
Swing, Soar, Die, Repeat! STRAYLIGHT uses a revolutionary movement mechanic to fling you through beautiful and deadly cosmic playgrounds. Designed from the ground up for comfortable VR movement, STRAYLIGHT is a new kind of platforming experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24reviews | 100% | — | $12.5K |
| $19.99 | 1ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
[b]TLDR: Straylight is a great platforming-esque game with fluid movement that is easy to pick up and very hard to master.[/b] The soundtrack is absolutely phenomenal and fits whether your just vibing or pushing for a speedrun. The game could be a little short for those that only want to clear each level, but is otherwise very replayable. And the gameplay WILL keep you coming back. Note: I'm reviewing this 3 days before its release. A lot of the other early access reviews are from 2020 when it first entered early access. (I have a beta code from the devs for their live build to test WMR controls. Seems like the early access build from 2020 is a bit different) [b]VR Movement as advertised[/b] If you read the store page description and you want to know if it is [i]actually[/i] any good, it is. I have long played vr driving sim and space sims, but wasn't as interested in Straylight. I bought early access a few days ago and was instantly hooked. The movement is just really satisfying. The videos of this game do a good job to capture the spectacle of the levels and speed, but they come nowhere close to describing how good it feels to actually play. [b]Easy to pick up[/b] The movement is very easy to pick up, and very natural. It feels great to be swinging at maximum speed through a level, and even better if you can find a way to launch yourself across a gap or over an obstacle. Navigating through some of the tighter more hazardous levels feels like platforming puzzle, trying to time when you build momentum to get over a death orb, or dropping below a ring at the last moment so you can still reach the next grapple point once it has passed. [b]Hard to master[/b] It is also incredibly hard to master. Because your only method of movement is "pulling" (done by making basically any motion with your controllers) yourself towards a grapple point, positioning and momentum are incredibly important and must be constantly on your mind, especially if speedrunning. And the amount you "pull" to a grapple point will affect your movement. So even pulling to the same points with very similar timings can result in wildly different trajectories if your motion control is inconsistent. I played on an HP Reverb G2 with the WMR controllers tracked via headset mounted cameras. Its tracking is alright. I think one of the systems with dedicated tracking might help things feel even better here, but I have no experience with them. With the headset camera tracking, I really needed to remember to keep my hands in front of me as much as possible. [b]Soundtrack[/b] While your careening through the void, Rob Kovacs/88bit's soundtrack fills your ears with banger after banger. Most songs have a very chill soundscape that makes you think this will be a relaxing experience. And it can be. But they all have an underlying intensity that fits right in with the more challenging gameplay sections as well. Seriously this soundtrack is amazing. Its the only thing I've been listening to for the 2(?) days its been available. [b]Replayability and other tidbits[/b] Straylight is also very replayable. While the 11 main levels + ending can be cleared in just hours, you will then unlock the hard mode stages. These are just 11 more stages that seem to roughly share the same giant structures as some of the regular stages. I've only cleared 1 at time of this review. The regular stages also have collectibles hidden throughout. Some of these require a pretty straightforward deflection from your normal path through the level, but others require some careful setup to get in the right position with the right momentum to reach them. These unlock ghosts for each stage, which you can then race against. I'm not really big into speedrunning, but I think I've already spent 2+ hours running a single stage. By the simple fact that runs are timed, you are encouraged to push. You find yourself thinking things such as: "Hey! I bet I can jump that gap.", "I wonder if I can go over that orb instead of around it", "How can I get through these moving obstacles without slowing down". Just remember to take of the headset and check the time once in a while. [b]Buy it already[/b] Honestly this game is WAY better than I expected. The gameplay is addicting and satisfying. If you read all the way to here, you probably will like it.
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Hours played at review time, across 24 reviews with recorded playtime.
Straylight is simple in execution, and you can learn all the basics from the short and useful tutorial before being thrown mercilessly into the main game. Here you’ll find nearly a dozen levels that will require all your skill and patience to navigate, grappling nodes with your Straylight gadgets, two colorful pods that replace your virtual hands. Once you attach to a node you can use your arm movement to propel you forward, up, sideways, or you can furiously move your arm to execute a powerful slingshot toward the targeted nod. I know exactly what the designers were trying to do with Straylight, and at times I almost felt the groove they were trying to create for me, but I was constantly fighting the controls; controls you cannot remap. Pulling back on the analog sticks is a poor choice for braking, as it would also alter my course slightly, sometimes enough that I would fail. The ability to look somewhere quickly does not exist short of spinning my entire body around and getting wrapped up in my own cord. The right stick moves your view in 45-degree snaps, but when you are flying past your node at blinding speeds and trying to brake and tap the right stick four times to see behind you it all just falls apart. After being stuck in the very first level for nearly an hour trying to swing past these giant brown “asteroids” I quickly got frustrated and started experimenting with dangerous shortcuts, which proved more entertaining than playing the game the way the designers probably intended. Straylight is strangely addicting with that one-more-try mentality, and it proves to be a physically exerting workout, at least for your arms and shoulders. It’s a cautious recommendation for a wired VR setup, but if you have a Quest 1 or 2 then go for it. Straylight is a wildly originally concept and a perfect fit for VR. Read the complete review at https://gamechronicles.com/straylight-review-pc-vr/ More Steam reviews on our Curator page - https://store.steampowered.com/curator/4961591-Game-Chronicles/
Absolutely fantastic little VR motion game. Which, going by leaderboard progress and the number of reviews, isn't seeing a lot of traction on Steam at this writing. Compared to other VR movement games (Sairento, To The Top, and exercise-focused titles like PowerBeats or Beat Saber), Straylight feels comfortable to play and fun to move around in. The UI is well-presented in VR, all of the levels are fun to play, and the moderate level of exercise feels good between more intense experiences. Special shoutout to the narrator who clearly had way too much fun with the lines of this game, invoking a sadistic glee reminiscent of Portal's GLaDOS. I found the early levels a little on the easy end, but felt very satisfied by the postgame challenge levels. Half the game is contained in those levels, so be aware that you have plenty to go once you've seen the credits. Overall, even at the full price of $20, this game is worth it if you enjoy nyooming around in VR.
(Vive) Игру купила, равлекаюсь и вас отговаривать тоже не буду :) Внешний вид можно оценить по привью, музыка - игровое ретро, стильно. Опишу физику, невольно сравнивая ее с Windlands(-2). По мне так здесь она не очень. К чему-то привыкнуть можно - например, повороты завязаны на руку, а не на тачпад, т.е. жмешь вправо не той рукой, тебя крутит сильно влево. А что важно - зацеп за ускоряющие объекты не как за крюки, не притягиваешься к ним. Когда осваиваешься, неприятно, физического ощущения перемещения нет. И при неудачах ты падаешь быстро и вниз! - это в космосе? Возможно, не объяснила толком, но для таких игр, где играешь контроллерами и всем телом, это прямо очень важно. За полную стоимость я бы вернула, распродажная.
A wonderfully creative space swingin' journey crafted with much love from the developers.
I played this game my first time at Ohayocon. It is the sole reason i bought a VR system. I havent had much time to play since the release but I intend to thoroughly waste days away on it. Plus the developers were simply fantastic when i was sampling the game!
Full disclosure: I know one of the devs (so my expectations were pretty low... :P j/k), and I probably wouldn't have picked it up otherwise, but MAN am I glad I did! This game is super fun! Launching myself at top speed through the levels and whipping around turns is exhilarating, and despite the crazy acceleration I never once felt motion sick. While it might seem a little short at the moment if you're just trying to get to the end of each level, going back to collect all the cubes is a fun challenge, and trying to reach the top of the leaderboard on each level has eaten up more of my time than I care to admit. Mastering the movement and physics is rewarding and finding routes and shortcuts through each level really made me feel clever. I would already consider this a must buy if you have VR, and I only expect it to get better. Can't wait to see the progress this game makes!
A fun game of VR movement, has a good flow state that rewards speed with alternative paths
simple mais intéressant.
This game is magical
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