
Build your farm and relationships with townsfolk, or forge ahead on a quest of magic, monsters, and dragons. Level up through a skill tree in 8 person multiplayer, or adventure solo!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 13 → 6/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 25.5Kreviews | 80% | — | $4.9M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
他喵的到现在还没有汉化,rnm退钱
기존 번역패치 된것도 억지로 막아놓고 자기들이 하겠다고 선언하고 걍 유기 한국시장은 거들떠도 안보는거라 걍 안하는게 맞음 요즘 번역기로 번역돌리는 것보다도 번역수준이 쓰레기임
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 26 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Danish, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
what the ♥♥♥♥♥♥♥ game :-( I was already worried when my friend randomly lost items during multiplayer. Then after getting married and having a baby in-game, the game suddenly crashed while we were playing. When I logged back in, my character was reset to Spring Day 1 (even though we were already in Fall Year 2). I went into my house and my spouse and child were completely gone. All the relationship progress I spent hours building disappeared too. I basically became a completely new character. How is this even acceptable? I can tolerate ♥♥♥♥♥♥ translations and small annoying bugs, but losing my entire save data like this is absolutely ridiculous. My host friend and I spent hours trying to recover the save files and backups, and all we did was waste our time. ♥♥♥♥♥♥♥♥
Please add the ability for me to see my own location on the map. Stop making it so frustrating
Muito gostosinho, mas a tradução para portugues deixa um pouco a desejar
The game has more effort put into its micro-transactions than the game itself, and a piss-poor ability to moderate it's online communities properly. I put a lot of time and effort into this pretty game with cute concepts and romances, but the amount of bugs in the game and disrespect towards the players has turned me away. Do not get this game, just go mod stardew valley for a fresh experience, or hell even try Palia. Much love to folks reading this <3
I really tried to like this game but honestly it just has so much going on that it all comes across as pointless and becomes boring. the whole ame just seems to want to hold your hand so that nothing can ever go wrong die in the mine oh thats okay heres 0 time loss and no item loss and the lack of a stamina bar makes you feel like you should spend all days grinding since their is no natural stopping point you might as well just keep going. and while the character art is fantastic the actual storylines for the locals feels boring and everyone just falls in love with you immediately just from talking to them
I've had a great time playing Sun Haven! It has the cozy farming gameplay I was looking for, along with fun exploration, combat, and lots of charm. There's always something to do, and it's easy to lose track of time in the best way. Definitely recommend it if you enjoy relaxing games with plenty of content!
Don't. Sun Haven looked promising, and I've given it grace, and I've given it patience. For years. Over 3 years. The game released March 10, 2023, I made my first character March 13, 2023. All this time later, I want to like it, but I can't. It's all width, no depth. They keep expanding the world, but refuse to deepen the story. We are solely a hostage behind the eyes of the character we make, who isn't even ours. Every dialogue feels alien. We're either glazing the person we're talking to, or being ruthlessly insane in our responses. They keep making DLCs to milk you for your money, but updates are either tiny or nonexistent. It's somehow made FOR multiplayer, and yet it sucks to be in multiplayer. It's often that I craft something, someone clicks on the bench, what I made gets spit out onto the floor, and ceases to exist because of desync. This is a money grab. Through and through.
I really love this game, been playing for about 3/4 years. The Great City is lacking some updates and bug fixes, but it's actually really cool. Theres so much to do, I still haven't finish 1/3 of the game, but it's rewarding and cozy. You can choose if you want to receive damage, or have seasonal bosses in your backyard, and honestly, this kind of acessibility is gratifying, I really loveeee how you can play however you desires. I hope others players get to experience the game in such a positive and fun way like me <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $167.7K | 360 | 81% | $14.99 | |
| $373.3K | 413 | 87% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $10M | 21.8K | 89% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 3.8K | 82% | $20.99 | |
| $4.9M | 10.3K | 82% | $19.99 | |
| $4.9M | 9.9K | 90% | $19.99 | |
| $4.9M | 8.7K | 97% | $24.99 | |
| $4.9M | 7K | 81% | $19.99 | |
| $4.9M | 10.1K | 76% | $14.99 |