
Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. Bleeding edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.
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About

Light shapes the world around you. Bending shadows, opening doors... the world is yours to discover.
Light isn't just how you see, it's how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You'll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.
You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area's lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn't, real.

The more you remember, the more it remembers you.
Somewhere beneath the surface of your memories, something is waiting. At first, you'll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you'll see it, a figure that shouldn't exist, chasing you through decaying hallways and down endless slides. That thing... it's not human.
Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.

Do you remember?
Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5's Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn't, TV screens transport you between memories, and doors loop back to the same room you started from.
Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.
Engagement
Reviews
Themes across 270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ахуенно
I absolutely loved this game, I think yes it's similar to poppy playtime, sure. However the music is so amazingly composed, as someone with auditory visual synesthesia it really got me. I loved the puzzles because it challenged my brain and I felt so smart when I figured it out lol, I love the story of Lilly how we get tiny increments over time learning about who she is and why she was so significant. I love the childhood nostalgia because as kids, a whole lot of us went into bounce houses and aquatic centers it hits right at home. the suspense, the constant guessing even how smile itself is a metaphor. I have theorized that smile is a direct response to Caleb's guilt and distress about his late sister. He has a lot of unresolved trauma and the narrator is Caleb's therapist in the present time but his brain heavily misinterpreted everything the therapist was telling him. The childhood memories the ones of his old living room are heavily corrupted deep into his subconscious because maybe his parents blame him for Lilly's death. Theres so much I could say about this game, I think it's truly one of a kind.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Indonesian +2 more
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First horror game in a long time that doesn't rely on jumpscares for a cheap scare. Great graphics, uncanny atmosphere, a very scary monster with Hugg.. ehh Smile and some nice laughs from the Conscience without it ruining the atmosphere. Only downside is that sometimes the path is not really clear. 9/10, you feel the love poured into this game.
Very good.
好玩
it fixed all the issues peaple had with this game
好
Nope, and not a good nope. Very underwhelming. It sucked. Nope.
Aboslutely awful game. Mainly during the doors and hallway in living room scene. I have $200 headphones, And they decide to play the footsteps audio in both ears. Took me 3 hours to beat. Absolutely ♥♥♥♥♥♥♥ game.
I like the game a lot except for the annoying chase scenes
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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