
You've played rhythm games, but have you ever played a music game? String Theory is a unique audio puzzle game that trains the player to recognize musical chords. Pit your ear against 20 different BGMs, each with 14 different chord variations. Learn to recognize chords played on over 20 different instruments and synthesizers.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The only thing I can really say against this game is that it pins down chords I like as incorrect. For a somewhat intricate subject, it approaches with a concise implementation with a minimal penalty for misunderstanding it or failing its conceptual basis. For a learning game, in my experience, they are usually more effective under such an approach.
There is black hole "string theory", but before that there was sound hole "string theory" for acoustic guitars. I reckon music was the reason for the origin of physics.
Pretty good game. Only downside is that it isn't hard at all. So the ammount of ear training you can achieve is limited. I would've the devs add chord progressions, chord inversions (that you must identify) and borrowed chords to make it more interesting and useful. I guess there are apps for mobile that do that, but a game on steam - with achievements and all that jazz - that had these features would be really great. And if anyone decides to do that, add interval recognition, melodic dictation, rythmic dictation and dodecaphonic series dictation to make it a very thorough ear training game. Overal, if you're a beginner this will be a good start to getting your ears trained. Just make sure to pair it with interval recognition training to accelerate your ear development.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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