
Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. Bleeding edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.
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About

Light shapes the world around you. Bending shadows, opening doors... the world is yours to discover.
Light isn't just how you see, it's how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You'll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.
You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area's lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn't, real.

The more you remember, the more it remembers you.
Somewhere beneath the surface of your memories, something is waiting. At first, you'll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you'll see it, a figure that shouldn't exist, chasing you through decaying hallways and down endless slides. That thing... it's not human.
Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.

Do you remember?
Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5's Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn't, TV screens transport you between memories, and doors loop back to the same room you started from.
Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.
Engagement
Reviews
Themes across 270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画风特别细致,氛围感十足,解密也特别有意思,微恐很少有突脸,游玩体验非常好
Amazing game Awseome story and had alot of fun
imba
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Indonesian +2 more
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game's visuals are striking! Along with excellent performance, the story is equally mysterious and engaging. Some of the puzzles are tough, but most are fun.
the game is really cool but the door percussion game is difficult but the graphics are beautiful but they need to be optimized cause it gets very laggy
挺有意思
If you liked Poppy's playtime, this is very similar. However the puzzles could use a lot more hints. The graphics, audio design and world design were impressive. Overall a 6/10. Not worth all the hype and the delays but a fun game nonetheless
📍Махачкала
还可以,通关了,恐怖程度比较适中,不算太恐怖,解谜挺有意思。不过就是剧情没看懂,游戏没有答案,看了一下第二章写着敬请期待,看来还有DLC,等你们发售哦
Я чувствую себя в этой игре настоящим ребенком. добавить поддержку VR и переработку побега как правильно бежать от монстров и будет реально страшно
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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