
Welcome to the captivating world of Succubus Story – a unique visual novel with RPG elements that will immerse you in an exciting journey of passion and mysteries in a modern metropolis
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
動圖✔ 配音✔ 啪啪啪✔ 中文✔ 遊戲性:★★★☆☆ 畫 風:★★★☆☆ 激情度:★★★☆☆ CP值:★★☆☆☆ 備 註:模擬女店員,給予客人正確的點餐,賺錢升級各種技能,晚上跟客人聊天提升好感度至一定程度可觸發澀澀(答錯不提升好感度,最好選擇前存檔),全解鎖約3小時。20多段CG短片,部分包含數段不同動作差分短片。售價偶爾會打2折促銷 更多同類型評測 [url=https://store.steampowered.com/curator/42686587/][b]可按這裡[/b][/url]
中文一堆口口口。 玩法就是白天在快餐店打工,顾客说出主食、饮料、甜点,你去收银台选择对应物品,也可以直接魅惑魔法跳过,晚上酒吧调情。 唯一值得称赞的是女主建模比较美型,在普遍粗犷的欧美建模中算的上一股清流。 总之单纯就是想黄油+1可以考虑,买来是要玩的话,就算了。
Скукота.Ачивка займитесь 1 раз сексом показывают арт и всё ))) Модельки персонажей уже были в играх другого разраба про порно студию .Халтура
There are audio problems that leads to the sound bites 'clipping' for lack of a better word. The 'tutorial' if you can call it that has no demonstration only dialogue. There are multiple writing errors that lead to poor sentence structure and difficulty understanding what is being said despite the default language seemingly being English as it did not ask me what language I speak. Had it asked what language I speak the writing errors could be more easily forgivable as I would have assumed English was not this authors first language. In game upgrades don't really seem to do much, and the difficulty is far too easy. On top of that the menu options for this visual novel style game keep fading in and out and require a loading time for each and every single thing you do which can lead you to selecting the wrong option if your cursor is in the wrong place should you attempt to skip the dialogue/loading time. On top of that the s-scenes are semi-interactive at best which leads to stale game play. In a visual novel style game like this you either go full-interactive s-scene or keep fully to the visual novel style. You don't go in between as doing so takes the player out of the immersive experience.
10\10
This is a bad VN. The English translation is clunky, and at times nonsensical. The music is OK, but it's only two or three tracks, that you'll hear the whole time you're playing. Graphics are OK, but some of the graphics don't quite match up between close-up conversation images and the further away shots, making the game feel really unpolished. The sex scenes will not run on a celeron 1.6GHz machine--yes it's under recommended specs. Most VNs are, but most will run on the potato I use--this one won't (I'm assuming it's because it uses Unity vs RenPy). Speaking of Unity, you can't back up conversations, so careful when advancing conversations. The game's two main sins: A--The game is a boring waitress simulator. Great for those of you going into the food service trade, but boring for everyone else. B--You can't "finish" the game; there's a bug where you need to speak to the character Ren to finish the story, but when you choose to speak with him he just sits there and you're stuck. No ending, no last achievement, nothing. Finally, no opting out of shemale action. Would've been nice to be warned. Overall, spend your money elsewhere, unless you reallly want to learn how to become a better waiter.
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Succubus: SEX Story, developed and published by Octo Games, is an erotic visual novel that delves into the darkly seductive mythology of demons, temptation, and human weakness. The game presents itself as both an adult fantasy and a supernatural drama, weaving together elements of lust, morality, and personal transformation. Set in a world where desire becomes a literal force of nature, it follows the story of a man who encounters a mysterious succubus—an alluring demon who feeds on human pleasure and emotion. What begins as a night of forbidden intimacy soon spirals into a psychological and sensual odyssey where every encounter tests the boundaries between love, corruption, and survival. From its opening moments, the game sets a moody and provocative tone. The atmosphere is thick with erotic tension, framed by shadowy backgrounds, soft lighting, and a soundtrack that alternates between haunting melodies and pulsing ambient rhythms. The visuals are striking for a small studio project—character designs emphasize sensuality without sacrificing individuality. The succubus herself is rendered with careful attention to detail, balancing elegance and danger. Her expressions and body language shift subtly between affection and menace, reflecting the dual nature of her existence. Each scene feels designed to immerse the player in a world of dark seduction where beauty and peril coexist. Narratively, the story functions on multiple levels. On the surface, it is a tale of lust and supernatural temptation, but underneath lies an exploration of guilt, loneliness, and the consequences of desire. The protagonist is not simply a passive participant in erotic escapades; he becomes a symbol of human frailty, drawn deeper into a web of passion and dependency. As the succubus gradually reveals more about her world and motives, the narrative shifts from raw eroticism to something more introspective. Themes of control and surrender recur throughout, asking the player to consider whether the pleasure being offered is liberation or entrapment. The writing in Succubus: SEX Story leans heavily into sensual description and psychological tension rather than relying solely on explicit content. While the adult scenes are undeniably central to the experience, they are interwoven with dialogue that builds emotional and thematic resonance. The succubus, far from being a one-dimensional seductress, is portrayed as a complex being torn between her nature and a growing curiosity for human emotion. Her relationship with the protagonist evolves beyond the purely physical, leading to moments of genuine intimacy and conflict. This emotional layering prevents the story from feeling shallow and adds a surprising sense of empathy to a narrative rooted in fantasy. The pacing is deliberate, allowing scenes to breathe and emotions to linger. Unlike many adult visual novels that rush from encounter to encounter, this game builds anticipation gradually. The use of pauses, subtle animation, and sound cues amplifies tension, making each scene feel intimate and alive. The player is encouraged to read between the lines, interpreting glances and gestures as much as spoken dialogue. The result is an experience that engages not only visually but psychologically, blending the sensual with the contemplative. The visual presentation is elegant in its minimalism. Backgrounds are richly atmospheric, depicting candlelit chambers, moonlit streets, and surreal dreamscapes that blur the line between the human world and the demonic realm. Character sprites are expressive and fluid, with well-executed transitions during dialogue and erotic sequences. Lighting plays an especially important role in establishing tone—the use of warm glows and deep shadows evokes both intimacy and danger. Every scene feels like a painterly composition, emphasizing emotion over spectacle. The soundtrack complements this visual design perfectly, using slow, rhythmic melodies and occasional whispers to heighten immersion. Gameplay is straightforward, adhering to the conventions of visual novels. The player progresses through text, choosing dialogue options at key moments that can subtly influence tone and outcome. While the story largely follows a linear path, these choices allow some degree of personalization in how the relationship between the protagonist and the succubus develops. Some decisions lead to moments of vulnerability and compassion, while others feed into the darker, more hedonistic aspects of the story. This balance between control and surrender mirrors the game’s themes, inviting the player to question their own motivations as they navigate the seduction. As an adult title, Succubus: SEX Story is unapologetic in its eroticism, yet it manages to handle its subject matter with surprising restraint and artistry. The erotic scenes are explicit but rarely gratuitous, framed as extensions of the characters’ emotions rather than mere spectacle. There is a consistent effort to tie the sensuality to character development and narrative progression. The succubus’s allure is both a metaphor for temptation and a literal representation of the danger that comes with indulgence. This interplay between pleasure and peril keeps the experience from feeling shallow, giving it a narrative weight uncommon in many adult-oriented games. The biggest strength of Succubus: SEX Story lies in its ability to merge sensual fantasy with genuine storytelling. It invites players to indulge in its erotic imagery while also engaging with themes of obsession, redemption, and human vulnerability. However, it is not without flaws. Some of the dialogue can feel repetitive, and a few scenes rely too heavily on established tropes of the genre. The pacing, while deliberate, may also test the patience of players seeking a faster or more varied progression. Yet these shortcomings are outweighed by the consistency of tone and the depth of atmosphere that the developers manage to maintain throughout. In the end, Succubus: SEX Story succeeds as both an erotic fantasy and a moody supernatural tale. It delivers on its promise of sensuality while weaving a surprisingly thoughtful narrative about the interplay between desire and consequence. Octo Games has crafted an experience that understands the allure of temptation but also the emptiness that often follows it. The result is a game that lingers long after the final scene—not just for its explicit content, but for the way it captures the fragile line between passion and damnation. It’s a rare example of adult storytelling done with intention, sensuality, and a haunting sense of beauty. Rating: 6/10
말 존나 많은데 갑자기 식당하나 아빠이름으로 차려서 개 미친 철없이 가게 장사함, 일 끝나고 클럽가고 일 끝나고 클럽가고 손님 꼬셔서 호감작 해야하는 미친 노가다 한국인이 싫어하는 게임 이거 할빠에 히토미들어가서 포켓몬스터 화이트큐레몬 이럇이럇 하는거 본다
这□游□的翻译□□特□垃□,如□□喜欢□款游□可□入□,□□□□□□□□□□□□□□□□□□□□□□□□□□。哎虽然机翻全方块没玩几分钟玩不下去了,也不退了,希望以后好好做做中文翻译吧,大部分网友还会很支持你家游戏的。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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