchased the DLC. - decent graphics - cooperative multiplayer support - entertaining bossfights - creative puzzles - free to try out - really affordable price for the DLC/Full version I think the devs did everything right with this one hence I really don't get the initial negative reviews just because people are too dumb to figure out controls. The most important aspect of this game for me is that it provides me a Titan-Quest-Esque experience from a third person view perspective with a properly implemented cooperative multiplayer. I am giving it an 8 out of 10 so far. Constructive Suggestions for possible feature updates of the game: - Implement the option to be able to Host and Join Public Random Co-op Matches - Give us an Archer / Ranger class or let us pick up and shoot bows - Choose an outdoor location for the tutorial combat training - (The Grand Hall location is way too dark and lacks polish and does not represent the game - Let us carry shadow casting torches and magical lights to illuminate the darker environments - Smooth out the stopping and starting animation transitions for our hero character - Allow us to zoom in and out on our hero (preferably with the mouswheel up/down buttons) so we can marvel at him
I can run every game on max settings, but not this one. Nope. Runs like ♥♥♥♥♥♥♥♥. Generic, stiff animations. Your character is allergic to water. Terrible controls that make no sense. Bugged quests that can't be turned in. Already has a store. o_O;; Going to go with a big ♥♥♥♥ no.
Couildn't even access the game, no cursor, gave up at the character screen.
No mouse clicking You need to reset all keybinds like ps4 porting to pc
Full disclosure: I am (for now ;) ) friends with the developers. Thus I start with the negative to keep you guys reading: All in all this game is a bit unintuitive. It tends to happen that I really need to think about stuff. Not about puzzles or mechanics, but about general stuff. How do I keep on going? What does the stuff in the menu do? How would I manage my inventory system. The controls can be a bit dodgy. This counts especially for the menus. In combat, while playing as a melee, it is somewhat necessary to train the eye on when and where to stand to hit the target. Keyboard/Mouse work well (as of rather recently), Controller works better. I found myself switching to mouse/keyboard in certain situations, because... ...Steam controller doesn't work too well. Now this thing isn't super popular and that is for a reason (it is not deemed to be very good). Controlling the camera with the touchpad can be frustrating, but since the touchpad is interpreted as a mouse while the buttons are interpreted as a controller this isn't really the devs fault. I could probably have taken a bit more time to set the controller up. I go on with the neutral: This game is a work in progress. With the current build there is a stat on items (cooldown reduction) for melees. However, melee abilites' cooldowns are removed from the game (right now). This is on the one hand nice since the devs still change stuff that doesn't really work, on the other hand confusing. If you look into the discussions forum the devs do react to issues people have, which is a plus. The combat's pace is weird. Some animations tend to feel a bit slow. It feels or looks like a hack and slay, but you can't just mash your buttons through until everything dies - you need to time your abilities and attacks. If you like this thing, which I do, ... Positive stuff: ...the combat is fun. The tutorial where it is introduced is good. You need to dodge attacks, not-stand-in-the-fire and the elements that were picked work together well. The graphics. I like them. Sure, they are not AAA next gen++, but it is a unity game. I like the soft feel of the game and the lighting. The clean interface. Still there's all the information you need The puzzles: I do enjoy a nice puzzle. Sometimes it is not immediatly visible what you are required to do, but after a bit of trying you can get there. Big plus for me: The move-a-boulder-puzzle which I personally know from pokemon. Usually in the icy caves. In this game you need to move stairs to get over an obstacle. I enjoy stuff like this. The class-system: Some reviewer wrote the classes are copy-paste. I suppose he didn't read. Because you don't select your class while creating your character, you can do it in-game at any given point and free of charge. The only limiting factor is how well your, for example, fighter gear might work with the wizard. The basic gameplay elements: I like most stuff they used. For example the rune words like in Diablo 2. The easy switching of classes. The gear management (appoint multiple sets which you can change at the click of a button). The enchanting mechanic. The permanent healing potion with a cooldown. That you can easily play with friends who are at a different point int he game. The dungeon difficulty setting. The "level system". And the "business model". You get a demo for free, you buy the levels for a reasonable price. Conclusion: It is a bit unpolished, but I like it. And not only because I know the people who made it. I have spend more money for less. If you have an issue with this game the devs will help you. If you find a bug they will fix it. They are commited and this is a nice thing. Especially on steam, where most new games are just asset flips. All in all this is a nice little ARPG (as other people wrote) with a nice mixture of well known mechanics that go in depth quite nicely. You will need your brain a bit. And this is never a bad thing.
I do really have to say well done. Needs some polishing but other than that my god I am happy. This is the second ever game from Unity that I have seen that is done this good. You guys are amazing and please dont "leave" the game as I want to see DLCs and stuff. I am only at the start and am already about 1 hour in the game. I livestreamed it all and will livestream it a lot more over on Caffeine.tv/Yuppy Amazing Job
Suncore Chronicles: The Tower, hack-and-slay unsurları içeren bir aksiyon rol yapma oyunudur. Steam veya LAN üzerinden ortak oyunlarda en fazla üç arkadaşınızla düşmanları yenin, teçhizat toplayın ve bilmeceleri çözün.
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