
You play as Subject A-119, the first successful experiment in a series of clones. You wake up unintentionally and you don't know who, what or where you are.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Subject A-119[/i] has a lot of similarities with [i]Portal[/i]. We are some sort of test subject whose job is to complete test chambers and - eventually - escape. Check the 4th image on the store page: Do you recognise that big, white billboard? Almost identical to those in Portal. They highlight - with small icons - which abilities we need to use when solving that particular puzzle section. Abilities? Altogether we have 6 of them. They do not - unfortunately - have their proper introduction as we have to figure out on our own how they work or what exactly they do. This is pretty annoying with the last "spell" that turns back time as we keep pressing the button. In addition to this the [i]Energy Ball[/i] and the [i]Tele Energy Ball[/i] will rarely be used throughout the course of the game. What about the graphics? The game is pretty damn ugly. Perhaps the creator deliberately decided not to use the white colour in excess (to differentiate from Portal) but instead opted for dark colours. Everything is grey and ugly. Screenshots on the store page do not show many of these sections. What about the puzzles? Some are good, some are bad. You do not feel the learning curve here. In general the puzzles are not difficult but towards the end precision is required but the way your character interacts with the objects or how he casts the spells (it takes a lot of time due to the unnecessary gestures our protagonist makes) leaves something to be desired. Subject A-119 is the poor man's Portal. I may be harsh as it takes only a couple of hours to have all achievements in place (and, of course, this is a free game) but some puzzles are very tedious. The "ending" sequence (which is behind the scenes - again, similarities with Portal) is especially annoying with the barred door we have to open. I'd rather recommend that you skip this one and pick [i]QUBE[/i] or [i]Talos Principle[/i] or any other Portal add-on.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] [u] [b] Subject A-119 [/b] [/u] [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=1644189822 Hat sehr viele Ähnlichkeiten mit der Portal Reihe. (90% Übereistimmung) Man spielt in der Ego Perspektive und man besitzt 5 Fähigkeiten, die werden in den Anfangs Level dann alle erklärt. In jedem Raum ist eine Tafel, dort sieht man welche Fähigkeit verwendet werden soll um das Rätsel zu lösen. Grafik und Sound finde ich auch OK. https://steamcommunity.com/sharedfiles/filedetails/?id=1644190054 [u]Sonstiges[/u] [list] [*] + kostenlos. [*] + Spieldauer für alle Errungenschaften ca. 2 Stunden. [*] + Automatische Speicherpunkte bei jedem Level. [*] o Kein Koop. [*] – Steckte einmal im Fahrstuhl fest. Eine Hälfte drinnen und die andere Hälfte draußen, Ende und Neustart. [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=1644189822 [h1] [u] [b]Fazit[/b] [/u] [/h1] Ein Gratis Portal Ableger, da macht man nichts verkehrt. Viel Spaß und wer oder was ist Subject A-119??????
I think this was released far too early. It really needs to have an introductory area for each of the abilities like how well Portal did with the easy learning curve. The whole game through you have to just figure out what they do. I got lucky on the first map that used the "clock with the 3 arrows over it" as I had no clue as to what it did. The 2nd area with it I ended up on the store page where I finally found far down in the description what each thing actually did. The parkour crap is plain annoying and not a puzzle. Those were like filler rooms. It has some cool ideas and concepts, but it just feels like half the game is missing. A combination of these things made many areas quite annoying. Also, all the text popping up at the beginning with the controls WHILE the guy was speaking was not smart. Have the monologue then release the player and remind them of the controls. No Quick Saves/Loads sucks. You must go to main menu and reload the whole game and lose any progress in the level you were in. Glitchy in places. The shiny/higly reflective ceiling is confusing at times making it seem like there are gaps over walls for instance. Also makes it somewhat hard on the eyes. While I do appreciate the hard work from only ONE person making this, it's no excuse to release it in this state. They should've called on for volunteers to help. Many people would have helped for free. Bottom line: I can not recommend at the current price point and in its current state. Will update if there's a major update to the game. I recorded my full blind run of the game. I was going to do a walkthrough video as well, but by the time I finished, I couldn't stand the thought of playing it again. [b]Video: https://youtu.be/a96PjpTu6ss[/b] P.S. (Other random thoughts) The whole maze thing using the time power is such a cliche thing from Portal and most people do not like the maze/world portal thing that I know of. Oh, and in that one level with the 2 cubes, 5 barriers, + the 2 small barriers for the cube holes. . . There's nothing to tell the person what opens the door. 2 Big buttons and 2 small buttons. It would make more sense to have to get them where you do in this level, but with the cubes on the same size buttons. AKA, no signage/antline issue. The area with the stairs is the only area where I knew what was truly intended and tried to break, but couldn't. That being said, I have no clue on many others if I did them as intended. PLEASE KEEP WORKING ON THIS! GET SOME HELP! It feels like you got burned out and said ♥♥♥♥ it, close enough, to make some quick cash or something. A small group could make this a really good game. Addendum: 3 Steam cards and all 3 were Orange cubes. Got all achievements just by finishing the game except for one and no details are given until you actually get it. This will not be a 100% game.
It's a fun game with a great idea https://www.youtube.com/watch?v=B0y7kF_weAo
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
SUBJECT A-119 10 из 10
First-person puzzle game, 100% storyline based achievements. I suggest reading the spell descriptions before attempting cuz the game doesn't tell you anything. Goodluck!
[h2]Sinopsis[/h2] Subject A-119 es un juego de puzles y plataformas en primera persona, claramente inspirado en títulos como Portal. Despertaremos encerrados en una especie de celda o container, dentro de las instalaciones de Novacore Laboratories, un centro dedicado a la investigación y desarrollo para producir clones en masa. Nuestro objetivo será descubrir quiénes somos y por qué estamos encerrados allí, tratando de buscar una salida para escapar de aquella prisión. Sin embargo, no todo pinta tan mal, ya que disponemos de algunos poderes bastante útiles para abrirnos paso a través del laboratorio. [h2]Jugabilidad / Apartado técnico[/h2] A lo largo de la aventura iremos recorriendo una serie de salas numeradas, cada una con un rompecabezas diferente. Tendremos que superar secciones de saltos y plataformas y dispondremos de la capacidad de usar hasta 5 poderes diferentes (hacer levitar objetos, disparar bolas o rayos de energía, teletransportar objetos, cambiar de espacio tiempo o rebobinar en el tiempo). Conforme avanzamos los puzles se van haciendo más difíciles, debiendo combinar poderes, usar las habilidades en el momento oportuno, combinarlos con precisas plataformas, etc. Al inicio de cada nivel podremos observar en un cartel qué poderes nos van a hacer falta, lo cual proporciona alguna pista para dar con la solución. Gráficamente no es un portento, a pesar de que busca gráficos realistas se nota que las texturas no están del todo pulidas y los escenarios podrían trabajarse algo más, pero resulta suficiente para disfrutar del juego. [h2]Valoración[/h2] El paso por las diferentes salas es el guiño más claro a Portal, así como jugar con cubos y botones, pero lo cierto es que los diferentes poderes se sienten muy diferentes y me han resultado puzzles de lo más interesante, con cierta complejidad, pero sin llegar a ser un dolor de cabeza. Se puede ver que ciertos aspectos no están del todo pulidos y que hay algún pequeño error con las físicas por aquí o por allá, pero nada que me haya podido frustrar o molestar excesivamente. Siendo un juego gratuito lo recomiendo, ya que puede dar 2 o 3 horas de entretenimiento para completarlo, especialmente si disfrutas de este género. No hay muchas guías ni información acerca de este título, por lo tanto, no queda otra que estrujarse los sesos si nos atascamos. Funciona bastante bien en Steam Deck tras un pequeño ajuste de los controles. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]7,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
super nice free to play pc game! I realy like it! you can play it!
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Battlefield™ 2042 | $256.9M | 325.3K | 47% | $59.99 |
| Marvel’s Spider-Man Remastered | $130.9M | 135.7K | 96% | $59.99 |
| Planet Coaster | $109.4M | 72K | 91% | $44.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| Need for Speed™ Unbound | $106.2M | 58.8K | 60% | $69.99 |