
Ready for a vampire adventure in a quiet little town? Suck Up! is a comedic game where you survive as a bloodsucking vampire in the human world. Talk to real AI characters, fool them into trusting you, and find a way into their homes to feed without getting caught.
Modeled estimate, not a reported figure. How we estimate →
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About
Talk your way into homes using your real voice.
Choose your words carefully. Charm your way inside or blow your cover.
Dress up as anything: a knight, a superhero, even your last victim.
Use costumes and props to earn trust and fool your targets.
Love Bites
Crash the Valentine's Day party as Anti-cupid and split up every couple you find.
Mic Drop
Enter the Rap Battle Arena and out-rhyme iconic characters using your sharpest bars.
With Suck Up! you are able to create your own unique character, add them to the game and share them with your friends. Insert your favorite fictional character, or browse the workshop and download entire neighborhoods created by other players.
With the Steam launch, you can expect to see more of what you love from Suck Up!
If you want to be the first to hear about the cool content we are adding at launch, make sure to Wishlist and Follow!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've watched many streamers play this, hence my excitement to give it a try myself. It's not a bad game. It's fun, the characters are great, and it definitely delivers. But yes, there's a ton of problems still present. The character creation menu is completely broken for me, resulting in several soft-locks where I have to force a game shutdown. Some sounds are missing, such as knocking on the door, slamming the door, picking/dropping items, and the fun energetic music of getting chased has turned into a slightly darker tune. I prefer the older one. That being said, I still recommend the game since the main story itself is playable and provides great content. You definitely get a lot of enjoyment out of it and that's the only reason I'll recommend it. That being said, I do hope to see many of these bugs get fixed. I'm not sure if the game is still in development, but here's to hoping. As it CURRENTLY STANDS... I don't recommend buying the game at full price. I'd potentially wait for any sort of sale.
Suck Up! is one of those rare indie games that immediately stands out simply because nobody else is attempting anything quite like it. Developed and published by Proxima, the game mixes stealth gameplay, vampire roleplaying, improvisational comedy, and AI-generated conversations into a bizarre social sandbox that feels both innovative and wildly unpredictable. Players take control of a vampire trying to survive by convincing unsuspecting residents to invite them into their homes. Instead of relying on traditional scripted dialogue trees, the game uses AI-driven interactions that allow players to freely talk or type responses in real time, creating conversations that can become clever, awkward, hilarious, or completely nonsensical depending on how the AI reacts. The core concept is easily the game’s greatest strength. Every encounter feels different because players are given complete freedom in how they approach conversations. One player might pretend to be a harmless delivery worker, another might roleplay as a confused neighbor, while someone else may try absurd lies simply to see how NPCs react. The AI residents often respond in surprising ways, leading to moments that feel genuinely unscripted. Some conversations turn into tense attempts at manipulation, while others become chaotic comedy routines where both the player and the AI spiral into increasingly ridiculous exchanges. This unpredictability creates a strong sense of novelty that keeps the game entertaining even when individual mechanics begin to show their limitations. What makes Suck Up! especially memorable is how naturally it encourages experimentation. Because the game rarely forces players into strict dialogue options, every interaction becomes an opportunity to improvise. Players can test the boundaries of the AI, invent strange stories, or deliberately sabotage conversations just to see the outcome. This freedom gives the experience a social energy that feels closer to live roleplaying than a traditional stealth game. Successful manipulations feel rewarding because they emerge naturally from player creativity rather than from selecting predetermined responses. The disguise system adds another entertaining layer to gameplay. Players can customize their vampire and adopt various appearances while sneaking through suburban neighborhoods searching for victims. The entire atmosphere leans heavily into dark comedy instead of horror, which works perfectly for the game’s absurd tone. The neighborhoods themselves have a colorful, cartoonish aesthetic that keeps the mood playful even when players are literally hunting people for blood. Combined with the bizarre AI conversations, the presentation gives the game a personality that feels unique compared to most indie stealth or horror experiences. At its best, Suck Up! creates moments that genuinely feel like a glimpse into the future of emergent gaming. NPCs occasionally react with enough unpredictability and personality that interactions become strangely believable despite the obvious AI limitations. The game can generate hilarious stories completely on its own simply because conversations develop in ways no developer could realistically script manually. This creates strong replay value because players never fully know how an encounter will unfold. Unfortunately, the same AI technology that makes the game fascinating is also responsible for many of its biggest problems. Conversations frequently break down due to repetitive responses, awkward pauses, or NPCs getting stuck in strange loops where they repeat the same phrases endlessly. Sometimes the AI fails to understand obvious context, causing interactions to feel robotic or disconnected. The illusion of intelligent conversation works surprisingly well in short bursts, but extended sessions begin exposing patterns and inconsistencies that weaken immersion. Technical instability is another major issue. Since the game relies heavily on online AI systems, server problems and connection issues can significantly disrupt the experience. Players have reported bugs involving frozen conversations, failed voice recognition, broken AI behavior, and matchmaking or connectivity problems that occasionally make core gameplay unreliable. Some sessions feel smooth and entertaining, while others become frustrating due to backend instability. This inconsistency prevents the game from feeling fully polished, especially for players expecting a stable stealth or roleplaying experience. The stealth mechanics themselves are also relatively simple compared to the conversational systems. Sneaking through neighborhoods and entering homes serves more as a framework for the AI interactions rather than a deeply developed gameplay system. Players looking for complex stealth design or strategic depth may find the mechanical side of the game somewhat shallow. The true focus is clearly on social manipulation and improvisation rather than traditional gameplay complexity. Another limitation is that the novelty eventually begins to fade. The AI interactions are initially fascinating, but over time players may notice recurring conversational habits and limitations in how NPCs respond. Some exchanges become unintentionally repetitive, and certain conversations can drag on longer than necessary because the AI struggles to naturally conclude discussions. The humor generated from these awkward interactions can still be entertaining, but it also constantly reminds players that the technology remains imperfect. Even with these flaws, Suck Up! deserves significant credit for taking creative risks. Many indie games rely on familiar mechanics and established genres, while this game actively experiments with emergent storytelling and AI interaction in ways that feel genuinely ambitious. It does not always succeed, and there are moments where the systems collapse into technical chaos, but the experience remains compelling precisely because of how unpredictable it can be. Few games generate stories quite like this one. The game is especially enjoyable for players who love improvisation, streaming chaotic gameplay, or experimenting with AI systems simply to see what happens. Watching conversations spiral into absurd territory can be consistently funny, especially when playing with friends or sharing bizarre encounters online. However, players expecting a refined, feature-complete stealth title with polished mechanics may find the technical issues and inconsistent AI behavior frustrating over time. Suck Up! ultimately feels less like a finished traditional game and more like a fascinating interactive experiment built around modern AI technology. Its ambition, creativity, and ability to generate unforgettable moments make it stand out in the indie scene, even if its systems remain rough around the edges. When the AI functions well, the game delivers some of the funniest and most unpredictable interactions currently possible in gaming. When it fails, it can become awkward, repetitive, or technically unstable. Still, the fact that it even attempts this kind of experience makes it difficult not to appreciate what Proxima has created. Suck Up! may not be fully polished, but it is undeniably original, entertaining, and often surprisingly hilarious. For players interested in experimental AI-driven gameplay and emergent social chaos, it offers an experience unlike almost anything else available on Steam. Rating: 7/10
funny
Honestly just a fun game. GOnna say they put alot of work into the transcribe because I've only had like one or two issues where it misunderstood my words
Игра вообще очень прикольная но очень сильно не хватает других языков по типу русского языка очень сложно играть без языка который ты знаешь если ты знаешь хотя бы какой-то один язык из которых даёт игра то игра вообще идеальная а если ты не знаешь вообще языков которая даёт игра то это скорее мучение
прикольная игра с ИИ, очень проработанная, крутые режимы
é massa fazer que nem o presidente do brasil mas ele não matou ninguem que eu saiba mas é legal mentir pra roubar é bem maneiro jogo muito masma mas não pega direito meu audio e vai errado as palavras não testei os outros modos mas quando eu terminar o primeiro vou testar o love bite
so fun
JWUUUHIUQ/OIGUOWIUG2
bello
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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