
Suhoshin is a 2D Visual Novel set in the medieval Joseon period of Korea. While investigating a series of mysterious murders, you will have to make choices that will lead you down different paths toward different endings.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
스토리만 따라가는 비쥬얼 노벨 할인때 구매하기 좋아요
선택지가 많지 않아서 편하게 스토리 즐기는 가벼운 추리물이라고 생각하고 하면 재밌습니다
Confusing to play. I still cannot get the normal ending.
예전에 스트리머분이 플레이하는 것을 보다, 재밌는 추리극이지 않을까 하여 아껴두었다가 드디어 엔딩을 보게 되네요. 내용이 그리 긴 것은 아니지만 귀여운 미래의 그녀 수아를 지켜내서 기쁩니다.
Great game. Truly unique.
I thoroughly enjoyed this game! It's a fun choose-your-own-adventure visual novel set in historic Korea. I knew it would be over all too quickly, so I forced myself to take breaks and split it into about 5 play sessions. Still only managed to stretch it to 7 hours (to hit all the achievements), but it was such a nice playthrough. I'm sure this is only a one-shot, but I'd love to play another Korean VN like this one sometime! The index was a cool feature to learn some Korean vocabulary and culture along the way.
It's ok. I have definitely played better games in this genre, but if you get it on sale it's definitely worth a try. Feels inspired by raging loop, so if you enjoyed the vibe of that like I did you'll probably like it here as well. There's also a lot more art then I would expect for an obscure vn like this which I appreciate. That all being said, I did think that maybe the mystery could have been more complex. The game takes place across several days, but the mystery does not really have the depth to drip feed clues across them. So on some days it felt like nothing really happened and I was just waiting for it to end, but that isn't a huge deal just how the game could've been better.
MC channeling Dumb & Dumber in a narrative time-loop investigation. So I'm going to divide this up in the narrative and the mechanical as how I feel about the two are very different. Narrative: I liked the story. The aesthetic was cool. Joseon-era Korea is a great setting and the characters were by and large good. And I really love time loop games and this is one of them, albeit not very satisfying (more on that on the mechanical). All that said OH MY GOODNESS the MC is so ♥♥♥♥♥♥♥ dumb. This is not some kind of genius or some hyper-competent investigator, but more like a bumbling bufoon way over his head and once in a while - WAAAAAY after the player - managing to get a decent thought in his head. All that said it was still fun. Mechanical: There isn't anything. This purports itself to be a branching-narrative non-linear game, but it isn't - not on a mechanical level. The bad ends are more akin to getting a game over and reloading a save except the flowchart remembers it as the character has no memory of dying (he gets access to it at certain points in the narrative, but outside of that nothing) and there isn't really any choice. 2 paths get blocked off and you get access to them when the game says so and in order. There's basically only one case in the game where you get a choice that isn't a bad end/save reload and you just end up having to go down the other one after that. All in all, I enjoyed the story and narratively yeah, it uses time loops - it exists. But as a time loop *game* it fails.
J'ai apprécié dans l'ensemble, et le jeu est en français ce qui est un gros plus!
'단편 소설 한 권 읽는다' 생각하고 편하게 감상하면 되는 비주얼 노벨이다. 옛날에 재미있게 보곤 했던 모 시리즈가 생각나는 작품
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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