
You just moved to a new city. The rooms are small, the people aren't very nice, and there's nothing to do. Is there? Play through 7 days of a life sim and then do it again. After each run, buy upgrades and unlock new areas. Explore a new procedurally generated city every reset.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $802.1K | 1.3K | 84% | $19.99 | |
| approximately $439.5K | 1.1K | 95% | $9.99 | |
| approximately $6.8K | 18 | 61% | $9.99 | |
| approximately $1.4K | 11 | 91% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |