
You play as Subject A-119, the first successful experiment in a series of clones. You wake up unintentionally and you don't know who, what or where you are.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $4.1K | 6 | 67% | $19.99 | |
| — | 0 | — | — | |
| approximately $0 | 12 | 92% | Free | |
| approximately $6.8M | 40.8K | 92% | $7.49 | |
| approximately $1.4M | 29.2K | 92% | $2.99 | |
| approximately $7.1M | 49.7K | 89% | $9.99 |