
Submarine VR takes you on a adventure-filled underwater simulation experience! Dive deep and cruise through the endless uncharted nature of the ocean and you will see clownfish, dolphins, penguins and mysterious sea animals. Get close to the sea surface and sail in the open sea with your cruise ship
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
I wish this game was deep as it shows but its about as shallow as most puddles. The water physics are amazing, but its let down by low definition graphics and repetitve scenery and fish. The fish look like 2d graphics plastered on poorly rendered 3d models and the scenery is just the same, is also pretty barren. You'll see all you need to see in about 20 minutes. I wouldn't bother, there are much better games of the genre out there.
This is very bare bones, the VR scale is wrong, you feel like a child size pilot. There's nothing to do and the repetition of patterns on the textures and sea creatures start after the first 30 seconds. The controls are clunky, you can't map a joystick or HOTAS. Not sure why the poly count on the props is so low, calling those objects ship wrecks or airplanes, is a stretch of one's imagination.
Submarine VR is a virtual reality exploration and simulation experience developed by EXTREMESOFT and published by EXTREMESOFT BILISIM REKLAMCILIK TICARET LIMITED SIRKETI that sets out to immerse players in the quiet, mysterious depths of the ocean. Rather than framing itself as a mission-driven simulator or a story-focused adventure, the game leans heavily into freeform exploration, inviting players to pilot a submarine through vast underwater environments and simply exist within the atmosphere of the deep sea. Its design philosophy prioritizes immersion, scale, and calm discovery over challenge or progression, positioning it firmly as a relaxed VR experience rather than a traditional game. From the outset, Submarine VR emphasizes the sensation of being inside a vessel beneath the waves. Sitting in the cockpit and descending into the ocean creates an immediate sense of scale that VR handles particularly well, especially as light fades and the surrounding water grows darker and more foreboding. Players are free to roam several different underwater zones, including coral reefs, open ocean, icy waters, and deeper, darker regions where visibility drops and the sense of isolation increases. Marine life populates these spaces in the form of fish, turtles, dolphins, large sea creatures, and more exotic inhabitants like giant squids, creating moments of wonder as creatures drift into view or disappear into the darkness. The gameplay loop is intentionally minimalistic. Piloting the submarine is the primary interaction, with players adjusting direction, speed, and depth as they explore. There are no strict objectives, fail states, or time pressures, which reinforces the game’s meditative tone. This design choice makes Submarine VR particularly appealing to players looking for a calming VR experience or a digital environment to unwind in. However, the lack of structured goals also means that motivation must come entirely from the player’s curiosity. Once the novelty of exploration wears off, some players may find themselves wishing for missions, research tasks, or interactive systems to give greater purpose to their dives. Visually, the game delivers a mixed but serviceable presentation. At a distance, underwater environments can look impressive, especially when viewed through a VR headset that enhances depth perception and scale. Light rays filtering through water, the vastness of open sea, and the looming silhouettes of large sea creatures all contribute to a convincing sense of place. Up close, however, the limitations become more noticeable. Animal animations can feel stiff or repetitive, environmental details are relatively simple, and interactions with wildlife are largely passive. The ocean feels alive, but not deeply reactive, which can slightly diminish immersion during longer play sessions. Controls and comfort are an important consideration in any VR title, and Submarine VR shows both strengths and weaknesses in this area. Basic piloting works reliably, but the control scheme can feel awkward or unintuitive at times, particularly when handling vertical movement or turning. Some players report that the camera does not always feel firmly anchored to the submarine, which can create disorientation or motion discomfort, especially for those sensitive to VR movement. While experienced VR users may adapt quickly, newcomers could find the learning curve and comfort settings lacking compared to more polished VR simulations. Sound design plays a subtle but meaningful role in shaping the experience. Ambient underwater audio, the hum of the submarine, and distant, muffled ocean sounds reinforce the feeling of isolation and depth. The audio landscape complements the visuals well, helping sell the fantasy of deep-sea exploration even when graphical fidelity falls short. Silence is also used effectively, particularly in deeper regions where the absence of sound amplifies tension and mystery. As an early access title, Submarine VR clearly feels like a foundation rather than a fully realized experience. The core idea—exploring the ocean in VR—is compelling, but the current content offering is limited in scope and variety. Progression systems, meaningful interaction with the environment, and long-term goals are largely absent, and update frequency has been a point of concern for some players. This places the game in an awkward position: enjoyable in short, relaxed sessions, but difficult to recommend as a deep or long-lasting VR experience unless future updates significantly expand its systems and content. Ultimately, Submarine VR succeeds most when approached with the right expectations. It is not a deep simulator, a survival game, or a narrative-driven adventure, but rather a tranquil underwater sandbox designed to showcase atmosphere and scale in virtual reality. For players who enjoy slow-paced exploration, marine environments, and the simple pleasure of drifting through the depths, it can be a soothing and occasionally awe-inspiring experience. Those seeking structure, challenge, or mechanical depth may find it lacking, but as a calm VR journey beneath the waves, Submarine VR offers a glimpse into the quiet beauty and loneliness of the ocean that few other VR titles attempt to capture. Rating: 6/10
Very relaxing and chill (except the depths). Nothing to crazy or complex; just some fun exploring the ocean in a submarine. We need more VR submarine games.
Lo tengo desde hace unos años y la verdad que con pico 4 es una maravilla, es una experiencia virtual, no es un juego de hacer misiones es solo darte un paseo, además actualizan, en julio de 2023 han puesto dos nuevo mapas uno de ellos el titanic. Lo recomiendo por debajo de 5 euros
It's an old game, and you see it in some oddities and textures, but if you find it on sale it's a relaxing game! You can watch it here: https://youtu.be/JCQWY9TzoOU
There's only a little to see in shallow waters and when I tried to see anything in the deep waters, it spawned me on sea level and I don't know how far down I would've had to go to find anything, but it was way too long and way too much nothingness. I'd say that even most free VR games/experiences are better than this "game".
Auch wenn es "nur" 4,09 € kostet, die Grafik auf dem höchsten Detailsgrad ist absolut matschig und einfach nicht mehr zeitgemäß. Alleine schon die Episode "In the deep" o.s.ä ist unsagbar traurig gestaltet. Man weiß ja nun das da unten es weit es mehr gibt als nur Seesterne und Quallen. Auch die Episode "The coast" ist so fehlerhaft das ein erwachsener Mensch weiß das Gallionen mit Segeltüchern und Hanf Tauen gebaut wurden. Trotzdem ist noch alles vorhanden, als wenn es aus Plastik hergestellt wurde. Ein paar Clownfishe hier, ein paar Delphine da, that is it. Nee Leude, macht doch mal, wenn man so eine Erfahrung erstellt, doch mal eure Hausaufgaben. Da ist ja Biolum authentischer als das Teil hier. Furchtbar!
It's hard for me to recommend at $10. Needs a lot more work to even be a base game. Recommendations are minimum since no updates in almost two years and probably abandoned. __Needs more settings options. Now a days with PC VR having more control on graphics I think is a must. __Reaction to objections. When hitting objects other then a slight sound seemed like they were more pushed out of the way. __Detail. Most environments are very basic, some clearly not even finished. The Titanic seemed like a nice grab, but could tell it didn't look finished.
Un moment de détente très agréable. Des environnements relativement variés et une grande liberté d'évolution. Evidemment ce serait mieux si on pouvait aller n'importe où dans le monde, mais les quelques spots proposés sont déjà pas mal.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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