
A spooky teddy bear first-person shooter where you defend your owner from waves of her nightmares. Play solo or join your friends in up to 4 player online co-op.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
honestly, this game changed my life. its been a dream of mine for a while to play COD zombies as a build a bear character. thank you devs for all the clear hard work you put into this masterpiece. i will be recommending it to all of my friends and family.
CAN YOU PLEASE FIX ALL THE BUGS!!! This game is so much fun when we can play it!
Stuffed is a great game in terms of concept and visuals, but the actual gameplay needs a few updates. What I like: You choose which doors to open over time, meaning that you decide what the map is like for each round. The skins while requiring coins, are completely free and have no microtransactions, meaning that with a bit of grinding, you can get them all, and it starts you out with 1000 coins, meaning you can get 1 or 2 instantly. The animations are surprisingly good, but can be a little janky at times. What I dislike: Very buggy at times, which although not game breaking do take you out of the experience at times. the enemies feel janky and are sometimes unfair at later waves. The game does get repetitive over time, but the game itself is fun enough that this may not be an issues for all. No visual indicator for stamina. Overall: Good game with janky mechanics but all together a decent package. 7.5/10.
Шутер, где цель отбиваться от кошмаров и защищать дверь маленькой девочки. Есть кооператив, костюмчики, разнообразное оружие, детали к оружию и окружению. Но увы мало разнообразия. Учитывая что это "защита замка" \ выживание, то не хватает каких-то выживательных и защищающих аспектов, возможно ловушек. Музыка в игре атмосферная и приятная, парочку бы мелодий еще накидать (на пару заходов повеселиться компашкой достойно).
Trying to interact in this game is brutal, I can press "E" 10+ times before a weapon/ammo is actually bought, or the upgrade station is interacted with, it kills me more than I'd like to admit. Currently you can get set up in about 5 minutes, and that's it, that's the whole game, because you can't get better gear/weapons/etc. Fun little game, but I wish they had an equivalent of 'Pack-a-punch' + fix the interact function + fix the camera updating slowly compared to the actual gameplay (it makes it LOOK super stuttery), and it'd be super solid! Unfortunately, I'll have to leave a negative review until I see more content added, but considering it's 2 years old...I personally doubt it.
Stuffed, developed by Waving Bear Studio and published by Amplified Games, is a colorful first-person wave-based shooter that transforms a child’s bedroom into a surreal battleground between imagination and nightmare. Instead of stepping into the boots of a hardened soldier, players take control of a plush teddy bear sworn to defend its young owner from encroaching dream-born monsters. This unusual premise immediately sets the tone for an experience that balances frantic action with playful creativity, blending cozy childhood imagery with chaotic survival mechanics. At its core, Stuffed is structured around horde-style gameplay. Each session unfolds in waves, with enemies pouring into procedurally generated bedroom environments that expand as players unlock new areas. The objective is straightforward: survive the night while protecting the bedroom door from destruction. Points earned from defeating enemies are used to open doors, purchase new weapons, and unlock perks. This familiar loop echoes classic survival modes from early 2010s shooters, yet the game distinguishes itself through its whimsical setting and imaginative weapon design. The procedural generation system plays a significant role in maintaining replayability. Layouts shift from run to run, requiring players to adapt their defensive strategies based on room placement and available routes. As new sections of the map are opened, additional tools and environmental advantages become accessible, encouraging exploration even during high-pressure waves. Warp points allow for quick traversal between rooms, adding a tactical layer when enemies begin to overwhelm one area. The increasing difficulty curve, marked by stronger enemy variants and boss encounters, keeps tension high and prevents the experience from becoming repetitive too quickly. Combat feels fast and energetic, emphasizing mobility and crowd control. What makes Stuffed especially memorable is its arsenal. Rather than traditional military firearms, the game equips players with whimsical contraptions assembled from household objects and toy-like inventions. Popcorn grenades, soda-powered launchers, and other playful weapons reinforce the dreamlike theme while remaining mechanically effective. Perks and upgrades further customize each run, offering boosts to survivability, damage output, or defensive resilience. These choices encourage experimentation, allowing players to tailor their teddy bear’s build to suit their preferred playstyle. Visually, Stuffed leans into stylized charm rather than realism. The bedroom environments are vibrant and exaggerated, with toy blocks, furniture, and household clutter serving as both scenery and tactical cover. Enemies range from mischievous toy creatures to darker, more imposing nightmare forms, maintaining a balance between lighthearted absurdity and genuine threat. The art direction succeeds in maintaining clarity during chaotic moments, ensuring that even when waves grow intense, visual readability remains intact. Multiplayer is another defining feature, as the game supports cooperative play. Teaming up with friends enhances the defensive dynamic, encouraging coordinated strategies and shared resource management. Cooperative sessions amplify the chaotic fun, especially when multiple players combine unique weapons and perks to control large enemy swarms. However, like many indie multiplayer-focused titles, long-term engagement can depend on active player populations and ongoing support. While Stuffed offers a compelling concept and energetic gameplay loop, it is not entirely free of rough edges. Some players may notice occasional technical inconsistencies or balancing quirks, particularly as difficulty escalates in later waves. Certain mechanics may feel less refined than larger-budget shooters, and the procedural maps, while varied, can sometimes lack the handcrafted cohesion of more tightly designed levels. Nonetheless, these imperfections rarely overshadow the game’s core appeal. Ultimately, Stuffed succeeds by embracing its identity as a whimsical yet intense survival shooter. It does not attempt to compete directly with hyper-realistic or competitive first-person shooters. Instead, it delivers a creative twist on the horde-defense formula, powered by imaginative weaponry, cooperative potential, and a charmingly surreal setting. For players who enjoy wave-based survival modes with a playful aesthetic and a dose of unpredictability, Stuffed provides an engaging and distinct experience that stands out within the indie shooter landscape. Rating: 8/10
I liked Stuffed i give it a 10/10 but it would definitely be better multiplayer than singleplayer imo
this game is honestly super fun and I would highly recommend!!
Um jogo viciante!
круто
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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