
A spooky teddy bear first-person shooter where you defend your owner from waves of her nightmares. Play solo or join your friends in up to 4 player online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 437reviews | 78% | — | $90.8K |
| $12.49 | 320ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
osito :)
Okropna gra, potworów jest mało a fale się dłuża bez sensownie. Ponadto dużo bagów mogących ZEPSUĆ gre
Игра для прохождения с друзьями ! В совместном прохождении должно быть весело))
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stuffed, developed by Waving Bear Studio and published by Amplified Games, is a colorful first-person wave-based shooter that transforms a child’s bedroom into a surreal battleground between imagination and nightmare. Instead of stepping into the boots of a hardened soldier, players take control of a plush teddy bear sworn to defend its young owner from encroaching dream-born monsters. This unusual premise immediately sets the tone for an experience that balances frantic action with playful creativity, blending cozy childhood imagery with chaotic survival mechanics. At its core, Stuffed is structured around horde-style gameplay. Each session unfolds in waves, with enemies pouring into procedurally generated bedroom environments that expand as players unlock new areas. The objective is straightforward: survive the night while protecting the bedroom door from destruction. Points earned from defeating enemies are used to open doors, purchase new weapons, and unlock perks. This familiar loop echoes classic survival modes from early 2010s shooters, yet the game distinguishes itself through its whimsical setting and imaginative weapon design. The procedural generation system plays a significant role in maintaining replayability. Layouts shift from run to run, requiring players to adapt their defensive strategies based on room placement and available routes. As new sections of the map are opened, additional tools and environmental advantages become accessible, encouraging exploration even during high-pressure waves. Warp points allow for quick traversal between rooms, adding a tactical layer when enemies begin to overwhelm one area. The increasing difficulty curve, marked by stronger enemy variants and boss encounters, keeps tension high and prevents the experience from becoming repetitive too quickly. Combat feels fast and energetic, emphasizing mobility and crowd control. What makes Stuffed especially memorable is its arsenal. Rather than traditional military firearms, the game equips players with whimsical contraptions assembled from household objects and toy-like inventions. Popcorn grenades, soda-powered launchers, and other playful weapons reinforce the dreamlike theme while remaining mechanically effective. Perks and upgrades further customize each run, offering boosts to survivability, damage output, or defensive resilience. These choices encourage experimentation, allowing players to tailor their teddy bear’s build to suit their preferred playstyle. Visually, Stuffed leans into stylized charm rather than realism. The bedroom environments are vibrant and exaggerated, with toy blocks, furniture, and household clutter serving as both scenery and tactical cover. Enemies range from mischievous toy creatures to darker, more imposing nightmare forms, maintaining a balance between lighthearted absurdity and genuine threat. The art direction succeeds in maintaining clarity during chaotic moments, ensuring that even when waves grow intense, visual readability remains intact. Multiplayer is another defining feature, as the game supports cooperative play. Teaming up with friends enhances the defensive dynamic, encouraging coordinated strategies and shared resource management. Cooperative sessions amplify the chaotic fun, especially when multiple players combine unique weapons and perks to control large enemy swarms. However, like many indie multiplayer-focused titles, long-term engagement can depend on active player populations and ongoing support. While Stuffed offers a compelling concept and energetic gameplay loop, it is not entirely free of rough edges. Some players may notice occasional technical inconsistencies or balancing quirks, particularly as difficulty escalates in later waves. Certain mechanics may feel less refined than larger-budget shooters, and the procedural maps, while varied, can sometimes lack the handcrafted cohesion of more tightly designed levels. Nonetheless, these imperfections rarely overshadow the game’s core appeal. Ultimately, Stuffed succeeds by embracing its identity as a whimsical yet intense survival shooter. It does not attempt to compete directly with hyper-realistic or competitive first-person shooters. Instead, it delivers a creative twist on the horde-defense formula, powered by imaginative weaponry, cooperative potential, and a charmingly surreal setting. For players who enjoy wave-based survival modes with a playful aesthetic and a dose of unpredictability, Stuffed provides an engaging and distinct experience that stands out within the indie shooter landscape. Rating: 8/10
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Mejorar las interacciones porque hay abecés que le das al botón y no realiza la accion aparte de varios bugs. pero el juego esta guapo y visualmente mola.
5/10分,居然还真吃了两个小时,我真的还是人类吗,然后居然真的有人花20买这个游戏玩吗 非常冷门的一个小游戏,一开始上手居然觉得有点意思,当然这种感觉只有一瞬哈,总体来讲还是一个相当无聊的游戏,但是价格倒是不错,隔壁上1r就能入,现在应该涨价了吧,如果价格高于1r就别入了,不值得
eu amei estee jogo e criativo
круто
Um jogo viciante!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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