
FIVE YEARS AGO IN THIS FOREST.. A journalist wanted to go there.And of course he didnt come back. Few days later,he called his best friend.He just said to him "Come Here" and line dropped. You're the best friend of this guy.You listened your friend and you went there. LET THE GAME BEGIN
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
12 лет назад вышел “Hollow Bodies” от Blessthefall! Альбом вышел в 2013 году на Fearless Records и в первую же неделю влетел в Billboard 200 на 15 место. Продюсером стал легендарный Joey Sturgis (тот, что делал Asking Alexandria, The Devil Wears Prada, Of Mice & Men). В “Hollow Bodies” залетели куча гостей: Джейк Лурз из August Burns Red в “Carry On” Джесси Барнетт из Stick To Your Guns в “Youngbloods” И, внимание, Lights в “Open Water”. Та самая, с которой Бью (вокалист) тогда встречался, а теперь женат. Многие фанаты до сих пор считают “Hollow Bodies” пиком звучания группы, а ещё интересный факт: спустя 10 лет, в 2023-м, пластинку переиздали на виниле с разными расцветками.
I know very little about what happened behind the scenes to this game but I do remember playing it and enjoying it. It's still in my steam library though, even after FranticDreamer said that they were removing it from people's libraries. So I'm confused.
Игра отвратительного качества
Pure ...
I highly recommend this game. ⭐⭐⭐⭐⭐
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игра мусор , но есть карточки и рабочие ачивки , которые проходятся за 3 мин) так что одобряем
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
es malo muuuy malo
Sullen: Light is Your Friend is a small-scale survival horror experience that leans heavily into atmosphere, isolation, and minimalist tension. Set within a dense and foreboding forest, the game builds its identity around a simple but effective premise: you enter a remote woodland area in search of a missing friend who vanished under mysterious circumstances. The title’s emphasis on light as both protection and guidance forms the conceptual backbone of its design, reinforcing the vulnerability that defines much of the experience. The narrative begins with a cryptic call from a journalist friend who has disappeared while investigating strange events in the forest. Motivated by concern and unanswered questions, the protagonist ventures into the woods, armed with little more than a flashlight and determination. Storytelling unfolds subtly through environmental cues rather than lengthy exposition. There are no extended cutscenes or heavy dialogue sequences; instead, tension is built through exploration and implied danger. The forest itself becomes the primary storyteller, offering hints of what may have happened while withholding clear answers. Gameplay centers on careful navigation through dimly lit terrain. Visibility is intentionally limited, forcing players to rely on their flashlight and ambient light sources. Darkness is not merely aesthetic but mechanical—venturing too far into unlit areas heightens vulnerability and disorientation. This reliance on light reinforces the game’s central theme: illumination is safety, and the absence of it breeds uncertainty. The pacing is slow and deliberate, encouraging cautious movement and heightened awareness of surroundings. The forest environment is designed to feel oppressive and disorienting. Narrow pathways, foggy clearings, and shadowed tree lines create a sense of claustrophobia despite the open setting. Visual fidelity is modest, yet the use of lighting and sound compensates for graphical simplicity. Ambient audio plays a crucial role in sustaining tension, with distant rustling, subtle environmental shifts, and moments of silence that amplify unease. The absence of constant musical accompaniment allows natural soundscapes to dominate, enhancing immersion. Encounters with threats are sporadic rather than constant, which aligns with the game’s slow-burn horror approach. Instead of overwhelming players with continuous action, the design focuses on unpredictability. The uncertainty of when danger might appear creates sustained anxiety. Resource management is minimal but present, reinforcing survival elements without overcomplicating the mechanics. This streamlined approach keeps the experience focused on atmosphere rather than intricate systems. However, the game’s minimalist design also introduces limitations. Narrative depth remains relatively shallow, with limited character development and sparse lore. While the environmental storytelling establishes mood effectively, it may leave some players wanting clearer explanations or more structured progression. The mechanics themselves are straightforward, and without significant variation in objectives or enemy behavior, extended play sessions can feel repetitive. Despite these constraints, Sullen: Light is Your Friend succeeds in crafting an intimate horror experience driven by mood and vulnerability. It does not attempt to compete with large-scale survival horror titles but instead offers a contained exploration of fear rooted in darkness and isolation. For players who appreciate indie horror experiments that prioritize tension over spectacle, it provides a focused and atmospheric journey into uncertainty. Rating: 5/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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