
Become a demonic priestess of lust and use her unique skills to take revenge on your enemies. Regain your kingdom making hell tremble under your hooves! Leave no one alive if they won't bend the knee.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
















Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.3Kreviews | 76% | — | $2.8M |
| $24.99 | 1.3Kratings | 55% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥ с цензурой !
SUCCUBUS is a dark, atmospheric action-adventure game developed by Madmind Studio that plunges players into a nightmarish, hellish world filled with grotesque enemies, brutal combat, and a deeply immersive narrative. Building upon the studio’s previous work, the game combines fast-paced hack-and-slash mechanics with psychological horror elements, delivering a visceral and intense experience that explores themes of vengeance, damnation, and redemption. It stands out for its raw, unapologetic tone and striking visual style, offering players a glimpse into a twisted underworld ruled by pain and desire. The protagonist of SUCCUBUS is a powerful demoness named Succubus, tasked with hunting down fallen angels and other corrupted entities. The game thrusts players into her blood-soaked journey, where every encounter is a brutal test of skill and reflexes. The combat system is central to the experience, characterized by fast, fluid attacks, devastating combos, and a variety of weapons that feel weighty and impactful. Succubus can wield a mix of melee weapons—such as blades and claws—and ranged options, all enhanced by supernatural abilities that allow for devastating special attacks and crowd control. The combat rewards aggressive, precise play, with dodging and timing as key components to survival. Visually, SUCCUBUS is a bold statement, employing a dark, gothic art style that perfectly complements the game’s themes. The environments are richly detailed, often bleak and oppressive, ranging from fiery infernal landscapes to decrepit castles and shadowy catacombs. The lighting and particle effects heighten the sense of dread and unease, creating a world that is as beautiful as it is terrifying. Character and enemy designs are grotesque and imaginative, with each foe embodying the twisted nature of this hellish realm. The animations are fluid and brutal, especially during combat sequences where the impact of every strike is palpable. The narrative unfolds through atmospheric storytelling, environmental clues, and cryptic dialogues that reveal fragments of Succubus’s past and the dark history of the world she inhabits. While the story is not always straightforward, it’s laden with symbolism and dark mythos, encouraging players to piece together the lore through exploration and observation. This narrative style reinforces the game’s eerie, immersive atmosphere, making each discovery feel meaningful and adding depth to the experience. Succubus herself is a complex character—fierce, vengeful, but with moments of vulnerability that humanize her in the midst of carnage. Gameplay extends beyond combat to include exploration and occasional puzzle-solving, which provide a necessary change of pace and add variety. The level design encourages players to explore every nook and cranny, rewarding curiosity with hidden secrets, upgrades, and lore entries. Progression is tied to both skill improvement and the acquisition of new abilities or equipment, which allows for customization of combat style and tactics. Boss battles stand out as major highlights, testing all the skills players have honed and often requiring strategic thinking and mastery of the game’s mechanics. Sound design and music are integral to SUCCUBUS’s immersive quality. The soundtrack blends haunting melodies with intense, adrenaline-pumping tracks that underscore the tension and brutality of the game. Environmental sounds—howling winds, distant screams, clashing steel—add layers of realism and atmosphere. Voice acting is sparse but effective, with Succubus’s haunting, sometimes seductive voice adding a personal touch to the otherwise bleak and merciless world. Despite its many strengths, SUCCUBUS may present a steep learning curve for some players. The combat’s intensity and the game’s unforgiving nature require patience and practice, and the dark, oppressive tone may not appeal to everyone. Some players might find certain sections repetitive or challenging due to the demanding controls and enemy variety. Additionally, the narrative’s cryptic delivery might leave players craving more clarity, though this also encourages engagement with the game’s lore beyond surface-level storytelling. Technically, the game runs well on modern systems, with detailed graphics and smooth animations that contribute to its cinematic feel. The user interface is clean and unobtrusive, allowing players to stay focused on the action. Frequent updates and community feedback have helped polish gameplay elements, balancing difficulty and improving overall player experience. In conclusion, SUCCUBUS is a bold and uncompromising action-adventure game that excels in delivering a dark, atmospheric journey through a hellish landscape. Its intense combat, haunting visuals, and richly layered narrative combine to create a unique and memorable experience that will appeal to fans of challenging games with a mature, gothic sensibility. While its demanding gameplay and heavy themes may not suit all tastes, those willing to delve into its depths will find a rewarding and immersive world full of brutality, beauty, and dark intrigue. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Russian, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Turkish, Traditional Chinese, Hungarian*languages with full audio support
| $3.75−85% |
| 250ratings |
| 68% |
| #233 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was all for and was totally gonna recommend until I got to this one stupid level that is needlessly impossible and can't get past. Infested City is friggin stupid and the enemies are ♥♥♥♥♥♥♥ nonstop in the way of moving or doing anything with the damn eggs. Wouldn't have mattered still as using tornado got one enemy glitched and unkillable and stuck. Pretty salty to just come to this point for nothing
this game was very boring so much so uninstalled it after only playing it for 30mins
Неиграбельный трешак, зато с демосиськами и демописьками.
Pretty Good. Pretty Janky.
yapıcağınız oyunu sikeyim
Честно,с первых минут выбесил факт того,что чтобы выключить цензуру, нужно скачивать длс. Почему нельзя было просто оставить откл-вкл в настройках не ясно, а с блюром на пол экрана неоч. Помню проходил демку и так ждал когда выйдет. С ожиданием интерес пропал, но ради приличия все же купил и сразу "ой а надо вот это еще". Со временем тебе просто хочется прийти после работы и поиграть без танцев с бубном.
příběh v dialozích v podstatě není, a ani to během soubojů nešlo poslouchat. jednoduše prostě hra v pekle, kde ženský demon si troufá na boj proti vůdci a je poražena, poté ji jsou urvány křídla a je pálena na kříži, ale nějaký hlas ji zachrání, který poté se objevuje během hry a mele nějaký sračky, náš demon celou hru pak zabíjí všechny demony (boss fighty) a nakonec zabije vůdce a přebírá vládu. tudíž tato hra je prequel na agony + grafika a efekty docela dobré + sexuální scény a nahota + násilí a krev + spoustu zajímavě vypadajících nepřátel + animace, cutsceny, voice acting - repetitivní gameplay - moc těžká hra, na 2/4 obtížností, to je dost těžké už - některé herní mechaniky nefungují moc dobře nebo není jasné, co se po hráči chce - v jednom levelu kde bráníte místo se někteří nepřátelé sekaly o stěnu na jiném místě a podle úkolu se museli všichni zabít, během prvních pár hodin mi hra crashovala a vyhazovala UE4 error tabulku, v předposledním levelu musíte použít luk pro pokračování, ale já ho neměl v inventáři equipnutý (blbosti co se děli přímo mě) celkový verdikt: NE, podle toho co jsem napsal jako film by to prošlo, ale jako hra to fakt dobrý vůbec není, samozřejmě i jako typ "doom" to za to nestojí, radši cokoliv jiného jestli vám jde o zabíjení hord nepřátel, ale jestli vám jde o erotický obsah a zvrácenosti s demony tak to asi pak za zkoušku stojí
Muy repetitivo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 4.2K | 88% | $19.99 | |
| $2.8M | 7.1K | 95% | $7.49 | |
| $2.8M | 8.1K | 96% | $14.99 | |
| $2.8M | 1.5K | 80% | $49.99 | |
| $2.8M | 5.6K | 98% | $19.99 | |
| $2.8M | 5.8K | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7K | 53 | 62% | $9.99 | |
| — | 0 | — | — | |
| $3.8M | 3.4K | 87% | $34.99 | |
| $8.3K | 25 | 76% | $16.99 | |
| $140.8K | 690 | 94% | $9.99 | |
| $110.1K | 484 | 77% | $11.99 |