
Streets Ablaze is a 3D side-scrolling beat em' up inspired by the arcade and console games we played growing up.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has the fundamentals of what it wants to be down. There's a bit of jank here and there but for an early access build it shows potential. The game play itself is feels somewhat repetitive after a little while, but at some point I figured out how to dash attack and started seeing what I could do with it. Occasionally I would just fall out of an attack into a hurt animation, not sure why. Sometimes while I was in the air a ground based attack would come out, however it just added to the fun in my case. Overall solid foundation for something that could be a fun time.
Very fun and simple beat em up game. Had fun running through the levels. The art style of the scenery is very good. Hopefully add some more content in the future. But good game right now for being in early access
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Modeled estimate over time.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game's art is really nostalgic and I really like the comic-style graphic intro. I'm not an experienced beat em' up player, but from my perspective, this game's fighting is quite impressive. The hitting and finish scenes are on the beat, you can use many combos as well. I'd say its a fun game and u can easily see how the story gonna be built.
This game felt fairly repetitive to play through and the combat doesn't really become more complex than just spamming the punch button. Other than that, the game is fine overall and is probably more fun if played with another person. Also can't complain that the game is free to play.
I can see the idea with the inspiration from retro street fighter style. With more time spent this could be a better game, but right now there are just a lot of bugs, inconsistent animations and clunky control.
I loved the combo system and the vaporwave aesthetic. The gameplay was a bit slow and clunky. The first level has interesting game mechanics with the cars driving by in the streets. Overall the game is fun but a bit hard to play because of controls and clunkiness.
☀️
This game is by no means a finished product, but it gives me a callback to when I played other side-scrolling games. Solid good work from a small developer group.
Yes.
The game was an overall pretty standard fighting game. I found the use of 3D in a psuedo-2D sort of map kind of creative, and I liked the animation of the character selection screen at the beginning. I also like the slow motion finishing moves and the background of the game. Unfortunately, the cons of the game outweigh the pros. The game itself was hard to understand, as sometimes I wasn't sure if I was hitting the enemies properly. I'm not sure if it was me or the game, but I found I could not move the camera around, which was a little annoying because it was hard to gauge where to move inside of the game to attack the enemies properly or to pick up items. Sometimes my player character had to move to the edge of the camera in order for the camera to move, which was not a great experience visually. I haven't played through all the levels so I'm not sure if the other levels are better or something, but my experience with the first level was a little frustrating. Being a street fighting game there's not too much of a need for a storyline either, but it would've been nice. And I would've also liked to see a couple more moves besides just spamming F to finish the enemies.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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