
Submarine VR takes you on a adventure-filled underwater simulation experience! Dive deep and cruise through the endless uncharted nature of the ocean and you will see clownfish, dolphins, penguins and mysterious sea animals. Get close to the sea surface and sail in the open sea with your cruise ship
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
I was excited for this games release but as soon as i hopped in i noticed a few glaring issues that ruin it for me, the most important issue i have is that your view isn't locked to the submarine so every time you take a turn you have to spin your seat to match the sub which is extremely annoying and motion sickening, another issue is that i could not find a way to reset my seating to match the submarine perfectly. Also in my experience all the animals are spawned in really randomly and they are mixed in with each other so i immediately see a ♥♥♥♥♥♥♥♥ of animals merging and swimming in all directions really strangely and it didn't seem natural or fluid at all which kind of ruins the part that excited me, watching animals. The submarine may look completely interactive with screens that have buttons but the buttons are mostly just decorative and the throttle has only 2 modes: going forwards and stopped. The last issue i had was the settings menu had only 1 option that you can change for graphics and there is no tutorial or controls screen.
[h1]Experienced on the Oculus Quest 2[/h1] You can view my review & gameplay here: https://youtu.be/2XFAaUDuyaw This is an ocean discovery type experience where you control a submarine and just enjoy observing the ocean life. The submarine is very easy to control, where you grab the joystick to direct its movement and use the throttle to control the speed. There are currently 4 ocean maps to explore: the coral, the arctic, the deep, and the coast. I want to estimate it took me 40-45 minutes to find all the ocean life this game has to offer. There's actually quite a number of sea creatures in this game to find. It includes clownfish, angelfish, sharks, whales, sea lions, dolphins, sea turtles, giant squids, jellyfish, and more. The models are not super realistic, but they mostly look good enough. I do think some of the scales of the sea creatures are way off though, the Moorish Idol and Clownfish are a lot bigger in this game than they should be. I also think the animations / groupings of these sea creatures could be a lot better. Also the plant life and terrain could have better textures as they seem to be another weak point of the experience. Game is running on the Unity Engine. On my RTX 3080, I was getting steady 90 fps. There are sparse graphical settings of low through high graphical settings. I did not experience any serious issues or bugs. I definitely think the visuals can be improved overall, but it's not bad for a budget underwater title. I think this experience would be perfect for families with kids. [b]Rate 6/10. I only paid $7.49 USD, so I think I got my money's worth.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator Group. You can join here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
Nunja. 14 Minuten gespielt. Und ich bin bisher ziemlich gelangweilt. Die Grafik ist wenig überzeugend. Die Steuerung ist noch sehr verbesserungswürdig. Zu wenig zu sehen. Zu lieblos gestaltet. Die Bewegungen der Meeresbewohner sind zu schnell und unnatürlich. Haie weichen nicht aus, sondern rammen das Boot. Tierkonzentrationen an bestimmten Punkten und dort dann viel zu viele. All das wäre zu verschmerzen - da das Spiel nicht wirklich viel gekostet hat - , wenn nicht diese Langeweile wäre. Das Boot lässt sich mit dem Joystick entsprechend steuern. Man kann die Geschwindigkeit ändern. "licht" ein- und ausschalten. Ich glaube, ich schaue im übernächsten Release nochmal vorbei, ob sich was getan hat.
Pretty fun, if a little simple. The submarine controls really well, I'd love to see the same submarine and controls (maybe with a few more buttons) in a more objective based game.
Awesome idea, but needs *much* better graphics. Dynamic shadows would do much, and assets need to be redone with much higher polygon counts. The sunken airplane really needs to have a round shape - not hexagonal, which must be a left-over from the low-end Quest version. Right now I'm getting 90 fps using res 500% with the Index and my RTX 3090 (in-game graphics on the highest) - and I don't need res 500%. I'd much rather want awesome graphics that really pushes my rig. The ground/bottom needs much more vegetation - it's much too barren. Fish movement also didn't look natural. Maybe Subnautica can be of some inspiration (realtime shadows work there in VR, and check out their environments and vegetation). Keep up the good work!
I genuinely enjoyed diving around in the sea from within this... experience? Game? Either way, it's relaxing and actually beautiful. I can't wait to see the final form, and to revisit it at that time. I'll enjoy seeing how far it has come since then!
Recording of my first fire-up can be found here: https://youtu.be/9Sa6e8hKuIs I grabbed this while it was on sale, paying a touch over £5 for it, and... honestly, I feel it was worth it. There is, unsurprisingly, very little to it so far (hence the fact that I'm writing this review with only 0.5 hours of game play behind me), but what I experienced felt fun and worth the price, assuming that development will be ongoing. There are, however, some issues (as is to be expected). The worst, for me, is the music. While the music itself is fine and seems to suit the experience, OMG IT IS SO LOUD AND THERE IS NO WAY TO TURN IT OFF! Devs, please, for the love of Poseidon, please, please, please, add a music volume option and make it one that goes down to zero! Another mild complaint I'd have, as someone who's right-handed, is the cockpit feels kinda the wrong way round. I naturally want my hand on the throttle and the stick, but it's my right hand I want on the stick and my left on the throttle, here it's the opposite way round. I don't know if that comes from reality or not but it feels... awkward. An option to change the handedness of the cockpit would be great. More generally: the cockpit itself feels a bit on the large side. It's hard to really pin it down bit I felt like a child sat in an adult's seat. Perhaps sizing that down just a wee bit would work? (or perhaps an option to do that). In fact, I'd go so far as to say the whole world around you feels a bit too scaled up when compared to you. Overall though: yeah, the ear-killing music aside, it's a pretty chill experience and one I can see me mucking about in some more. I'm going to call this a "recommend", for folk whole like VR and sims and don't need a "purpose" all the time, but just like hands-on-cockpit immersive experiences, and of course for folk who know what they're getting with early access and are happy to gamble the price of coffee and a cake on something that might gain more content in the future. I'm happy with this, I'm keeping this, I'll be dipping back into it and will be keeping an eye out for more content.
潜水艇シミュレーター。 4種類の広大、だけど変化に乏しい海を散策(探索ではない)するゲーム(?)。ストーリーが無いから、当然ミッションやクエストと言った物も無い。ただただ海を彷徨うばかり、これゲームじゃないね。 それぞれの海は特色があり生息する生物も違うので見比べるのは楽しいが、どれも中身は広いばかりで同じ様な景色が続く為、 楽しめても各10分 × 4 = 40分が限度か。 生き物のサイズが不自然に感じる。小さな魚はかなり大き目、サメやシャチなどの大型の生物は少し小さく感じた。 良い所を挙げると、 ・潜水艇の操縦感は良い。シンプルだけど自分で動かしてる感じがする。ドリームキャストの「青の六号 歳月不待人」を VR でやっている様な感覚を味わえた、ゲーム性は無いけど。って誰も知らないか。 ・グラフィックはそこそこだけど、波の表現がとても綺麗。潜水艇のガラスに合わせて水面が動くのが凄くそれっぽくて良い。 ・深く潜る程に暗くなる。自分は海が怖くて嫌いなのでリアルで潜水なんて言語道断お断りだが、ライトを点けると幾分明るくなるので折角だし我慢して海底まで行ってみた。非常に窮屈でゲームと解っていても気分が悪くなりそうだったが、海底から水上へ出た時の解放感が心地良かった。そう言う感じでは、見た目以上にリアリティを感じられた。 正直、フルプライスでは内容が釣り合ってないと思うが、セールで半額くらいなら充分にモトは取れると思う。「青の六号(GONZO)」ごっこゲーとしてはアリ。 ※起動時の選択で内容に若干の差があったので追記。 Steam VR モード/Oculus VR モードのどちらで起動するかの選択が出ますが、Oculus VR モードで起動した場合は光源の処理に異常があり、深海に潜ってもまるで暗くならず明るいままで雰囲気が台無しになってしまいます。 Oculus Quest 2 でプレイしていますが Steam VR モードで起動しても問題無く動くので、起動時は Steam VR モードを推奨します。
My mom loves it
Submarine VR is a virtual reality exploration and simulation experience developed by EXTREMESOFT and published by EXTREMESOFT BILISIM REKLAMCILIK TICARET LIMITED SIRKETI that sets out to immerse players in the quiet, mysterious depths of the ocean. Rather than framing itself as a mission-driven simulator or a story-focused adventure, the game leans heavily into freeform exploration, inviting players to pilot a submarine through vast underwater environments and simply exist within the atmosphere of the deep sea. Its design philosophy prioritizes immersion, scale, and calm discovery over challenge or progression, positioning it firmly as a relaxed VR experience rather than a traditional game. From the outset, Submarine VR emphasizes the sensation of being inside a vessel beneath the waves. Sitting in the cockpit and descending into the ocean creates an immediate sense of scale that VR handles particularly well, especially as light fades and the surrounding water grows darker and more foreboding. Players are free to roam several different underwater zones, including coral reefs, open ocean, icy waters, and deeper, darker regions where visibility drops and the sense of isolation increases. Marine life populates these spaces in the form of fish, turtles, dolphins, large sea creatures, and more exotic inhabitants like giant squids, creating moments of wonder as creatures drift into view or disappear into the darkness. The gameplay loop is intentionally minimalistic. Piloting the submarine is the primary interaction, with players adjusting direction, speed, and depth as they explore. There are no strict objectives, fail states, or time pressures, which reinforces the game’s meditative tone. This design choice makes Submarine VR particularly appealing to players looking for a calming VR experience or a digital environment to unwind in. However, the lack of structured goals also means that motivation must come entirely from the player’s curiosity. Once the novelty of exploration wears off, some players may find themselves wishing for missions, research tasks, or interactive systems to give greater purpose to their dives. Visually, the game delivers a mixed but serviceable presentation. At a distance, underwater environments can look impressive, especially when viewed through a VR headset that enhances depth perception and scale. Light rays filtering through water, the vastness of open sea, and the looming silhouettes of large sea creatures all contribute to a convincing sense of place. Up close, however, the limitations become more noticeable. Animal animations can feel stiff or repetitive, environmental details are relatively simple, and interactions with wildlife are largely passive. The ocean feels alive, but not deeply reactive, which can slightly diminish immersion during longer play sessions. Controls and comfort are an important consideration in any VR title, and Submarine VR shows both strengths and weaknesses in this area. Basic piloting works reliably, but the control scheme can feel awkward or unintuitive at times, particularly when handling vertical movement or turning. Some players report that the camera does not always feel firmly anchored to the submarine, which can create disorientation or motion discomfort, especially for those sensitive to VR movement. While experienced VR users may adapt quickly, newcomers could find the learning curve and comfort settings lacking compared to more polished VR simulations. Sound design plays a subtle but meaningful role in shaping the experience. Ambient underwater audio, the hum of the submarine, and distant, muffled ocean sounds reinforce the feeling of isolation and depth. The audio landscape complements the visuals well, helping sell the fantasy of deep-sea exploration even when graphical fidelity falls short. Silence is also used effectively, particularly in deeper regions where the absence of sound amplifies tension and mystery. As an early access title, Submarine VR clearly feels like a foundation rather than a fully realized experience. The core idea—exploring the ocean in VR—is compelling, but the current content offering is limited in scope and variety. Progression systems, meaningful interaction with the environment, and long-term goals are largely absent, and update frequency has been a point of concern for some players. This places the game in an awkward position: enjoyable in short, relaxed sessions, but difficult to recommend as a deep or long-lasting VR experience unless future updates significantly expand its systems and content. Ultimately, Submarine VR succeeds most when approached with the right expectations. It is not a deep simulator, a survival game, or a narrative-driven adventure, but rather a tranquil underwater sandbox designed to showcase atmosphere and scale in virtual reality. For players who enjoy slow-paced exploration, marine environments, and the simple pleasure of drifting through the depths, it can be a soothing and occasionally awe-inspiring experience. Those seeking structure, challenge, or mechanical depth may find it lacking, but as a calm VR journey beneath the waves, Submarine VR offers a glimpse into the quiet beauty and loneliness of the ocean that few other VR titles attempt to capture. Rating: 6/10
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