
Pilot the mecha Strike Suit across massive fleet battles where your dogfighting skills decide Earth's fate. Fast, frantic space combat with capital ship destruction, multiple endings, and a universe that's anything but empty. This is space combat reborn.
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Fast, frantic space combat where you dogfight pilots, battle massive fleets, and defend vast structures.
The mecha Strike Suit lets you switch between Pursuit Mode (speed) and Strike Mode (maneuverability) on the fly.
Capital Ship Destruction lets you target turrets and weak-points to blow apart entire sections of enemy superstructures.
Multiple endings shaped by your in-game choices and their effect on Earth's fate.
A vibrant universe spanning 13 unique locations, far from the dark void you'd expect.
An acclaimed soundtrack by Paul Ruskay (Homeworld) featuring vocalist Kokia.
Full controller & joystick support, plus multi-monitor compatibility.
In the year 2299, an interstellar war rages between the Earth forces of the U.N.E. and the breakaway Colonial forces. The tide of the war has turned, Earth is in danger. You and a band of survivors must fight overwhelming odds and find a way to save your home.
Strike Suit Zero throws you into the heart of relentless action where no two encounters feel the same. Whether you're dogfighting skilled enemy pilots, engaging multiple targets at once, or holding the line against overwhelming fleet assaults, the stakes are always high.
At the center of it all is the Strike Suit itself, a revolutionary craft that gives you a tactical edge unlike anything else in space combat. Switching between Pursuit Mode for raw speed and power, and Strike Mode for precise, highly maneuverable combat, means you're always in control of how you engage the enemy.
No target is too big. Capital ships can be dismantled piece by piece, with turrets picked off one by one and critical weak-points targeted to blow out entire sections of their superstructure. These are battles of both skill and strategy, rewarding players who take the time to study their enemy.
Your decisions matter beyond the battlefield. Choices made throughout the game directly influence the state of Earth by the time the credits roll, with multiple endings ensuring that your playthrough feels consequential.
Across 13 unique locations, space is anything but empty. Vivid and colorful environments bring the universe to life, complemented by stunning ship designs from mechanical engineer Junji Okubo and an award-winning soundtrack by composer Paul Ruskay, featuring collaborations with Japanese vocalist Kokia. Full joystick support and multi-monitor compatibility ensure you can experience all of it in the most immersive way possible.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The controls are not good enough to warrant playing this mediocre game.
The moment you transform into the Strike Suit and unleash a Macross-style missile barrage on an enemy capital ship, you feel genuinely unstoppable. The large-scale battles with allied and enemy ships firing across the void look stunning, and the soundtrack has this eerie maritime quality that somehow fits perfectly. That said, the game wears out its welcome faster than it should: nearly every mission boils down to the same 'destroy these targets before the timer runs out' formula, difficulty spikes can be brutal when you've missed upgrade objectives, and the story barely registers. The final mission is an inexplicable detour into tunnel-flying that feels like a completely different game. Still, if you're hungry for space combat with a mech twist and can find it on sale, the highs are worth the repetition.
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Languages: English*, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When Star Wars: TIE Fighter meets Gundam: Encounters In Space, and both binge-eat seven pounds of anabolic steroids in one sitting before doing the deed, you get this game. First-person mode is probably the nuttiest experience I've ever had in a space game. The sheer intensity of the combat is almost overwhelming, and even on Normal difficulty it's very hard. You will die a lot, especially to flak guns, if you don't master the use of thrusters, Pursuit Mode and Strike Mode. Despite this, the game never really forces you to use either mode, aside from Strike Mode's energy bar (which you fill up by killing enemies). It's up to the player to determine which configuration will work best for any given objective. Can easily recommend this to anyone who's a fan of classic 1990s space dogfighting sims and mecha anime. EDIT: This game can be pretty buggy and unstable at times, and the final mission is extremely underwhelming, so if you're not sure about buying this game, wait for a sale.
In all honesty the gameplay is fine and fun. My biggest con is that the battlefields are just plain confusing with no way to get a grasp on your situation. You can often only get your position by superstructures or nearby ships. With the crazy amount of stuff going on - if you don't know precisely where your objectives are and how they look (e.g. Turrets on Frigates, flight behaviours of different fighters since all you see are their engine-stripes and they all look the ♥♥♥♥♥♥♥ same) it will be a quite frustrating experience, beating the game on hardest difficulty with all unlocks and objectives.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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