
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Modeled estimate, not a reported figure. How we estimate →
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About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩好看,就是肝痛痛的
好游戏, 好玩法,好故事 ,好更新、
好玩爱玩
一篇宏大的史诗,前两周目体验很棒,但后面大量且重复的文本却变得影响体验
好玩,给苏丹当狗的日子很美味
被故事和画风吸引,打通了三四个剧情,总体来说游戏是个好游戏,但是玩的人很累,中后期重复性特别高加上大量文本很消磨耐性,本身游戏性也不足,就是通过肉鸽的形式来进行叙事,有这个时间不如看视频云通关,因为重新去打真的提不起劲。总结,新人打开了停不下来,玩一段时间就特别腻失去多周目的兴趣,不是特别值得一直玩但是值得去尝试。
xoxoxoxoxo
一开始乱打根本活不了几天。二三周目突然就会了 卡根本不够用(。结局分支很多,虽然重复的也很多。命运商店换完再玩又是另一种体验。总之玩几十个小时不是问题。以及这个游戏的同人真是太好吃了!!
这是一篇很好的游戏,但是他的支线设计的太多,打一个结局过程过于繁琐,有时候东西真的太多了,让我继续玩一遍是不可能的了,除非他出新的剧情后续我才会掏钱。比如打败苏丹后面的讨伐女术士其实可以做一个dlc的,话说回来我好像没有玩过星灵线或者说没有弄到对付女术士的道具(有点失败了)。我觉得图爷就应该身后势力无数,为之效死者前仆后继的君子结局最爽,或者屠龙斩杀苏丹也不错。其他的乐子结局我没试过但是我知道部分文本是怎么样的,但那都不够吸引我。总结好玩但是不耐玩,重新玩一遍重复率在70%上
神中神 不过不查攻略的话死的千奇百怪
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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