
A chess like board game, where the units step on the same tile, they go into a real time battle arena. A diverse unit types, each with their own abilities, based on Sumerian mythology.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[spoiler] 恭喜你触发隐藏副本「每日 key 刷新点」[url=www.babagame.vip][b][u] 点击前往 [/u][/b] [/url][/spoiler] [h1][quote=「BABAGAME」lengjianshaoxia] 这是个简陋、原始的战棋游戏,细节没有、体验很差。虽然兵种差异和排兵布局可以体现一些游戏性。可这份游戏性还无法为这粗糙的体验而买单。至于联机……相信我,你肯定找不到人和你联机的。毕竟谁也不会这么无聊。所以非常不推荐! 完整图文评测链接:http://www.babagame.vip/archives/13637[/quote][/h1][b] 感谢 BABAGAME 免费赠送的游戏,现在到 [url=www.babagame.vip] BABA [/url] 回帖有机会免费获得这款游戏 [/b]
Oh hey Archon, longtime no see. No, really, this game is indeed an Archon, and seems like it would have easily fit in back in the early EA days, alongside Adept and Mail Order Monsters. Sumerian Blood almost feels like a prequel to Archon. The various units are nicely diverse, the combat's fun, and it's easy enough to aim and control. You've got various units that fling spikes, bouncing arrows, homing balls, or just throw themselves explosively at enemies, so combat's going to stay fresh for awhile. That said, the game has a number of things it needs work on still. There's no controller support yet, there's next to no documentation or information in game about the various units (Or the win conditions), and there's no way I've seen to exit the game short of an Alt-F4. Also, if you're wanting to play vs the computer, I've seen no way for you to play as the second faction. You're stuck as the Light. Despite all that, I'd still recommend it as long as you have a friend to play it with. It's a great re-do of good ol' Archon. The game is fun, but know that you're going in without any instructions, info, or hints as to what to do to win. (Psst: Right Control is the attack button)
https://www.youtube.com/watch?v=fnf3BMidfPs Sumerian Blood: Gilgamesh is quite the confusing game at first. It is perhaps one of those games that would be better suited with a manual, unfortunately I got it on Steam, and it didn’t come with a manual. So what attracted me to Sumerian Blood: Gilgamesh? Purely and simply the fact it played on to my love of chess. At first I had expected it to be a differently pawned chess game. You know, the basilisks might be knights. And so forth. But it really is a modern reinvention of Archon. I had not been expecting that. Archon is defined by many as a cult classic, in it you control different units which all have different attributes such as speed, mode of damage, and so on and so forth, and when two units meet in the same space – well, they fight in an enclosed arena. What is really frikkin cool is that you get to control your unit. So – even if your unit is at a disadvantage – being slower, or not having a ranged attack. You still have a chance. You only need to control it yourself and maneouver it around. It’s such a simple twist, but it makes the game all that more fun. But I’m not reviewing Archon, I’m reviewing Sumerian Blood: Gilgamesh. Though I might as well be. They’re very similar. The game puts on a mesopotanian skin, which I can’t comment on because I know absolutely nothing about ancient mesopotania. Some of the monsters you get to control or fight have endured in our collective imaginations though. Such as griphons, basilisks, and so on and so forth. Every unit has a different measurement of health, and ideally that’d be balanced so those who hit harder would have less health to compensate. And it kind of works like that? The human characters hit stronger than the mythical characters, but they have to get up close and their health is tiny. That creates an inbalance though, as one will probably just stick to the ranged fighters and attack from afar. True, enemies too have ranged attacks, but, if fast enough, those can be avoided. Heck, there were even instances where I got close to an enemy and just mashed the attack button. Whick first I had to find. A keyboard has over 30 keys easily. And I got it by pure happen stance. In my first game I got my first unit killed because I didn’t know what key to hit. It’s the right control key, if anyone’s interested to know. To attack you use the right ctrl key. Either way as soon as I figured out, and played a couple of games, I managed to win a match. In truth I don’t know what caused it. I had earlier lost two matches when enemies got to those glowing points in my field. So I invested early in there. But then I defeated an importante looking enemy and I won. If this is based on chess, might I assume that to have been the king? It’s frustrating – because I enjoy the game, I enjoy the gameplay, it’s an ingenuous idea given form once again years later, and it’s done reasonably well, but I can’t in good faith say I understand it completely. Don’t get me wrong. I had fun with the game. The graphics were perhaps not the best, the explosions of rocks were limited to a single bucket colored sprite, even if the character sprites looked good enough, they lacked animation frames. But they’re serviceable, in that they help make the gameplay clear. My biggest problem with the game, however is just that one – it lacks direction. Or rather it lacks input to the player. Perhaps that was the norm in 1987 when the original Archon was released, but this game, amidst electronic manuals and help menus, I can’t help but be disappointed. Lack of direction aside, for what it’s worth, I still had fun playing it. I don’t see myself going back to it very often. But as a quick fun time waster, I don’t see why not. I also tried the online multiplayer but it was very much empty…So, no comments there. Overall a solid product ponctuated by a lack of instructions. I’d recommend it, if you know what you’re getting into.
Best game I've ever played no contest. I disagree with all the complaints in the other reviews, because this game is flawless... or is it? There is one massive flaw that haunts me in my sleep. I bought the game because I wanted to play with a friend, but the multiplayer function does not seem to work. Fix this pls. Anyways great game 4/10
If anyone is willing to play this one online with me hit me up
Gioco molto carino, divertente e competitivo. Lo consiglio se siete appassionati dell'Epopea di Gilgamesh.
Pretty fun. Somewhat janky combat, but that's part of the appeal. I'd love to see a sequel with more options / game customization and tighter controls.
Brutal.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Hearts of Iron IV | $478.6M | 373.3K | 90% | $49.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| Arma 3 | $237.7M | 294.4K | 90% | $29.99 |
| Cities: Skylines | $203.5M | 290.9K | 93% | $29.99 |
| Total War: WARHAMMER II | $190.4M | 121.4K | 93% | $59.99 |
Related
| Glasses and Girls | $316 | 51 | 82% | $0.99 |
| Bongo Quest | $322 | 52 | 46% | $4.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Cosmic Journey PC Live Wallpaper | $336 | 52 | 71% | $0.99 |
| Forest and Girls | $340 | 55 | 82% | $0.99 |
| Work And Girls | $347 | 56 | 86% | $0.99 |