
Streets Ablaze is a 3D side-scrolling beat em' up inspired by the arcade and console games we played growing up.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a very fun game to play. It has easy controls and smooth gameplay. The levels/stages are simply designed and not too confusing to play through. There were no bugs and was really fun to punch your way through enemies to the end of the game.I loved the retro and old DC animation-like art style of the characters and level design. Very fun game overall.
This game reminds me of the old side scrolling beat em ups like TMNT: Turtles In Time, Streets of Rage series, and Final Fight. I was really nostalgic playing this game and was a breathe of fresh air compared to all the AAA games that I have played recently.
免费 有成就 没中文 EA停更7年 烈焰街头 《烈焰街头》是一款 3D 横版清关格斗游戏,灵感源自我们儿时游玩的街机与主机经典作品。挑选三位英雄之一踏上街头征程,还能与好友并肩闯关冒险。痛击爪牙喽啰,释放强力连招与必杀招式。 本作带你穿梭多元次元、跨越不同时代、游历各式场景。追击邪恶的黑角领主,迎战形形色色的敌人。 为何采用抢先体验模式 目前《烈焰街头》仅由两人小团队开发。我们已经埋头制作了好几个月,但这款游戏现阶段只是我们的副业项目。我们希望未来能转为全职开发,把工作室发展壮大。在此期间,我们希望借助抢先体验,让玩家社群参与到这款处女作的打磨构思当中。当下我们的重心是搭建游戏核心框架,打磨扎实的基础游玩手感。 我们曾在佩尼电玩展展出过本作,自那以后一直在吸纳玩家社群的想法,以此确定优化侧重点。抢先体验是绝佳途径,能和玩家一同把《烈焰街头》打磨成我们工作室第一款优质代表作。 抢先体验阶段大约持续多久 若无突发意外状况,预计剩余开发时长约一年。我们严格把控了游戏体量,力求按时完工。当然实际开发难免有变数,我们会全程透明公开开发进度。这是我们的首款游戏,首要目标是高效推进制作,并在过程中积累经验、修正失误。 完整版和抢先体验版有哪些差异 完整版将上线完整剧情,包含十五个以上主线关卡与分支小关卡;同时追加额外游玩模式、优化菜单交互界面、精修模型素材。现阶段开发优先保障游戏功能与内容填充,后续再集中打磨界面等细节质感。 抢先体验版当前进度 抢先体验版本等同于可试玩的阿尔法测试 Demo,开放了游戏开篇部分关卡。后续调试游戏机制时,我们会逐步加入部分高难度挑战模式,开放更多限定地图。连招与整套战斗体系仍在持续调整优化,模型网格与动画都属于初版雏形。我们会先把游戏基础功能调试稳定,再着手视觉美化。 多人联机功能目前还处于试验阶段。 抢先体验结束后售价是否变动 原本没有计划在正式版上线后涨价,但我们最终要保障工作室正常运营。抢先体验阶段我们已经下调过售价,正式发售时价格或许会小幅上调。所有购入游戏的玩家,都能免费解锁后续更新的全部功能与内容。 如何安排玩家社群参与开发 我们已有明确的内容制作规划,但在调试游戏各项机制与功能时,会充分采纳社群玩家的反馈意见。
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fun. I haven't played a beat em up game like this in a long time. I forgot how fun they can be. i liked the little story that plays before you start a run. would recommend if you like games like these.
First off, the comic book styled intro was very cool looking (the art style for these sections are awesome). It immediately set the vibe for the game. The music is very dramatic and cool too, I like it. The main combat of the game is overall simple, but I found it still pretty entertaining even after playing it for 30 minutes. I wish there were more explanations as to how to do the different combo attacks, other than punching and picking up / throwing weapons (In the beginning I was struggling to use finishers, but once I got it down the whole fighting system became even more enjoyable). Once I got to the second level, the item system became much more intuitive and fun. I didn’t think to punch boxes, I assumed they were only decorative, but once I accidentally did, I learned that I could actually heal. I do like the inclusion of the cars and trains serving as “stage hazards”, it added more to the movement and pacing of the combat. The only problem I ever had when fighting was that sometimes the enemy characters would walk out of my range of movement (like being far away or out of bounds), meaning I couldn’t hit them or walk in front of them to do so at all. I would just have to wait until they came back into range. The characters and the map were modelled/designed very well. The aesthetic reminded me of the TMNT Nickelodeon cartoon and for some reason Yakuza: Like a Dragon. Overall, I don’t have a single bad thing to say about the game, it was simple, clean, and quite entertaining. Nice job!
Briga de rua em acesso antecipado abandonado pelos devs. Como está grátis, fui conferir pela curiosidade. Vale no máximo uma run, o que não demora muito. Não ceda mais do seu tempo do que isso a esse jogo. É muito fraco no estado em que está. As conquistas não desbloqueiam, segundo o próprio dev disse aqui no fórum de discussões do jogo. O que vc vê de percentual de gente que desbloqueou pode ter sido em builds anteriores do projeto, ou então jogadores infelizes que usaram programinha pra pegar conquistas achando que isso os tornará menos derrotados na vida.
I think ultimately this game's biggest weakness is it's short length. It can be beaten in a singular playthrough, but I still feel like the game has a lot more potential to be further expanded into a full game. Otherwise, the combat is fun to engage with, and the overall gameplay loop was quite enjoyable.
Игра «Streets Ablaze» — это динамичный аркадный шутер с элементами гонок и киберпанка. Визуальная составляющая впечатляет: яркие локации, стильные меха и насыщенные бои. Управление интуитивно, но требует времени для освоения. Повторяемость снижена из-за однообразных миссий, хотя сюжетная линия и сражения с боссами держат в напряжении. Подойдёт фанатам быстрой игры и экшена.
For a game made by only two people as a side project, I am thoroughly impressed. While the combat system leaves some to be desired, I am happy that it starts out simple, as other fighting games that I have played become way too difficult way too quickly. The character designs were super awesome, I played as Cool, and the art as absolutely sick. I love the style of this game, and I'm excited to see it at its full potential.
This game is excellent in what it tries to accomplish! It may not be the most complex game but it totally delivers on nostalgic, never-ending brawling. The game is very easy to pick up, as the mechanics and controls are very well laid out and intuitive. Granted, this game only took me about twenty minutes to finish, but if you are looking for something quick to play where you will have fun this is definitely a game you should consider picking up. I also really like how the camera angle changes when you deliver a finishing strike, it makes it so much more awesome!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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