
Streets Ablaze is a 3D side-scrolling beat em' up inspired by the arcade and console games we played growing up.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At this game's current state, I can't say that I can recommend it to most people. The combat feels clunky and repetitive, with certain attack perspectives feeling janky, as well as the number of times where it seemed like my character slipped on nothing at all. Given that it's the game's central focus, it needs a lot of work and a lot more depth. However, I can definitely see the potential from the game. It has great level design and despite a lack of indicators and color at points, I could always tell where I was going and certain set pieces such as the trains and underground factory bridge felt cool. Even though it needs work, I'm interested to see where this project goes.
Pros: Nice graphic and simplicity. This game is very light and straight forward. So, I can enjoy without any thinking, just releasing stress. Cons: controling system is stressful. When I clicked the attack three times, I cannot make any movement until the three attacks are finished. This system make the game is unnatural. Also, they are not many things in the game. Just fighting without any fancy fighting motions. I hope the cars are coming more often, so I can use that cars to kill enemy.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It’s not bad, but the game needs further polishing. The hitting feeling of hitting the enemy is very good, but it lacks the feedback of being hit by the enemy, and the phenomenon of mold wear often occurs during the hitting process, and it is easy to follow when kicking. The enemy models are stuck together, and the music is a bit harsh for my liking. The boss animations are nice, but there are some special models and mechanics missing. I can basically kill the boss by holding down a button all the time. It's also a good idea to make some adjustments when the character is walking, as if the character is skating instead of walking.
Overall enjoyed the arcade style of combos and picking up weapons. Loved the old school retro sound track. The graphics looked great for a alpha build. My only complaint was that it was a bit difficult when fighting enemies on the side of the screen as it was hard to see what I was fighting, but other than that enjoyed the game.
Fun game for what it is! The story is brief and to-the-point, and the game features some cool art/cutscene style imagery with interesting character designs. Arguably my favorite part of this game was the music; the repetitive-upbeat syle of the synthy-techno music perfectly fit the game aesthetics and gameplay overall. The music also fit well with the map/setting aesthetics, which appear to be in a near-future cyberpunk version of a big city. It would have been nice to see a larger variety of combat options instead of the punching + weapons, especially if there was a jump attack feature or a kick feature that could increase the combo variability; but overall the game was rather enjoyable for a side-scrolling beat-down game.
grafico legal ideia e boa tem que por especial mais golpes e tb diferençia mais os rostos e os personagens e por salve em casa fase e tb por uma mulher bonita kkk ai vai fica bom
Great game, Needs to be more polished, But a great presentation overall, It sucks that the developers haven't touched it in seven years, Wasted potential.
La idea está guay, pero necesitan mejorar un poco algunas cosas,... además es muy corto por ahora, porque se supone que está en desarrollo todavía.
As much as I like the idea of the game, I think there needs to be a lot of polishing of how the game functions in general. I like the simplicity of the game, but it feels almost too simplistic. I also have no idea about the progression of this game. I am fine with spamming the F key to pay respects to fallen challengers, but I'd recommend there being more variety with the combat. I haven't really played much side scrolling fighting games, but I am interested in the potential of this game.
UI interface is very good, the animation of the beginning of the game is also very good, i like the music in the game. Character actions are too single, can add skills like flying kick,the enemy AI is too stupid. All in all a good game!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.