
Build your farm and relationships with townsfolk, or forge ahead on a quest of magic, monsters, and dragons. Level up through a skill tree in 8 person multiplayer, or adventure solo!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 13 → 6.57/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 25.5Kreviews | 81% | — | $4.9M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
в данной игре присутствуют как полодительные факторы так и негативные довольно значительно портящие опыт прохождения. из негативного особено выделяеться: 1. смещение хитбокса взаимодействий в сюжетном режиме. 2. иногда при заходе в игру инструменты отсутствуют (баг при котором коса и меч находясь в инветаре быстрого доступа отображаются, имеют анимацию действия но при этом ве выполняют функционал и не отображены в руках персонажа). 3. "сброс до заводских настроек" (иногда при заходе в игру настройки времени, сезонных вредителей и неуязвимости возвращают в исходное состояние) из положительных сторон могу выделить: 1. иинтересный сюжет. 2. квестовых задания и то как они удобно отображаются на интерфейсе, доступность скрыть неактуальные задания. 3. приятная графика. 4. возможность свободы действий.
TL;DR: Get this game on sale. Get this game at normal price if you don't mind some bugs. Basic PC specs (I'll try to update this later since I'm not writing the review from the machine I've played this on): Razer Blade 15 Base 2020, WIndows 11, Intel processor (i7 I think), NVIDIA GPU (with secondary Intel graphics card that sometimes likes to turn itself on even though it shouldn't lol) EDIT: Yes, unsurprisingly, I didn't realize some things I wanted were in fact implemented. I've been messing around too much and didn't unlock them. Please disregard any [REMOVED] points you might see. This game quickly became my regulating, comfort game. I LOVE the fact that you can design a cool character at the beginning of the game and not have to pay to unlock things like being an elf, angel, or demon or having face makeup/magic markings (AKA specialty races and cosmetics that other games would definitely charge you for). Pixel design is cute, easily recognizable, and looks great! I like the pacing of board requests/mini-quests as they do give more time for tasks that would take more time. For example, if you need to give a character a certain crop, the quest has a duration of at least the number of days it would take to grow said crop, usually plus another one or two, which would give you time to obtain the seeds. Leveling up is very easy (maybe even too easy, but I won't complain lol). And there is SO MUCH to do that you really can go your own direction. I've easily been messing around and focusing on my farm rather than the actual main story for multiple in-game weeks, and I have not been punished for it. This is exactly what I was looking for (freedom and not being rushed through quests), so this is perfect. I also LOVE that it's multiplayer! It's a game my partner and I can play together pretty much without issue (some quirks, but I'll get into that later). Also, the romance-able NPCs do not get jealous of each other, which is great! Now (sadly) for some complaints and quirks. These are not enough to make me stop playing the game, to be clear; as of writing this, I've played 33 hours (and the vast majority of those were single-player), and I intend to put in many, many more hours. 1. **BUGS** (Major complaint) - Yeah... there are definitely some bugs and optimization issues. You don't notice them early on, but as time goes by, especially if you are going through a week or more in a single sitting, you will start to notice a performance drop or small glitches. For example, when I unlocked the Bee Box, despite following the instructions on how to set it up and such, I did not get any bees/start the honey-making until I started the game again, removed the box, and replaced it. Another example was weirdly being notified that certain festivals were happening (including the quest box lighting up), but they weren't actually happening for another day or two. It's like the quest display thought it was the festival day, but it wasn't. I've also noticed that once you start getting animals and pets, if you try to place multiple pets and/or farm animals down in the same game session, your frame rate will PLUMMET when walking around on your farm. It still remains pretty bad when walking around elsewhere. 2. Multiplayer quirks (Medium complaint) - Like a lot of games, multiplayer follows the hosting player (or maybe just the first one to get through the intro, not sure). Basically, even though you can interact with each other and the world, scripted events and cutscenes will be based on one player's location and such. (This is very funny, especially when one player has gone to bed and the other hasn't as it makes the clock get a *very* interesting reading and messes up the time of day for that cutscene.) Honestly, I'm not really that upset by this as this is how a lot of games handle multiplayer, but it is a little jarring to be forcibly teleported to the hospital bed because your partner kept falling off a cliff. 3. Crop readiness visual indicator off by default (Minor complaint) - For some reason, at least for me, the visual indicator of when your crops are ready was not enabled by default. I don't really see why, and I think it would make more sense for it to be enabled by default. (The game does NOT let you accidentally prematurely harvest, which is great though! And it *does* tell you how much longer until the crop is ready if you do try to harvest it, but I just don't see why the visual wouldn't be turned on automatically, haha.) 4. Marriage (Minor complaint practically, major complaint emotionally) - You can date multiple people even while married, but you can't officially marry more than one person. You *can* take advantage of a bug to do this (for any devs reading, PLEASE ***DO NOT*** REMOVE THIS! Make this a feature, and my life is yours!), but it doesn't really make sense to me as to why you can date multiple people without jealousy but not marry them. 5. Snail Race Minigame (Minor complaint) - You are set to use arrow keys and *only* arrow keys for this even though I'm pretty sure most players are using WASD for movement normally. My dumb*ss did not realize this as WASD and arrow keys are normally interchangeable in the rest of the game. However, given this interchangeability, it doesn't make sense that this would be strictly arrow keys here. ...Honestly, that's all I've experienced so far in terms of actual complaints. There are some things I would love to see as updates after bugs are addressed in such, but these are purely preferences/would be cool and don't stem from problems or things that logically don't make sense: 1. Character race - Again, I LOVE that you have so much control and can have cool non-human characters, but outside of a little bit of dialogue in the intro scene, there isn't really reference to this. Don't get me wrong, I don't want there to be weird limits due to the character race you pick, but it would be cool if there were just a little more flavor. For example, when Miyeon's family (all angels) arrives, it would be cool if they had even just one line referencing the fact that you're an angel if you're playing an angel. They don't have to be weird or racist against non-angel characters; it would just be interesting. 2. [EDIT: REMOVED, Reason: Please ignore my dumb*ss that messed around too much and did not realize this thing I complained about not existing actually already existed.] 3. Beating the sh*t out of crop pests - The scarecrows are the most reasonable options for preventing crop pests. However, I would like to be able to reasonably get to them in time to beat the sh*t out of them for attacking my farm. Right now, they move too fast and disappear. Where's my farmer's right to come after them with a (metaphorical) shotgun or a pitchfork?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 26 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Danish, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
너무재밋떠 너무재밋떠
不好玩 但是忍不住玩XD 小肝 任务引导做得挺好的 自带的官中机翻太烂了
Nettes Spiel auch gut für zwischendurch. Die Übersetzungen sind naja, man sollte es mit Humor nehmen^^. Grundsätzlich aber viel Inhalt viele Quests viel zu erkunden. Was schöne wäre, wenn man Quests teile könnte und nicht jeder alles für sich machen müsste
This is a really good game and there is so much content! The gameplay is very much like Stardew Valley. It has farming, foraging, fighting, romance, mining and more. There are many worlds and romance options to explore and so many quests. The story line is good and the quests, characters and worlds are all well made. Every world has a different theme - there is an elven world, an ocean world, a halloween world and a big city with a detective mission. And of course there are ancient dragons and magic!
재미있어요... (그 모든 이슈를 겪고도) 아직 라이브러리에서 지워버리지 않은 이유를 여전히 알 수 있음. 스타듀밸리 하면서도 아... 판타지가... 판타지가 부족해 판타지 요소 더 줘 맛보기스푼만 주는건 야박하다 하며 말라죽던 사람이라 그리고 도트 그래픽이 아름답습니다. 아니 도트 하나만으로도 충분히 가치가 있는 게임입니다만 개발사가 레전드 깡통걷어차기를 ㄱ-... [b] 지원 언어에 한국어가 포함된다는 것은 사실상 거짓말입니다... [/b] 현재 배포중인 유저 번역을 사용하고 있긴 한데, 영어 사용에 어려움이 없으시다면 그냥 원어로 플레이하시는 걸 추천합니다. 게임사 자체 번역의 퀄리티보다 확실히 좋지만(그보다 나쁠 수 없음) 텍스트 양이 양이기 때문에, 종종 단어 사용에 통일성이 없거나 캐릭터의 말투가 섞이는 경우가 있습니다. 플레이에 지장 있을 정도는 아닙니다. 농장을 적당히 유기해도 손이 떨리지 않는 사람들, 메인 스토리나 캐릭터 이야기에 빈 구멍(서사적으로도, 단순 텍스트 양으로도)이 있어도 적당히 나의 망상회로로 야르하게 때워먹을 수 있는 사람들에게 추천합니다. 그렇지 않을 시 농장 관리하다 번아웃 오거나 몰입이 어려울 수 있습니다. 어느 정도의 편의성 모드 설치를 권장합니다. 추천 메뉴: 상자 라벨링 모드(다운로드 수가 많은 구버전은 게임을 터뜨리기 때문에 넥서스 포스트에서 타 유저가 업데이트해준 버전을 사용하십시오), 스킬 리셋 기능 추가, 아이템 스택 수 증가, 탈것 간편 탑승
yes
7/10
Очень приятная игра, хоть и ощутимо не шедевр. Твёрдые 8 из 10. Боёвка, прокачка, и рыбалка гораздо приятнее, чем в Stardew
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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