
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
アップデート後立ち上がらない時期がかなりあったが 今は通常通りできる マップがもっと広くなればもっといい
haowan
Игра отличная, очень понравилась, НО почему такой дорогой крафт? Сделайте в 2 раза дешевле хотя бы платы, а то в поисках руды в частности лития и обсидиана можно потратить целую вечность, так же не мешало бы увеличить количество вырабатываемой энергии ветряка и солнечной панели, это издевательство, я понимаю есть генераторы и биотопливо но хотелось бы какой-то автономности... Upd: Сделайте если есть возможность автоматическое отключение к примеру плавильни руды по достижению определенного значения чтобы отключалась, а так же и прочее оборудование к примеру когда упало до 100 отключилась плавильня, 50 дрель для руды и т.д.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 194.14/day in the week to Jul 18 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Dutch, Russian +14 more
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ME CAGO EN LOS PUTOS OSOS DE MIERDA, ES IMPOSIBLE ESE CABRONAZO, SE HA ADUEÑADO DE MI BASE. Por el restro muy chulo
If you like grinding this is the game for you.
Разраб долбаёб
耐玩,很好
Recently started playing this game again, give it another chance. The first time I played it I did so on solo. My experience then, years ago, wasn't a pleasant one. This time around I played with a friend, it was still difficult, even just the two of us trying to link up was a chore. But it was doable. But once we establish a base, I use that term loosely, things started to get easier. The base was 5 foundation pieces and one wall so we could mount the base station (or whatever it's called) and we were able to be a team and see each other on the map. Bottom line, it's a descent open world survival game. Is it tough, even on easy it's still somewhat tough, especially in the early game. But I feel it gives enough hardships to make it worth playing, and not so many that you want to give up right away. I don't want a super easy survival game, what's the point, you'll get bored way too fast.
чтобы получить 2 пера на 2 стрелы надо потратить 1 стрелу (1 перо), а у нас перьев (стрел) нет
SEHR GUT KAUFEN
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $275.3M | 551.9K | 94% | $29.99 | |
| $21M | 31K | 76% | $24.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| — | 0 | — | — | |
| $169.8M | 378.8K | 93% | $19.99 | |
| $108.2M | 122.9K | 92% | $28.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 11.5K | 92% | $29.99 | |
| $6.5M | 25.6K | 79% | $13.99 | |
| $6.5M | 12.3K | 76% | $19.99 | |
| $6.5M | 10.9K | 72% | $29.99 | |
| $6.5M | 9.4K | 89% | $24.99 | |
| $6.4M | 9K | 84% | $29.99 |