
Submarine VR takes you on a adventure-filled underwater simulation experience! Dive deep and cruise through the endless uncharted nature of the ocean and you will see clownfish, dolphins, penguins and mysterious sea animals. Get close to the sea surface and sail in the open sea with your cruise ship
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
This is more of a toy than a game. But it's fun to blast around the ocean in a small submarine. There's two graphics modes, one keeps the your viewpoint (mostly) locked to the submarine, and a mode where the submarine is NOT locked to your viewpoint. It's easy an intuitive to drive. There's only four controls, The joystick, the throttle, the ballast knob, and a headlight button. Probably the biggest weakness is that the wildlife isn't super realistic. It's fun at first zooming around trying to spot all the sea life, but before long you realize that the wildlife is basically just swimming around randomly. Which takes a little of the fun out of the exploration. I'd love to see the animals interacting with each-other in a realistic manner. All in all, it's a fun toy. It's a cool thing to fire up to show someone what VR can do. But it's not something you'll spend hours with.
Although this title is in it's infancy, I find it highly enjoyable and relaxing for what it is. There is great potential here to make this a must have VR title if it were to offer more locations and greater ocean density with some activities to engage in. The Artic and the Coast were my favorite, it felt more engaging than the other two. I like the constant interaction with the sea life there. The other two locations felt too desolate and way too barren. However, I still find it enjoyable and can easily recommend it. Works fine with the HP Reverb G2 WMR. Things I would change or improve: 1. Too often I have to reset my camera position to be able to successfully control the sub. Sometimes I'm trying to speed up and I'm hitting the dial on my right side instead. On my left, sometimes I struggle to hit the light switch. I think putting that on the front dash would resolve that by keeping it in view the whole time. 2. I also noticed that when I turn on the sub lights there appears to be alot of light banding in the water. If you can make it so that is eliminated or reduced greatly it would enhance the experience. I believe this can be resolved by making the water slightly brighter or murky green to offset the light banding caused by going from the surface to the deep ocean. 3. Add additional lights right outside our cockpit that we can independently control and visually see them when they are on or off underwater. Maybe with the ability to point them in the direction we want to focus more light at to make it more interactive. 4. Add more ocean life to all locations and maybe add small beacon icons to the map where we can locate certain types of sea life. 5. Add more ship wrecks, treasure and bigger tunnels to explore and move freely about. The tunnels are too short and too narrow. Add schools of fish down there, crabs ect .. Thanks!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 22 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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