
STUMPER presents a new paradigm for experiencing music in VR.Pick up your shields and crash crystals flying through the air to the rhythm.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Don't buy it. Devs abandoned the game. I ask them first last july with the valve index problem, now april, and nothing changed. First when i tell them it can't played with index they removed the index support from the game page, when i found a crazy workaround they put back the index support on the game page, but didn't fix the problem. Don't support developer like that.
Beat Saber is to Guitar Hero as STUMPER is to osu, though the developer has clearly learned a lot from Beat Saber as well as Audioshield. Its focus is much more on providing a rhythm arcade-like experience, and I had a great time playing through the tracks currently available in STUMPER, and could even see myself choosing to play it over Beat Saber in the future. In the game's description they boast building up to a library of "More than 800 songs". Currently (off the top of my head) there are around 16 tracks. While they are fun to play, the songs themselves are not all that memorable, whereas some Beat Saber tracks would instantly latch themselves into my brain. Hopefully the new tracks they'll be adding are more memorable, and I'm not sure if there will be a custom song scene like there has been for Beat Saber. Also, the current UI available will not support that number of songs in a way that will be user friendly, so hopefully that changes for the better. The biggest advantage STUMPER currently has over Beat Saber is that there is online 1v1 multiplayer available at launch. It is well integrated into the experience, and fun to play with a friend. That said though, there are NO private lobbies and there is NO ability to guarantee you'll actually be able to play with friends. I feel that this NEEDS to be added as soon as possible. The leaderboards on the other hand are certainly effective at making me want to improve my scores. I found myself playing all of the tracks on Hard and scoring A ranks, so it seems like it'll be a fun challenge to get the S and SS ranks. The only real technical issue I experienced with the game were frame rate dips whenever a massive amount of notes were exploding in my face. This is made worse in multiplayer as it renders the same notes for your competetor, causing even more problematic frame rate drops. I was able to mitigate this concern by turning down the default graphics settings, but it was still noticeable at times, especially in multiplayer, though it was never sickening. I did notice that the graphical fidelity displaying on my monitor during gameplay was unusually high, and yet there is no setting to turn that down to improve performance in the headset. Hopefully this can be added in the future. Ultimately though, I was surprised by STUMPER. I didn't think there was much room left for other VR rhythm experiences after my extensive time playing Beat Saber, but I can certainly see myself coming back to play this, especially assuming I'll be able to guarantee that I can play with friends. I am a bit concerned about the quality of the 800 songs said to be coming in the description as the current tracks are already not very memorable in my opinion, but I still had a great time playing the game with the current library. Hopefully I won't be stumped for long when it comes to getting those S+ ranks!
You can view my review & gameplay here: https://youtu.be/VoQuCxWd8oU [h1]Experienced on the Oculus Rift with Touch Controllers[/h1] [i]Note: received a free Steam key through the Steam Curator Connect program[/i] Stumper is yet another VR music rhythm game. VR used to be filled with wave shooters, but now it's music rhythm games. Does Stumper bring enough to the table to be recommendable? Yes, but just don't expect true innovation here. This game reminded me a lot of Audioshield. In fact, it's almost a clone of Audioshield, mixed with a little of Soundboxing. That means that you do have to actually punch to get a higher score for those single orbs (and try to hit center target). The one innovation this game does bring is that you can play 1 v 1 online matches against other players. There are local and global leaderboards. Even though the Store says 17 songs, I counted 16 (unless they are saying the tutorial is the 17th song). Playing each song once took me about 50 minutes. There are easy, normal, and hard difficulties for each song. This game is currently in Early Access and the dev does claim that they will have 800 total songs, if that is true then this game will be a definite bargain, as there is no other game with close to that many in-game songs. Unfortunately, current in-game music is pretty forgettable. I really only enjoyed listening to the Chop Stick remix. I did notice some issues. The biggest one is that the particle effects and color palette can lead to not being able to see the orbs on screen very well. There is only one, pretty dull environment to see while playing. During my gameplay, I got this "network error" message during one of the songs that stopped the gameplay. I quit the game and didn't notice the issue again. The game ran otherwise fine on my rig. You can change the look of your avatar from female to male, to head, to shield (only 2 variations), and line colors. However, you won't be able to see any of that during solo play. There are a few options in settings to change audio and graphics. [b]Rate 6/10. There's enough here to enjoy if you're a VR music rhythm game fan. With the promised 800 songs, this may be a great deal down the road at this price.[/b]
[h1] Довольно таки неплохая ритм-игра по типу Beat Saber,только без мечей.[/h1] ------------------------------- [b] Немножко о плюсах:[/b] [i]-Отличная визуализация. -Неплохо так качает.[/i] ------------------------------- [b] А теперь о минусах:[/b] [i]-Мало песен. -Геймплей слишком уж простенький.[/i] ------------------------------- Надеюсь разработчики будут добавлять новые песни как можно чаще. Было бы неплохо,если бы добавили возможность настройки камеры,как в плагине Camera+ для Beat Saber. [u]На момент написания обзора игра находится в очень сыром раннем доступе! Так что у разработчиков есть куча времени,чтобы довести игру до ума...[/u] https://youtu.be/_BE5fy6Kijs
Game no longer works, starts with a network error. Abandoned by devs. DO NOT BUY
I'm very picky when it comes to rhythm games. I've played almost all of them. I gave negative reviews to Dance Collider and Synth Riders even they were close, they are slightly off. It felt like those developers aren't really experienced in this genre. Like they saw Beat Saber and said "I can do that". I actually negged Beat Saber for the same reason. You can tell that they don't have much experience in this genre. Good rhythm games are subtle. I approve of this one. Even with the simple rules, It feels like what you would expect a proper Konami or Nintendo rhythm game to feel like. The maps just flow right and get you amped. The spheres take advantage of large playspaces and get you moving around and reaching. Closest VR thing I would compare it to is Hatsune Miku VR but Stumped has better gameplay. I also like the quick random song button that keeps things moving. so you don't have to keep going back to the menu after each song. Only downside is the graphics are a bit heavy but there are plenty of graphics options.
I got this game a while back, played it again today. I can't explain why I have not played it more. It is a great rhythm game. I intend to make this more apart of VR fitness time. I highly recommend it. The music is pretty good. It is challenging on normal and above. Go buy it.
[b]VR cihazıyla oynayabileceğiniz bu oyunda; hareketli ritimlerin eşliğinde oynanışı sağlayın. Birçok şarkı arasından seçimlerinizi yapıp, zorluk derecesini de belirleyerek oynamak istediğiniz tarza göre bir oyun planı da belirleyebilirsiniz. Bu heyecanlı dinamik oyunda, isterseniz başkalarına karşı yarışıp, mücadele seviyesini üst sıralara çıkarabilirsiniz.
OMG...! THIS IS SO GOOOOOD!!
Stumper ist ein Rhytmusspiel mit Mehrspielermodus. (getestet mit der HTC Vive) *Update: Mittlerweile wurden die Performance-Probleme restlos beseitigt, gute Arbeit... Von daher kann man bedenkenlos zugreifen. Zu Beginn des Spiels werden uns in einem Tutorial die Grundzüge des Spiels erklärt. Wir halten 2 Schilde, rot und blau in den Händen mit denen wir auf uns zufliegende farbige Kristalle abwehren sollen. Natürlich müssen Schild- und Kristallfarbe übereinstimmen. Je mittiger wir treffen, desto mehr Punkte gibt es. Zusätzlich können wir die Schilde zusammenführen und erhalten so ein pinkes Schild für dementsprechende Kristalle. (Vorsicht, im Eifer des Gefechts haut man schonmal gern die Controller aneinander) Nach einer gewissen Zeit können wir den "Fever-Modus" auslösen. Dadurch werden vorübergehend unsere Punkte verdoppelt. Hier ist Timing wichtig, um im richtigen Moment die meisten Kombo-Punkte erzielen zu können. Die Kristalle kommen sowohl einzeln als auch in langen Schlangen auf uns zugeflogen, teilweise muss man einen Ausfallschritt machen um sie zu erreichen. Hier sollte genügend Platz vorhanden sein. Zur Zeit stehen uns knapp 20 unterschiedliche Songs zur Verfügung (woher die angegebenen 800 kommen ist mir zu mindest ein Rätsel) die einen ganz guten Eindruck machen. Von schnellen Beats über harte Gitarrenriffs bis hin zu einem Klavierstück wird einiges geboten, die Stücke sind natürlich Geschmackssache. Das Spiel an sich lief bei mir zu 99%flüssig (1-2 kleine Ruckler trotz 1080ti), das Menü allerdings war bei mir das reine Missvergnügen. Ich kann mir nicht erklären warum das Menü mit gefühlten 10fps Kopfschmerzen verursacht während das Spiel selbst recht rund läuft. Neben dem reinen Singlespiel gibt es noch die Möglichkeit gegen Spieler in aller Welt im Duell anzutreten. Hat zwar ein Weilchen gedauert (aus Mangel an Spielern) aber als ich einen Kontrahenten hatte funktionierte es wenigstens. Das ist ein klarer Pluspunkt, direkte Duelle in Rhythmusspielen gibt es noch nicht so viele. Es stehen uns zu jedem Song 3 Schwierigkeitsgrade zur Verfügung, wobei es der mittlere schon in Sich hat, um Songs wirklich zu Meistern ist ein wenig Übung nötig. Nach jeder Runde bekommen wir eine genaue Übersicht über unsere Leistung. Dort können wir einsehen wie viele Kristalle wir genau getroffen haben, wie viele verfehlt wurden etc... Nach der Runde können wir unsere Leistung mit dem Rest der Welt auf einem globalen Leaderboard vergleichen. Das Spiel selbst macht schon Laune und ist recht fordernd. Lediglich die grausige Performance im Menü und die fehlenden 780 der 800 Songs irritieren ein wenig ;) Da es preislich OK ist sehe ich mal über die kleinen Schwächen hinweg und gebe eine (sehr) eingeschränkte Kaufempfehlung ab. Ich hoffe die kleinen Probleme werden noch nachgebessert... Gruß Ziffi Ziffi´s Spieletipps als Kurator: https://store.steampowered.com/curator/5837414/
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Entangle | $5.3K | 53 | 91% | $5.99 |
| Skaramazuzu | $5.4K | 69 | 93% | $4.99 |
| Dininho Adventures: Definitive Edition | $5.4K | 70 | 94% | $4.99 |
| Firebase Defence | $5.3K | 62 | 74% | $3.99 |
| Buried | $5.4K | 411 | 78% | $0.99 |
| Isolated Room | $5.3K | 96 | 96% | $1.99 |
Related
| Wallpaper Engine | $42.3M | 1M | 98% | $4.99 |
| Beat Saber | $38.1M | 76.2K | 96% | $29.99 |
| Wobbly Life | $27.3M | 35K | 97% | $24.99 |
| Slime Rancher | $16.6M | 155.6K | 98% | $4.99 |
| Drive Beyond Horizons | $15.4M | 19.8K | 78% | $24.99 |
| Tower Unite | $14.5M | 21.8K | 90% | $19.99 |