
Experience the rush of battle with the fan acclaimed Bullet-Hell shooter "SUGURI". You're equipped with an automatic lock-on targeting system and a unique arsenal of hyper weapons, power shields, and more. Sure, she may look cute, but when it's time to fight, it's all business.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SUGURI is a high-speed side-scrolling bullet hell shooter developed by Orange_Juice and published by Rockin' Android. While it embraces many conventions of classic arcade shooters, it introduces several mechanics that give it a distinctive identity. Instead of relying entirely on precision aiming, the game incorporates an automatic lock-on targeting system that allows players to focus almost exclusively on movement, positioning, and survival. The result is a fast and demanding experience where every encounter becomes a thrilling test of reflexes, timing, and tactical decision-making. The game's combat is built around constant motion. Enemy attacks rapidly flood the screen with missiles, lasers, and elaborate bullet patterns that require careful navigation rather than reckless aggression. The automatic targeting system removes the distraction of manual aiming, enabling players to concentrate on dodging incoming attacks and choosing the right moments to unleash powerful offensive abilities. Battles maintain an exciting rhythm from beginning to end, rewarding players who can stay calm while maneuvering through increasingly chaotic situations. A standout feature is its flexible weapon customization system. As players advance through the campaign, they unlock new weapons that can dramatically alter their combat approach. Some weapon combinations excel at sustained fire, while others emphasize explosive bursts of damage or tactical versatility. Experimenting with different loadouts becomes an enjoyable part of progression, encouraging players to adapt their strategies for each stage and boss encounter. This variety keeps the gameplay engaging throughout multiple playthroughs instead of relying solely on increasing difficulty. Movement mechanics play an equally important role in the overall design. Dashing is more than a simple evasive maneuver—it serves as both a defensive tool and an offensive resource. Well-timed dashes allow players to evade danger while charging powerful attacks, but excessive use causes an overheating effect that temporarily limits mobility. This clever balance prevents players from abusing the mechanic and adds meaningful risk-versus-reward decisions to every battle. Success depends on learning when to remain aggressive and when patience is the smarter option. The campaign consists of seven action-packed stages, each culminating in memorable boss fights that demand complete mastery of the game's systems. Every boss introduces unique attack patterns and combat styles that force players to adapt instead of relying on repetitive strategies. Defeating these encounters often requires multiple attempts, making each victory feel genuinely rewarding. Rather than creating frustration through unfair design, the game's challenge stems from encouraging players to improve their understanding of movement, weapon selection, and resource management. Although storytelling is not the primary focus, SUGURI presents a light science-fiction narrative featuring an appealing cast of anime-inspired characters. The story provides enough context to connect the battles together while maintaining the game's energetic pace. Fans of Japanese indie games will appreciate the colorful personalities and charming presentation, even if the narrative remains secondary to the gameplay itself. Visually, the game combines vibrant sprite artwork with detailed projectile effects that make every battle feel dynamic without sacrificing readability. Despite its modest production values, the art direction has aged well thanks to its clean presentation and expressive character designs. Enemy attacks remain visually distinct even during the most intense firefights, allowing skilled players to react based on observation rather than guesswork. Complementing the visuals is an energetic electronic soundtrack that perfectly matches the game's relentless pace, keeping the excitement high throughout every stage. Replayability is another area where SUGURI performs exceptionally well. Unlockable weapons, improved performance rankings, Steam achievements, collectible trading cards, and the satisfaction of mastering increasingly difficult encounters encourage players to return long after completing the main campaign. The relatively short length of the story is balanced by the depth of its mechanics, making repeated runs feel rewarding rather than repetitive. The game is not without shortcomings. Its steep learning curve may discourage newcomers who have little experience with bullet hell shooters, and some advanced mechanics are left for players to discover through experimentation. The narrative also remains fairly simple, serving more as a backdrop than a central attraction. Additionally, players seeking modern graphical fidelity may find the presentation somewhat dated compared to newer independent shooters. Despite these minor drawbacks, SUGURI remains an impressive showcase of thoughtful game design. Its combination of automatic targeting, strategic weapon customization, skill-based movement, memorable boss encounters, and satisfying progression creates a shooter that remains enjoyable years after its original release. It successfully balances accessibility with mechanical depth, making it appealing to both genre veterans and determined newcomers willing to embrace its demanding gameplay. For players searching for a fast, rewarding, and mechanically rich bullet hell experience with plenty of replay value, SUGURI continues to stand as one of the more memorable titles in the genre. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd love to say I enjoyed it, but no matter what I tried the game crashed on start up.
I've only been able to beat Level 2 on easy mode (I suck at this game!), but I still love it! :D
솔직히 게임 진짜 재밌다는건 알겠는데 조작감이 지이이이이ㄴ짜 적응이 안되서 못하겠음
guns go boom boom-> war won suguri is the best girl
Not to say this is a bad game, but it is a very dated one. It was initially released in 2005 at Comiket and early bullet hells are known for being either hard, unbalanced, or a mix of both. You don't have extra lives like a usual arcade shooter, instead you rely on a health bar, and once you run out of health, game over. (This is coming from someone who's beaten a lot of Touhou games and every Len'en game.)
spread shot is my favorite cheese mechanic.
Clown Emoji
fun
снегурочка летает по небу и стреляет лазерами во всех
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 4.5K | 98% | $14.99 | |
| $679.7K | 1.8K | 98% | $14.99 | |
| $470.9K | 1.6K | 98% | $14.99 | |
| $427.4K | 1.2K | 93% | $14.99 | |
| $148.8K | 627 | 96% | $9.99 | |
| $0 | 1.8K | 93% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32K | 276 | 72% | $7.99 | |
| $32K | 290 | 55% | $2.99 | |
| $32K | 282 | 74% | $4.99 | |
| $32K | 405 | 60% | $4.99 | |
| $32K | 501 | 77% | $2.99 | |
| $32K | 186 | 35% | $6.99 |