
Swing, Soar, Die, Repeat! STRAYLIGHT uses a revolutionary movement mechanic to fling you through beautiful and deadly cosmic playgrounds. Designed from the ground up for comfortable VR movement, STRAYLIGHT is a new kind of platforming experience!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
I'm fairly new to VR and I had no trouble getting the hang of the very few controls you need to learn. The game does a good job at easing you into the experience with each level getting more and more challenging. Somehow falling to your doom is fun, and it makes you want to try again! I enjoyed the music, it definitely fits the look-and-feel of the game. This is a nice, casual VR experience - would recommend!
Absolutely fantastic little VR motion game. Which, going by leaderboard progress and the number of reviews, isn't seeing a lot of traction on Steam at this writing. Compared to other VR movement games (Sairento, To The Top, and exercise-focused titles like PowerBeats or Beat Saber), Straylight feels comfortable to play and fun to move around in. The UI is well-presented in VR, all of the levels are fun to play, and the moderate level of exercise feels good between more intense experiences. Special shoutout to the narrator who clearly had way too much fun with the lines of this game, invoking a sadistic glee reminiscent of Portal's GLaDOS. I found the early levels a little on the easy end, but felt very satisfied by the postgame challenge levels. Half the game is contained in those levels, so be aware that you have plenty to go once you've seen the credits. Overall, even at the full price of $20, this game is worth it if you enjoy nyooming around in VR.
I played this game my first time at Ohayocon. It is the sole reason i bought a VR system. I havent had much time to play since the release but I intend to thoroughly waste days away on it. Plus the developers were simply fantastic when i was sampling the game!
Straylight is simple in execution, and you can learn all the basics from the short and useful tutorial before being thrown mercilessly into the main game. Here you’ll find nearly a dozen levels that will require all your skill and patience to navigate, grappling nodes with your Straylight gadgets, two colorful pods that replace your virtual hands. Once you attach to a node you can use your arm movement to propel you forward, up, sideways, or you can furiously move your arm to execute a powerful slingshot toward the targeted nod. I know exactly what the designers were trying to do with Straylight, and at times I almost felt the groove they were trying to create for me, but I was constantly fighting the controls; controls you cannot remap. Pulling back on the analog sticks is a poor choice for braking, as it would also alter my course slightly, sometimes enough that I would fail. The ability to look somewhere quickly does not exist short of spinning my entire body around and getting wrapped up in my own cord. The right stick moves your view in 45-degree snaps, but when you are flying past your node at blinding speeds and trying to brake and tap the right stick four times to see behind you it all just falls apart. After being stuck in the very first level for nearly an hour trying to swing past these giant brown “asteroids” I quickly got frustrated and started experimenting with dangerous shortcuts, which proved more entertaining than playing the game the way the designers probably intended. Straylight is strangely addicting with that one-more-try mentality, and it proves to be a physically exerting workout, at least for your arms and shoulders. It’s a cautious recommendation for a wired VR setup, but if you have a Quest 1 or 2 then go for it. Straylight is a wildly originally concept and a perfect fit for VR. Read the complete review at https://gamechronicles.com/straylight-review-pc-vr/ More Steam reviews on our Curator page - https://store.steampowered.com/curator/4961591-Game-Chronicles/
A wonderfully creative space swingin' journey crafted with much love from the developers.
Full disclosure: I know one of the devs (so my expectations were pretty low... :P j/k), and I probably wouldn't have picked it up otherwise, but MAN am I glad I did! This game is super fun! Launching myself at top speed through the levels and whipping around turns is exhilarating, and despite the crazy acceleration I never once felt motion sick. While it might seem a little short at the moment if you're just trying to get to the end of each level, going back to collect all the cubes is a fun challenge, and trying to reach the top of the leaderboard on each level has eaten up more of my time than I care to admit. Mastering the movement and physics is rewarding and finding routes and shortcuts through each level really made me feel clever. I would already consider this a must buy if you have VR, and I only expect it to get better. Can't wait to see the progress this game makes!
(Vive) Игру купила, равлекаюсь и вас отговаривать тоже не буду :) Внешний вид можно оценить по привью, музыка - игровое ретро, стильно. Опишу физику, невольно сравнивая ее с Windlands(-2). По мне так здесь она не очень. К чему-то привыкнуть можно - например, повороты завязаны на руку, а не на тачпад, т.е. жмешь вправо не той рукой, тебя крутит сильно влево. А что важно - зацеп за ускоряющие объекты не как за крюки, не притягиваешься к ним. Когда осваиваешься, неприятно, физического ощущения перемещения нет. И при неудачах ты падаешь быстро и вниз! - это в космосе? Возможно, не объяснила толком, но для таких игр, где играешь контроллерами и всем телом, это прямо очень важно. За полную стоимость я бы вернула, распродажная.
A fun game of VR movement, has a good flow state that rewards speed with alternative paths
simple mais intéressant.
This game is magical
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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