
A cube of sugar escapes the factories to avoid the fate of being a cookie!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Platformer where you flip tiles in the background revealing platforms and such. You can prevent flipping by pressing button on controller. The problem is you can't tell where some platforms are until you flip tiles. You can't jump on enemies or you die. Game have this shovelware feel from your worst nightmares so make sure not to eat those sugar cubes. [/h1]
I think you should absolutely avoid purchasing this game. This game's been lying in my library for I don't know how long. So, I loved the theme and concept. It immediately crashed on launch and there's no way , it can run on modern operating systems urging me to send an error report to probably dead studios that are never gonna release the patch for it. Neither can I have it refunded.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The premise is charming and original, the music is nice and relaxing, the art style is cute, and the cutscenes are enjoyable to watch. However, I had to drop the game since I simply was not having any fun playing it. My biggest issue with the game is how big a role trial and error plays. You can only flip tiles that are around your character, and most elements necessary to your progress, such as platforms and springs, are completely hidden from view at first, meaning that you have to keep jumping around (often to your demise) trying to find out where everything is. The second problem is how precise the game wants you to be. Everything you do must be executed with perfect accuracy, yet the stiff controls and the wonky hit detection will often get in your way of doing so, especially in later levels. I really wanted to like this game, but those two issues, paired with a quite uneven difficulty level, wore me down. If you want to try this game out, I would recommend waiting for a sale, like I did. I definitely do not feel like it is worth the full price.
It looks a lot more fun than it actually is. Sugar Cube is an interesting concept that doesn't really transfer that well into a game. The music and graphics are charming, and some of the puzzles are actually well-designed, but I find it hard to recommend this game to anyone but hardcore puzzle game fans.
[Quote][h1][b]Per altre recensioni segui 👍 il nostro [url=https://store.steampowered.com/curator/40165899]Curatore in lingua italiana[/url].[/b][/h1][/Quote] Quando un videogioco lo si comincia a giocare perché rispolverato per qualche motivo dalla libreria ma successivamente coinvolge senza pesare per un quadro, poi per due, e poi ancora, per una altra ora magari, allora il messaggio è chiaro: è un videogioco che darà soddisfazione e godimento. Come questo Sugar Cube: Bittersweet factory. Appartiene ai variopinti giochi di misto piattaforma e di puzzle, che, come questo, generalmente sono ambientati in mondi fatati, lievi e senza cattiveria. O meglio, in Sugar Cube la cattiveria c'è, ed infatti contro le vessazioni subite si erge il difensore delle zollette di zucchero! Che non combatte a suon di diabete ma liberando i suoi amici lungo cinque mondi di varia ambientazione usando varie tecniche, tra le quali non rientra nessuna possibilità di eliminazione del nemico con armi. Anche se la grafica sembra semplice e non ben definita, il gioco è molto divertente, con delle regole molto originali, che si arricchiscono mano a mano che si prosegue nel gioco e che invogliano a proseguire: il concetto generale alla base delle dinamiche dello stesso e che permette alla nostra zolletta pasionaria di avanzare nei livelli è l'alterazione della struttura degli scenari intorno a lei. Proseguendo nei mondi, come detto, si introducono nuove opportunità e difficoltà, come l'alterazione a distanza, mutamenti non controllati dello scenario ed altro. Ogni mondo ha un boss finale che praticamente replica in tutti i mondi un solo modello dello stesso e che bisogna battere sempre cercando di non urtarlo: la varietà dei quadri in cui bisogna superarlo è garantita dalle particolarità del quadro stesso che variano in ogni mondo. Molto apprezzabile è la colonna sonora dei titoli di coda, che è di qualità e molto ammiccante nei suoi toni da cartone animato giapponese.
Adorable game! The puzzles were fun and some were actually pretty challenging. Pros Good pacing music Some puzzle levels causing you to think Trading cards and achievements Cons Levels are TOO EASY Short
[b]Sugarcube: Bittersweet Factory - Eine Ausführliche Review[/b] [b]1. Atmosphäre und Präsentation: 6/10 - Niedlicher Look, Einfache Handlung[/b] "Sugarcube: Bittersweet Factory" präsentiert sich in einem niedlichen und farbenfrohen Look. Die Atmosphäre ist angenehm, jedoch bietet die einfache Handlung wenig Tiefgang. Das Spiel richtet sich offensichtlich an ein jüngeres Publikum, das Freude an charmanten, aber weniger komplexen Geschichten hat. [b]2. Gameplay: 7/10 - Knifflige Rätsel und Plattformelemente[/b] Das Gameplay von "Sugarcube: Bittersweet Factory" zeichnet sich durch knifflige Rätsel und Plattformelemente aus. Spieler steuern eine süße Figur durch verschiedene Level und müssen Hindernisse überwinden, um das Ziel zu erreichen. Die Kombination aus Geschicklichkeit und Denkaufgaben bietet eine angemessene Herausforderung. [b]3. Grafik und Design: 7/10 - Niedliche Ästhetik mit Limitationen[/b] Die Grafik und das Design des Spiels sind niedlich und passen gut zum Gesamtkonzept. Allerdings sind die Animationen und Charaktermodelle einfach gehalten, was zu einer gewissen Einfachheit führt. Trotzdem trägt die süße Ästhetik zum Wohlfühlaspekt des Spiels bei. [b]4. Sound und Musik: 6/10 - Funktional, Aber Nicht Herausragend[/b] Die Soundeffekte und die Musik in "Sugarcube: Bittersweet Factory" sind funktional, aber nicht besonders herausragend. Die Begleitmusik ist angenehm, verblasst jedoch schnell in den Hintergrund. Einige zusätzliche klangliche Nuancen könnten die Immersion verbessern. [b]5. Einzelspielermodus: 6/10 - Kurzes, aber Unterhaltsames Erlebnis[/b] Der Einzelspielermodus bietet ein relativ kurzes, aber unterhaltsames Erlebnis. Die Level sind gut gestaltet und bieten Abwechslung, könnten aber für einige Spieler zu schnell vorüber sein. Eine längere Spieldauer oder zusätzliche Herausforderungen hätten dem Einzelspielermodus zugutekommen können. [b]6. Technische Aspekte: 7/10 - Stabile Performance[/b] In technischer Hinsicht bietet "Sugarcube: Bittersweet Factory" eine stabile Performance. Das Spiel läuft reibungslos auf den meisten Systemen und ist leicht zugänglich. Die Benutzeroberfläche und Steuerung sind einfach und intuitiv gestaltet. [b]7. Wiederspielbarkeit und Langzeitmotivation: 5/10 - Begrenzt[/b] Die Wiederspielbarkeit von "Sugarcube: Bittersweet Factory" ist begrenzt. Nach dem Abschluss der Level gibt es wenig Anreiz, das Spiel erneut zu spielen. Das Fehlen von weiteren Spielmodi oder freischaltbaren Inhalten könnte die Langzeitmotivation mindern. [b]Fazit: 6/10 - Niedliches, Kurzes Plattformspiel[/b] "Sugarcube: Bittersweet Factory" bietet ein niedliches und kurzweiliges Plattformspiel mit kniffligen Rätseln. Obwohl die niedliche Ästhetik ansprechend ist, könnte das Spiel aufgrund seiner begrenzten Tiefe und Wiederspielbarkeit besser für Gelegenheitsspieler oder jüngere Zielgruppen geeignet sein.
BUT I DONT WANT TO CRY ANYMOREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Lovely short little platformer. Pretty fast to go through, but the no-death achievments are extremely difficult.
Sugar Cube: Bittersweet Factory te entretendrá durante unas 5-7 horas, pero no será un tiempo tirado a la basura. Múltiples finales y logros hará que tengas ganas de seguir jugando. Recomiendo este juego a cualquiera que disfrute de juegos plataformeros clásicos, mecánicas interesantes o simplemente aprecie un bonito rompecabezas. Ahora eso sí, es un juego que a veces puede llegar a ser monótono y parece hecho para un móvil o tablet, pero bueno, que a mi me entretuvo mientras veía de fondo Gossip Girl. Un saludo.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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