
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Modeled estimate, not a reported figure. How we estimate →
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About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 645 reviews with recorded playtime.
Reviews
Themes across 645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
出金了太棒了,坏了是苏丹
나는 디스코의 제왕, 술탄이 될거야
玩到前半部分,仍然觉得是好游戏,在操纵剧情中乐此不疲。 然而,玩到中途,看到密密麻麻的人物支线,通通需要主角参与,双胞胎实在不够,三头六臂都施展不开。人物背景和故事的确是丰富了,但游戏的沉浸感也被打破了。于是,再也难真正体会剧情,大部分时间跳过了事。假使能把逃离剧情做的丰富,逃离之后可以在新的大陆展开新的剧情,通过换地图的方式,循序渐进,把故事讲好,会不会好一点呢?
妙不可言
非常好苏丹的游戏,使人时间流逝飞快。白天浑水摸鱼给公司打工,晚上偷鸡摸狗给苏丹打工;白天据理力争主管偏爱-1,晚上油嘴滑舌苏丹猜忌+1;白天鸡飞狗跳和同事辩论,晚上唇枪舌战和政敌吵架;白天求神拜佛祈祷暴富,晚上心灵之战老子就是神本身;辛辛苦苦上班到手的钱不够吃饭的,勤勤恳恳治理家业金币不够买黄金鸟的。就这么同时打两份工,一周七日累计睡眠时长不足30小时。建议对自己工作不满且肝好的朋友都来玩一下,连轴转的感觉实在是太迷人了。
게임하다 밤 샌거 처음이야.
线索挺多
骗色鬼参军呃啊啊啊啊啊!梅姬梅姬我最好的老婆,奈费勒我最好的挚友,法拉杰我最好的小狗!狗苏丹尝尝我吃杀操老爷的电动大迪奥吧!!
真多路线啊
卡牌策略 + 角色養成 + 多結局 遊戲的劇情量和分支很豐富 沉浸感挺不錯,體驗世事無常 多玩幾次大概也會蘇丹化 個人推薦卡牌分類: 1. 角色/裝備/金幣/蘇丹卡 2. 讀物 3. 情報/氣象 4. 其他全塞這 建議裝每日自動金幣/情報mod省心力
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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