No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $71.5K — a different platform, not this one.
Embark on an epic road trip adventure of a lifetime in Summer Catchers. With your trusty wooden car you must travel to distant lands full of mystery, strange creatures and exciting races in your quest to finally experience summer. However the journey won't be easy. Driving through shadowy forests, dark swamps, vast valleys and underground cities you will encounter obstacles and larger than life situations. With your trusty travel bag in hand, you can work your way through these uncharted lands and just like in real life, find a few friends and secrets along the way. Key Features: - A unique arcade game that mixes racing, story, rhythm and puzzle elements all into one - Uncover all the mysteries and events of this beautiful pixel art world - Discover unique abilities and upgrade your car to ride in style - Replay the game to find all the hidden corners the fast traveller might have missed
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on an epic road trip adventure of a lifetime in Summer Catchers. With your trusty wooden car you must travel to distant lands full of mystery, strange creatures and exciting races in your quest to finally experience summer. However the journey won't be easy. Driving through shadowy forests, dark swamps, vast valleys and underground cities you will encounter obstacles and larger than life situations. With your trusty travel bag in hand, you can work your way through these uncharted lands and just like in real life, find a few friends and secrets along the way. Key Features: - A unique arcade game that mixes racing, story, rhythm and puzzle elements all into one - Uncover all the mysteries and events of this beautiful pixel art world - Discover unique abilities and upgrade your car to ride in style - Replay the game to find all the hidden corners the fast traveller might have missed
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $3.99 | 171ratings | 89% | — | not modelled |
| $3.99 | 1.2Kratings | 79% | — | $225K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| $4.19−65% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $393.6M | 281.5K | 89% | $59.99 | |
| $244.5M | 418.8K | 97% | $24.99 | |
| $54.3M | 99.6K | 78% | $29.99 | |
| $48.3M | 117.6K | 95% | $14.99 | |
| $41.7M | 46.3K | 90% | $29.99 | |
| $34.5M | 90.5K | 92% | $19.99 |