
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Modeled estimate, not a reported figure. How we estimate →
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About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 645 reviews with recorded playtime.
Reviews
Themes across 645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
除了DLC让天数过于紧凑之外没有问题
不赖
вот бы русский язык... было бы попроще, но даже так великолепная игра
色鬼参军
撅苏丹才是最高奥义
I try to be a good person.... It forces me into other options. 10/10 great game do recommend
我要睡觉
想打个谋反线甚至自己做了个EXCEL来理清关键任务线和关键道具
慕名而来,玩了一下果然是非常优秀的游戏。最主要吸引我的是高度精炼的优秀文字,每个事件字数不多,寥寥几句,就很容易把人带入场景和情绪(打阿图娜尔线看哭过)。有时候看完一个事件,感觉楞像是看了好几集电视剧的内容量。我平时最关注游戏的剧情和角色要素,因此非常满足!同时美术、音乐、音效每个部分都没有拖后腿,共同完善了世界观。 美中不足的是,我这个版本好像bug略多,我指的不是错别字,而是影响后续路线走向的bug,到目前为止已遇到2个(游玩时间24小时)。也许是一周年更新后的内容暂且测试不足?总之已加企鹅频道准备去报错。 等我多打打,后续可能会来补充新的感想。
玩了80多个小时,历时三周目迄今为止打通逃离线、屠龙线、造反线还有复国线,林林总总三十多个结局。 一直狠不下心去打的就是密教弑神线了。舍不得女儿飞升,舍不得献祭追随者,舍不得妻子伤心,最重要的是每次都忍不住去看奈老师的小纸条!!!没办法,革命线太诱人了,试问有谁不想和政敌一起推翻腐朽的王朝统治,建立一个人民的国家呢?至于其他 没通关的结局可能我会过一阵子再研究吧。没办法,道德感太高,也看不了太克鲁苏的内容,光密教热娜造出来的那几件东西就看得我san值狂掉头皮发麻谁懂啊!!! 再说说这个游戏文本量超大的特点。反正我是超级喜欢在游戏里看文字看剧情,苏丹的游戏对我来说简直像“老鼠掉进了米缸”!质疑阿萨尔理解阿萨尔成为阿萨尔,阿萨尔我懂你。这游戏简直太耐玩了,内容多多分支更多,赶上史低打折入手的,我这80多个小时的游玩时长甚至也才体验完1/3的内容。或许还不到。 二评: 前两天去了解了一下竟然还有正教弑神线!那必须火速开打。打完感觉确实不错,主教图图确实很米hh,搭配着我的金梅姬和金宰相奈费勒看起来确实赏心悦目。喜欢。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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